Ep. 364 - Way More Chooms, with Kieron Gillen

This was a wonderful episode; loving the energy from this new “season” of Insert Credit so far.

I was not aware of the OSR term or MÖRK BORG at all (well I feel I must have seen the latter at some point because this visual style looks very familiar) so I was very grateful for the links in the podcast description this week. I need to figure out how to make more friends who are weird game freaks so I can try out MÖRK BORG because the concept of a game you can easily roll a character for and jump right in is pretty appealing. Will also have to do some more study on OSR because my tabletop RPG historical knowledge kind of taps out right now at D&D being born from an intersection of SF and wargaming.

I have very vivid memories of Ghost Riders in the Sky because when I was in first or second grade, once every couple weeks we had a guitarist come to our school. We would do a group singalong of a bunch of different songs, and everyone was SUPER into singing Ghost Riders in the Sky. The idea of being eternally trapped roaming the heavens, however, terrified me, and so I tried to make excuses to leave and hide in the bathroom so I could have a panic attack by myself instead of while singing. In hindsight, I probably should have realized I had some form of anxiety sooner!!

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That’s all good! I just had a quick look and couldn’t notice, and I just loved the pitch-bendy/slide-guitar-y bits in it. Reminded me of something an FM synth could generate, which might be way Brandon liked it lol

While I’m responding to you Esper, can I ask if there’s much more overhead including panel footage from the episode vs. misc (relevant) clips of the discussion points? I love how much more interesting it is, and surprised with how not-jarring it is when an edit is made.

You do wonderful work <3

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Yeah, that’s why my dan bau comment was important! That’s the instrument doing all the bending - it’s a single stringed instrument where the string is super high up, and had a lot of give, so you bend it a lot, all the time, using a rod it’s attached to. You pluck it with a long pick and then bend it around to get the right tone. It’s real cool.

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so kind of you to say, thank you!

there’s slight difference in editing the video segments and audio segments, but my original training was all at a TV station, so it feels a little like being home again after many years. easier in some ways, trickier in others.

the reason you don’t see a lot of cutting-to-the-panel mid segment (you only really see people during the intro, break, and recommendations, and hopefully relevant gameplay footage otherwise) is because with just audio, I can move things around and truncate silence and nobody will ever know, but with video you see every cut. (post-Youtube video editing seems to just embrace and feature these cuts, and I’m taking baby steps into that, but i spent like five years learning how to hide cuts, so, lol.)

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The only appropriate response to 90s Square and Nintendo saying no to the Princess Maker style X-Men dating sim:

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Never thought Brandon would recommend an Isekai, but i do agree with Jaffe, there are good Isekai around there, the ratio between good and bad is not ideal.

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In fairness basically everything I said about the show was an insult - but I would watch another unflavored inoffensive anime if one landed in front of me, so ultimately it is a recommendation I suppose!

Thank you so much for the insight! I must confess, part of the reason I watched last week’s show was to see how the edits would be handled and honestly, it took a few watches to actually notice.

And for everyone involved (including Esper!) I think this has been one of the best shows for a long time, and I’m super, SUPER excited for the change/update in format. I now know exactly what Frank was talking about in 361’s intro about being excited for the future.

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I don’t think being bland is an insult, sometimes what you really crave is that simple cracker with nothing on.
To me it is something i’m enjoying more and more as i get older, i just want something to chill and maybe fall asleep in the sofa to.

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Great Show! Good energy here!

To be fair to Demon School even regular old fashioned Shin Megami Tensei games get referred to as Persona-likes nowadays.

Also Ash should check out Marvel Midnight Suns! You can’t romantically date Wolverine but you can certainly hang out with, give gifts and get to know him.

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Have yall thought about maybe delaying the audio podcast episode so it goes up at the same time as the video version?

I wanna watch the YT Videos more but it’s hard to hold off on listening to the audio version haha

I don’t think we’d go that route because of how often we’ve heard that monday is a good podcast day, because not a lot of other similar shows come out then. It’s kind of a friendly emptier window for us. The “oh good, I had nothing to listen to on Monday” crowd has influenced us!

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i think the hype buildup towards the eventual puppycam on youtube is worth it.

last episode was the first one i watched on youtube cause i wanted to see the puppycam

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I’m gonna start bringing saber on screen occasionally too. (pocket will snarl at me if I try so he’s out of the picture)

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I like hidden cuts!

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So YouTube Music is a hateful app and I have yet to find one thing I like about it.

BUT one of the things that was cited for Google getting rid of the separate Podcasts app for Android and throwing it all in to YouTube Music was because there were more and more podcasts being released on video on YouTube.

Now that the Insert Credit Show is strengthening the video aspect of the show, listening to the show in the car while commuting and then picking it up on YouTube in video does seem like a possible use case.

Only, I’m not sure how to get that to work, does anyone know?

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I play a lot of D&D (both as a DM and player) and never considered this an issue, but D&D in particular is so malleable that it never had much of an identity to me in the first place. My group hardly touches prewritten modules, preferring to build our own worlds and campaigns because we’re all writers or creatives of some sort.

The best way to maintain a unique identity (Specifically with table top RPGs like D&D) is to just take that set of rules that facilitate gameplay, and as a group of diverse people, build that world, story, and whatever yourselves.

This might sound ridiculous, but I actually did a 2 hour presentation at work about D&D, what it is, why I love it, and what it can teach us. It went really well!

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A game hasn’t ruined my life, but one has ruined a friendship.

Back when I had just left college I convinced a friend of mine that SimCity (2013) was going to be the greatest game of all time and that we needed to play it together. She was still in school and didn’t have much of a budget for games and naturally the game released with online features not really working and in a rough shape. After like 3-4 hours it was clear you had seen and done everything the game offered. So she got mad at me that I had convinced her to get the game.

Then like 2 weeks later we went to a lesbian bar with a friend she had a crush on. I got very drunk and her friend came up to me and started making out with me in front of her and we never talked again. But I think it was mostly SimCity (2013)'s fault.

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This topic, more particularly Gillen bringing up that lost school of TTRPG, reminds me of some stuff Ive experienced. While I’ve heard about this in oral history, in particular Matthew Collville bringing it up and saying DND was often played that way for a time, I’ve actually experienced it in a world not too far from TTRPG’s, even if as a genre its more on life support than thriving or dead.

MUDS, or Multi User Dungeons, are proto MMOs. Quite litterally via both games being heavily inspired to the point of being called graphical muds, think Everquest or Runescape with only text for input and output. While many games are pure hack and slash, mmo esque rpg combat first and foremost to the exclusion of almost everything else, some are role play focused. Many games are based 1:1 on systems like 3.5/Pathfinder, Shadowrun 3rd, etc. There is a subgenre, called RPI, or Role Play Enforced, that most captures what was mentioned in brief here.

Games like Sindome, the recently defunct Armageddon, and Torchship, the former two have 30+ year histories and controversy, don’t actually tell you much of anything. On a litteral level, you know that you can level skills. You know what stats you have. But how the stats, skill rolls, and such contribute to doing actions is a black box. In Sindome, posting that luck and inteligence contributes to stealth rolls is a forum bannable offense. Theres no where in game or otherwise that could lead you to that conclusion. Your supposed to build and play your character ‘natrually.’

Games like Torchship do tell you that, they still don’t tell you how a stealth roll works, just that it requires dex and sense?, and derives from the mobility skill. But how Mobility, Stealth, Dex, and Sense work to actually get RNG’d into a result, how often you check stealth, how light or opposing perception or smell effect it… only the devs who’ve looked at the code know. That also ignores the reality that there are real secrets that in many cases handfuls of real people out of thousands know the answers to, both mechanically and lore wise. This sortve stuff is facinating, even if I disagree with a chunk of it and surrounding rules on principle.

Games like Arm on the other hand are based in existing popular mud engine DIKU, hide more in the realm of the extremities of its world and mmechanics. How magic work, what magic exists, and how to become someone who can wield it are hidden. You have to learn by experiencing it, or dying to it, at which point your character is dead forever. Reroll, even if you spent years playing them. Spells that require admin involvment that transcend the rules of what would otherwise be possible? A GM controlling a clone of a player character and players realizing that they are being tricked because of the change in dialect? Its crazy what you can do when you keep secrets like this.

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If you have Youtube premium or Vanced, you can play videos with your screen off as if it were just audio. That’ll let you do it, but audio quality is pretty bad with Youtube. An audio only version would sound a lot better but I don’t think most people would notice anyway.

Also, word. Youtube Music is ass.

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