Final Fantasy for Sickos (SaGa Series)

it’s depressing how they gave and continue to give this remake roughly eight million percent more resources than the actual new SaGa game released like ~6mo ago

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Ask and you shall receive.

Released today for free, together with a new co-op mode. Here’s an accompanying interview with :italy:Poncle about it.

I like that everyone from the series’ own translation team leader to game industry superstars happening to be fans of the series have taken upon themselves to promote Emerald Beyond in absentia of Square Enix’s marketing team. Who knows, given how much they screwed up the promo for FF7 Rebirth, maybe this is for the better?

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i like when accelerating reality so that everything happens all at once and faster shits out something cool sometimes.

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Thanks for posting this! Really interesting to hear about how SaGa inspired poncle and even that there are references in Vampire Survivors to the series.

adam-jensen-dot-jaypeg

Impressive stuff:

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I think it was Chaz who shared some Dainashi a few years ago, but they’re also good watches:

Oh and this one is also real good:

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SaGa Frontier 2 - 12 Hours In

I’ve been slowly but surely making my way through SaGa Frontier 2. I’m about 12 hours in. I’ve probably spent more hours thinking about it than playing it due to a particular busy period at work right now.

I really enjoy the game so far. And unless it takes a turn for the worse, it’s among my favorite RPGs I’ve played. I just love the look, systems, music, and approach to storytelling. It also gets a lot of points for being unique and refreshing.

I feel like I’ve figured out the combat to the point where I’m just making quick work of most enemies, including bosses. Managing my arts and equipment, once I began to understand them and the various elements, has become the primary strategy in the game. It’s quite fun and deep. I am hoping the game gets a bit more challenging again, I haven’t really broken a sweat during a fight in a few hours.

I’m enjoying the story and how it’s told. Really awesome moment:

I recently finished the story entry where Gustave joins most of Wil’s party when he’s on the ship pursuing the egg, and what a cool crossover! Just awesome to see the story elements begin to intertwine.

Again, though, the storytelling isn’t perfect. Its impressionistic approach means I can barely recognize characters by name because of how fast it is and without character portraits. It seems like playing through multiple times would be rewarding from this perspective—minor characters become more meaningful and in focus.

The game isn’t perfect though, even though I’m quite positive. There’s a story segment where you wander around this one town and to profess you have to press action button on a non-obvious door without a marker on it. Virtually no other map elements are that hidden and it was so frustrating. Even searching online or reading a walkthrough didn’t help. Maybe I’m just dumb.

Also, I think the enemy encounter rate in some dungeons/maps is just a bit too high. It was annoying as hell, even at 2x speed, to get through some maps. You can try to outrun enemies, but it was too tedious and IMO could be a bit lessened for my tastes.

I didn’t realize this at the beginning, but essentially the two main storylines of Gustave and Wil serve different gameplay purposes. Gustave’s is more story heavy and Wil’s is more combat focused. I started by playing a lot of Gustave’s scenarios because I was enjoying the story, but I wish I instead did chronological order, switching between the two characters. That would have led to more balance in gameplay styles and the dungeon crawls would have felt less tedious.

I am nearing a major turning point in the plot, I can feel it!

Also, just have to say, the :egg: is a very intriguing plot device, and I’m curious about it and am enjoying that part of the story very much.

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