Extremely specific reasons why one version of a game is better than another

Inspired by this conversation about the puzzle game in Mortal Kombat Deception. I was asking which was the version to get (I actually meant Deception vs Ultimate) and it was revealed that:


This rules. What are some other very specific (and stupid) reasons to choose one version of a game over another? I'm sure I'll come up with some others later!

(unfortunately the GC version is 4x the price of the PS2 version so I probably won't be doing that)

@“exodus”#p35117 Sounds like hard mode to me.

Super Smash Bro. Melee will forever be my favorite in the series because it is the first and only to feature this specific alt costume for Jugglypuff:

[upl-image-preview url=//i.imgur.com/Onodxd3.png]

I love this because it looks like she’s wearing some badass Ryu-style headband until she turns around and you can see it’s actually tied into a cute little bow:

[upl-image-preview url=//i.imgur.com/BHZoNmS.jpeg]

It was very difficult to find a picture of this online, so I dug out my GCN and unlocked jiggly (not sure where my original memory card is) just so I could take this shot…so, uh, you’re welcome! Not sure why Nintendo has completely retired this costume, but I believe it lives on as a Project M mod.

For a million reasons Outrun 2006 Coast to Coast is a better game on the original Xbox. But of all of them the custom soundtrack is number one. The way that I have maybe never really played with the original music. The way that whenever I boot up the game, because of the ordered nature of the custom soundtrack, this is the music that plays over the menus and ocean breeze sounds. It has created a very particular nostalgia for me.



@"robinhoodie"#120 I really regret never getting the xbox version. it's like $150 now.

You can talk about the change in difficulty, or about the graphics or controls, “real tangible differences,” etc etc. Whatever. I‘m here today to lament that the Metroid Prime Trilogy on Wii sacrifices the menus from the original three games. Lord I love those things. 1 is an ordinary list menu but has great music and background imagery, really sets the tone of the whole game. 2 does all that but also has this cool design to it where the stick controls selectable menu items orbiting a fixed point. 3 brings pointer controls and has this awesome X-ray effect and creature anatomy. I don’t like the Trilogy's music as much and think the arm cannon imagery is underwhelming.

[Prime 2](https://www.youtube.com/watch?v=Uav4QZzOsi8)
[Prime 3](https://www.youtube.com/watch?v=PNcKMmKhucU)

Hope this is specific and stupid enough

@“exodus”#p35146 It's one of my top 10 games, but I will likely never need my CIB copy ever again. It plays wrong on 360 and is never gonna play on XBO. We can talk.

@“robinhoodie”#p35153 oh yeah we can add it to the Ongoing Transaction lol

Soul Calibur 2

One word: Link

Outrun 2006 is better than Outrun 2 for

  • - Extra cars that are officially sanctioned by Ferrari (like a convertible Enzo)
  • - Slipstreaming traffic makes you faster
  • However, I think Outrun 2 has the SCUD Race/Daytona USA tracks and 2006 does not.

    Also there's Gamecube/PS2 versions of the Xbox Exclusive "Wreckless: the Yakuza missions" which have less good graphics, but the entire game was remade from scratch and they actually have free-roam mode + weapons on the cars.

    The incredibly fiddly Vanishing Point is better on the Dreamcast for running at 60fps and having analog controls, however regardless of platform it is a very frustrating game to play and to date the only disc I have snapped in half out of anger.

    @“marlfuchs2”#p35172 Woof. That Gamecube PS2 Wreckless is my go to example of how better graphics can actually make a better game. Without all the visual flourish there's not a lot there. And it stinks that you can only free roam in the vastly uglier version (the game goes from neon to brown).

    This is actually a pretty good examination of both versions of the game


    Black Hole Assault on PC Engine is better than Sega CD version due to far superior dialogue.

    Sega CD


    This is the inverse of what you asked but the most unacceptable version of Super Mario 64 is the Super Mario 3D All-Stars because it removed “So long, Gay Bowser”

    Then again, it is tantamount to an admission of the truth by Nintendo, so, in that sense, it does have some value

    @“Gaagaagiins”#p35201 yeah how the heck did that happen

    @“captain”#p35152 Ahhhhhhh, I remember really over-reacting to this when I first played Metroid Prime Trilogy. Like, just sitting there on the menu screen with my mouth completely agape for a full five minutes trying to convince myself that I had made some sort of mistake or missed something. It just seemed completely unfathomable that any human in the universe would take the Metroid Prime games & say, “yeah, you know what, let's cut out all those dumb tone-setting startup screens with all that immaculate music, rite?”

    Anyway, I like this thread

    Back in the day, I got Sonic Heroes for ps2 and my friend got Sonic Heroes for Gamecube and would always go on about how his version was better and we used to argue about it a lot. One day we were playing it at his house and he pointed out that the loading screen on his version was a neat little graphic of the heroes icons spinning whereas mine was just “NOW LOADING” text and he really leaned on that one aspect alone as proof of the gamecube version being better.

    In the end... He wasn't wrong. The gamecube version is much better. Still a mediocre game, but it's slightly more playable on the gamecube.

    Oh and I will always pick the Gamecube version of PSO over the DC version just for the couch co-op. My wife and I have spent hours grinding dungeons together.

    @“milo”#p35232 I didn‘t know PSO ever came out on GameCube. I further didn’t ever know the GameCube had online connectivity. I definitely didn't ever suspect this monster was an officially-licensed piece of hardware:

    [upl-image-preview url=//i.imgur.com/Xb2K161.jpeg]

    I‘m not sure if it counts for extremely specific reasons, but I’d like to nominate the original, EGA release of The Secret Of Monkey Island. It's the version I first played!

    I'm sure we've all heard Frank talk about this previously. I believe he talked about it at GDC at least once, and it there's a bit about it in [Episode 6 of the Video Game History Hour](https://gamehistory.org/ep-6-pete-armour-and-the-scumm-of-monkey-island/) starting at 42:32 according to the transcript.

    The original EGA art just looks _so good_. Mark Ferrari worked within the limitations of the format and produced some stunning artwork.


    @“KennyL”#p35198 wow, I never realized the Sega CD version had different dialog! and wow, the timing is so off… I've really only played the “sassy space new yorker” PCE version. Definitely seems like the one to go for overall. Also… it almost seems like the voice actors are the same guys!?