Good ep!
Always appreciate everyoneâs games medium gut-check. I havenât really found ways to replace all the old sites I used to read, so it feels pretty inscrutably distant sometimes.
I will say that âł is a compelling button. It opens menus, where real exciting decisions are made. You got equipment, you got consumable items, you got portrait art with character personality that the 3D graphics were not yet up to the task of conveying. âł is a button that lowers the twitchy meat muscles of x and âĄ, and activates the contemplative, decision making brain visor of the game.
I imagined the crackpot dungeon being made of all the pots that Link breaks in the game, and theyâve all become violently sentient and try to hinder your progress throughout.
You failed to mention âł is also a very pleasant green.
Listened to this while nighttime driving to a funeral. Really good episode; thanks for keeping me up.
- I have the Bubble Bobble music (C64) etched into my memory. Iâm deliberately not listening to any of the videos posted here so I can try to record myself humming it to compare to the originals
- As a JRPG fan, triangle button is at least second best. It is the North Star of the controller. Circle and X may sometimes swap function, Square may or may not do anything at all, but Triangle is almost always a menu-type function. I do agree that Triangle is less fun the further from JRPG we get
- My personal favorite re-release is The Ur-Quan Masters, which got me into Star Control II. Itâs open source, blessed by the original makers, mod-enabled, and included important 3DO features (including voice acting and combat screen scaling) with legit improvements (the Slylandro probes could not enter star systems in the original, but they can in this release).
RETâłRN
see I love triangles in general but I agree with it being the worst for one simple reason or three i guess:
syllables
explaining a game to someone who has to look at the controller every 30 seconds and having to say a three syllable word as weird as triangle (at least when compared to x and square) is annoying. same issue with circle being two syllables or any of the bumper / triggers
nintendo having each button be 1-2 syllables is nice! at most having to say SL or ZR isnât so bad
My personal âalways put the usb stick in the wrong way on first tryâ is deciphering the difference between shoulder button and shoulder trigger.
I still have not gotten used to ZR and ZL on the switch. Why did they change the orientation when the Z button was closer than the triggers, before?
Re: snake oil, at PAX East several years ago Rohto (or someone else?!?) were giving samples of Rohto Cooling eye drops with some line about when youâre up late gaming it freshens your eyes to keep you going. Friend took and tried it and said it was like putting altoids in your eyeballs. We all tried it after, and Iâve been using them since.
Not at all for gaming, but I have to resign myself to the fact that the marketing worked, for some definition.
Iâm assuming that Brandonâs partner played the Crunchling Adventures game on PC, which I have considered using on whatâs that game (easy mode) but it feels too close to (impossible mode) if you havenât played it. You could grow your own Crunchling and then you had to make them skateboard and stuff for some reason. I donât really remember it but it was the best game ever
Jaffe running full throttle again this episode!
The Zelda dungeons were funny because I kept having âSimpsons did it!â moments where a Zelda game kind of already did the prompt or items/bosses/whatever. Canât remember all the prompts right now, but âorbâ was Skyward Swordâs timey wimey crystals. The chain item has been done with the ball and chain in Twilight Princess. The idea of renting items and getting permits was in A Link Between Worlds. The culture dungeon could again be Skyward Sword where youâre navigating a desert and using the timey wimey rocks to get a glimpse at the ancient civilization that used to inhabit it.
And I want to make a nebulous connection between the tinfoil hat and the Wind Waker item that lets you possess statues and such, or the muddle buds in the last two mainline games.
Those Captain Crunch games ruled! I also had them as a kid and itâs true there were some good ones. I recently went to visit my mom and found out my copy of Crunching Adventure (the good one) had survived a couple long distance moves along with other PC games I had as a child
@exodus if you want this to gift to your partner - itâs yours! I havenât had a CD Rom drive in a decade and I already spent the 250 free hours of AOL so I donât need it any more.
Now Iâm getting lost down the rabbit hole of Quaker Oats published games⌠apparently they originally bought a game studio in the 80s to compete with General Millsâ video game division under Parker Bros.
Forget console wars, the cereal wars are one of gamingâs biggest battlefields.
While I donât think she needs the disc, she confirmed that it was indeed crunchling adventures, and is glad other people remember it!
Crunchling Hive rise up! Itâs funny, Crunchling Adventures lives in the same part of my memory as the PlayStation 1 because I played it at the same friendâs house as I did final fantasy vii, Tekken 3, and the demo for Tail Concerto. All equally relevant games in my memory.
Hereâs me doing the Bubble Bobble song without re-listening to any of it. Yeah, itâs baked into my cerebral cortex.
And for the truly brave, here is your dentist doing the Bubble Bobble tune while drilling (credit for drilling sound: Cheeseheadburger).
Writing this rant has made me think about a few things, and cancel some patreon subscriptions.
And also start backing Insert Credit.