Ep. 375 - Like a Destiny, with Ed Zitron

Yeah, sorry - there’s two extra tracks in the japanese rumble pack version, that’s what I was thinking of.

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The Jaguar was a temporary fixation of John Carmack, but mostly out of reflexive distaste for other existing and emerging platforms: the direction of CDROM as presented by 3DO didn’t appeal to him, he was annoyed at Nintendo for forcing them to censor Wolfenstein, etc etc and he figured id had a responsibility to put their money where their mouth was in terms of helping establish the market for platforms they liked vs. waiting for it to establish itself and then complaining if/when it doesn’t.

The rest of id didn’t take it seriously at all, and Carmack was over it by the time the Doom port was done—Atari’s promise of a relatively under-engineered, bare-metal console at a reasonable price point didn’t really pan out (not just design-wise, but because it straight didn’t function properly due to production issues) and the Playstation very quickly came to take that niche.

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What I don’t quite understand is why everyone is wondering how the video game industry isn’t doing well?

I do get that a lot of rich people are to sheltered to get that the exploding rent cost, rising food prices, etc. without increase in salary lead to people consuming less optional stuff, but everyone else should immediatly see that “people have less money, people buy less videogames.”

Not that hard to comprehend. The other thing is rising prices of videogames. Basic economy is that if you increase the price of a product, less people buy it. So if 5 million buy it if it releases at 60, 2 million might buy it if it releases at 70.

finding the optimal point between units sold and profit made is how you try to set your prices. Not “hmm, I would like to make more money, so I increase the price”. This only works on products that have no alternatives, like water, food, shelter, medicine, oil. Hence the rent prices increasing until they press out your last penny.

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I’d agree that one of the major problems for the industry probably is “too many games”, but less for the amount of new games being made now, and more due to the rise of backwards compatibility and perpetuate availability. While good for players, personally my motivation to buy a new 60~80 dollar game tends pretty low when I’ve still got several dozen games in my digitally maintained wishlist from each of the last 5+ years, many of them discounted to a fraction of that price at any given moment. Not to speak of the many, many games I already bought but haven’t played. (Same goes for indies at a smaller price scale.)

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Listening to this, I realised I have never actually played Wave Race 64. Has it aged well, is it worth playing in 2025? Or is it more of a curiosity from a bygone era?

I just played through it a few weeks ago, think it still rules.

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goddamn. i wanna argue with this chart, but i’m struggling here

also, great episode - y’all are killing it lately!

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Agreed, definitely worth experiencing at least once, cause I’m not sure there are any notable later games that make you deal with water physics quite in the same way (I think even the GameCube sequel felt kinda toned-down in that regard, if I’m remembering it right).

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