Shader compilation/cache bullshit
The game has a shader precomp step and it happened several times in the same scene so itās not that. Itās definitely a bug of some sort. I have textures on high and this was when you first get to the open world. I think it could have been a memory issue with some background loading. Hopefully itās not going to happen a lot because itās really distracting.
Yeah for a game as visually emotionally impactful for me, Iād rather not play it until thatās fixed. Troubleshooting problems in the first three hours of such a game can really destroy my enjoyment of it and set me on the wrong path off the top.
Saw this today too and I was surprised at how much I didnāt experience that they found like the LOD stuff and how much they didnāt talk about like the really poor anisotropic filtering and dithered background elements. The takeaway for me was that you need a disproportionately beefcake CPU and a solid nvme SSD to help with stutters. I capped at 60 so the stutters werenāt so bad relatively speaking.
I was a bit of a FF7 Rebirth hater for some time. But Iām currently in Chapter 12 and I gotta say I was a fool! Itās darn brilliant!
It think the issue is it took me way too long to understand and find enjoyment in this game. Basically understanding and ignoring a lot of the open world āChadleyā stuff and focusing on side quests relating to your preferred date choice really helped with the pacing of this game.
Iām a bit further in Rebirth right now and, after leaving the grasslands, I was annoyed to do a dope dungeon just to end up right back in the open world so soon. I wanted to skip it, but I like the mini bosses you can find and I want the skill tree points for cool abilities that make the combat even more fun.
My issue is traversal isnāt fun and that little twerp Chadley interupts you constantly. The game has a problem of taking away control a too often and Iām including the ladders on the Ubisoft towers here, or how the robot girl reads a whole wikipedia article on a monster while Iām trying to fight it. The balance of having a good time and traversing the world in search of a good time is why I donāt typically enjoy open world busy work games.
Then I went forward in the main scenario, hung out with the party, fought a boss, and had a blast! This is exactly why I was disappointed to hear this game is open world and has a bajillion hours of content in it. I much prefer the Remake format where thereās a higher concentration of high effort content. At least it loads crazy fast and there are very very few last gen style loading zones. I might start ignoring the open world and side quests entirely, with exceptions if I can spot the good ones.
If youāre burning out on the open world, Iād say focus on side quests with whichever character like most / would want to do the Gold Saucer date with, and then just stick to the main plot. The side stuff isnāt super relevant and is mostly there as an excuse to hang around more in the world if thatās your jam
Literally my experience with the Mythril Mines too.
Iām definitely glad I stalled on getting rebirth. Now Iāll wait for stutter fix and when I do play , it will be with a different headspace than I had going into remake.
I loaded up lightning returns on my pc, gorgeous game.
I tried to play XVI demo but Iāll need to tune it better, it was like 20FPS.
Tempted as heck to play 13, but I think I should just bust through Suikoden first, then play chrono trigger and FFVIII before 13. But Idunno, maybe.
I just wanna play a final fantasy with an Xbox controller TBH
I played the first couple hours of Rebirth and am not running into much stutter. The image quality is absurdly good compared to the base PS5 and Iām so glad I waited
The stutter in Rebirth isnāt that bad compared to other games. You need to cap at a framerate you can consistently hit however and be sure youāre on a good nvme ssd.
I will say, 16 runs far worse. The demo is not an adequate representation because the levels open up a lot after the first 6 or so hours. My pc struggled with 16 at times, but not with Rebirth.
Wow, yeah, exactly the same lol. That said, I seem to have 100%d Junon anyway. Iām itching for some of that good good now.
My RTX 3060 laptop GPU sucks. Iām on a 4K display and need to figure out how to scale to 1440p
Iām headed into the home stretch of FF VII Remake (I am pretty sure, at least)! iāve really enjoyed it-- way beyond how much I thought I would, even-- and Iām ready to roll into the Intergrade bit with Yuffie. I think the thing thatās surprised me the very most (after enjoying it at all, that is; Iām a long-time FFVII disliker) is that the whole thing kinda sits in conversation with the original game instead of being a literal remake. And Iāll include in that Sephiroth showing up super early! After all I think the main target audience for this is people who know the original pretty well. Itās also nice how the side quests are integrated nicely into the rest of the game, although it sounds like they wonāt be in Rebirth, butā¦ thatās okay, Iāll see what I think once I get to it. I also liked that it didnāt lose steam at the 75% mark like so many of these kinds of big budget games do. Thereās a little bit of fillery battles when youāre climbing up to the plate in like chapter 15, but then it gets better again once you get to the Shinra building.
Anyway, very pleasantly surprised! Itās a good game! And itās really interesting to find out that I do have some residual nostalgia and fond memories of the original.
I think Tim said it well in his Action Button video when it came out that it isnāt Final Fantasy 7 Remake. Itās Final Fantasy 7: Re-Make.
Thatās a lot harder to get across in text.
(from GameInformer Sept 1997 issue)
I posted my impressions on finishing VII Remake over in the games weāre playing thread: Here we are again (again): the thread where we discuss the games we are playing in 2025 - #503 by Karasu
Itās the same old thing for me: a final abrupt difficulty spike kinda taking the shine off of the rest of the game, but overall I loved it. I was really glad the end of the game felt finished, instead of the last few chapters devolving into āHallways: the video gameā like some big budget games are prone to. I was surprised at how weird the whole thing felt, and how ridiculous and campy literally every scene of Sephiroth felt. Iām just torn over whether or not the creative team meant this or if itās just accidental camp. Itās gotta be intentionalā¦ right? RIGHT?
Iām in the Intergrade bit now with Yuffie, and while sheās pretty great, the whole thing feels tacked on. Iām trying too decide how thorough I want to be before I move on the Rebirth since Iām not really loving Fort Condor that much (this is common for me with incredibly developed mini games inside bigger games).