Final Fantasy Thread

Shader compilation/cache bullshit

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The game has a shader precomp step and it happened several times in the same scene so itā€™s not that. Itā€™s definitely a bug of some sort. I have textures on high and this was when you first get to the open world. I think it could have been a memory issue with some background loading. Hopefully itā€™s not going to happen a lot because itā€™s really distracting.

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Yeah for a game as visually emotionally impactful for me, Iā€™d rather not play it until thatā€™s fixed. Troubleshooting problems in the first three hours of such a game can really destroy my enjoyment of it and set me on the wrong path off the top.

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@treefroggy

Saw this today too and I was surprised at how much I didnā€™t experience that they found like the LOD stuff and how much they didnā€™t talk about like the really poor anisotropic filtering and dithered background elements. The takeaway for me was that you need a disproportionately beefcake CPU and a solid nvme SSD to help with stutters. I capped at 60 so the stutters werenā€™t so bad relatively speaking.

I was a bit of a FF7 Rebirth hater for some time. But Iā€™m currently in Chapter 12 and I gotta say I was a fool! Itā€™s darn brilliant!

It think the issue is it took me way too long to understand and find enjoyment in this game. Basically understanding and ignoring a lot of the open world ā€˜Chadleyā€™ stuff and focusing on side quests relating to your preferred date choice really helped with the pacing of this game.

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VGHF library open

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Iā€™m a bit further in Rebirth right now and, after leaving the grasslands, I was annoyed to do a dope dungeon just to end up right back in the open world so soon. I wanted to skip it, but I like the mini bosses you can find and I want the skill tree points for cool abilities that make the combat even more fun.

My issue is traversal isnā€™t fun and that little twerp Chadley interupts you constantly. The game has a problem of taking away control a too often and Iā€™m including the ladders on the Ubisoft towers here, or how the robot girl reads a whole wikipedia article on a monster while Iā€™m trying to fight it. The balance of having a good time and traversing the world in search of a good time is why I donā€™t typically enjoy open world busy work games.

Then I went forward in the main scenario, hung out with the party, fought a boss, and had a blast! This is exactly why I was disappointed to hear this game is open world and has a bajillion hours of content in it. I much prefer the Remake format where thereā€™s a higher concentration of high effort content. At least it loads crazy fast and there are very very few last gen style loading zones. I might start ignoring the open world and side quests entirely, with exceptions if I can spot the good ones.

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If youā€™re burning out on the open world, Iā€™d say focus on side quests with whichever character like most / would want to do the Gold Saucer date with, and then just stick to the main plot. The side stuff isnā€™t super relevant and is mostly there as an excuse to hang around more in the world if thatā€™s your jam

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Literally my experience with the Mythril Mines too.

Iā€™m definitely glad I stalled on getting rebirth. Now Iā€™ll wait for stutter fix and when I do play , it will be with a different headspace than I had going into remake.

I loaded up lightning returns on my pc, gorgeous game.

I tried to play XVI demo but Iā€™ll need to tune it better, it was like 20FPS.

Tempted as heck to play 13, but I think I should just bust through Suikoden first, then play chrono trigger and FFVIII before 13. But Idunno, maybe.

I just wanna play a final fantasy with an Xbox controller TBH

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I played the first couple hours of Rebirth and am not running into much stutter. The image quality is absurdly good compared to the base PS5 and Iā€™m so glad I waited

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The stutter in Rebirth isnā€™t that bad compared to other games. You need to cap at a framerate you can consistently hit however and be sure youā€™re on a good nvme ssd.

I will say, 16 runs far worse. The demo is not an adequate representation because the levels open up a lot after the first 6 or so hours. My pc struggled with 16 at times, but not with Rebirth.

Wow, yeah, exactly the same lol. That said, I seem to have 100%d Junon anyway. Iā€™m itching for some of that good good now.

My RTX 3060 laptop GPU sucks. Iā€™m on a 4K display and need to figure out how to scale to 1440p

Iā€™m headed into the home stretch of FF VII Remake (I am pretty sure, at least)! iā€™ve really enjoyed it-- way beyond how much I thought I would, even-- and Iā€™m ready to roll into the Intergrade bit with Yuffie. I think the thing thatā€™s surprised me the very most (after enjoying it at all, that is; Iā€™m a long-time FFVII disliker) is that the whole thing kinda sits in conversation with the original game instead of being a literal remake. And Iā€™ll include in that Sephiroth showing up super early! After all I think the main target audience for this is people who know the original pretty well. Itā€™s also nice how the side quests are integrated nicely into the rest of the game, although it sounds like they wonā€™t be in Rebirth, butā€¦ thatā€™s okay, Iā€™ll see what I think once I get to it. I also liked that it didnā€™t lose steam at the 75% mark like so many of these kinds of big budget games do. Thereā€™s a little bit of fillery battles when youā€™re climbing up to the plate in like chapter 15, but then it gets better again once you get to the Shinra building.

Anyway, very pleasantly surprised! Itā€™s a good game! And itā€™s really interesting to find out that I do have some residual nostalgia and fond memories of the original.

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I think Tim said it well in his Action Button video when it came out that it isnā€™t Final Fantasy 7 Remake. Itā€™s Final Fantasy 7: Re-Make.

Thatā€™s a lot harder to get across in text.

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(from GameInformer Sept 1997 issue)

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I posted my impressions on finishing VII Remake over in the games weā€™re playing thread: Here we are again (again): the thread where we discuss the games we are playing in 2025 - #503 by Karasu

Itā€™s the same old thing for me: a final abrupt difficulty spike kinda taking the shine off of the rest of the game, but overall I loved it. I was really glad the end of the game felt finished, instead of the last few chapters devolving into ā€˜Hallways: the video gameā€™ like some big budget games are prone to. I was surprised at how weird the whole thing felt, and how ridiculous and campy literally every scene of Sephiroth felt. Iā€™m just torn over whether or not the creative team meant this or if itā€™s just accidental camp. Itā€™s gotta be intentionalā€¦ right? RIGHT?

Iā€™m in the Intergrade bit now with Yuffie, and while sheā€™s pretty great, the whole thing feels tacked on. Iā€™m trying too decide how thorough I want to be before I move on the Rebirth since Iā€™m not really loving Fort Condor that much (this is common for me with incredibly developed mini games inside bigger games).

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Scoob 13.

Related: Shaggy Lucis Caelum

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