@“Tradegood”#p102103 Thanks for the honest recommendation (or… not-recommendation). Remembering Awakening is ten years old at this point is pretty weird! My impression of Engage is it has come the closest to being a thing that is separate and new compared to “old” (pre-Awakening) games in the series, which is fine. I don‘t begrudge it that, it’s making good on the promise suggested by Awakening's design which Awakening was incapable of fully embracing due to its being the first big step away from series tradition (as established in the GBA-Wii era, anyway).
Ship of a Theseus going on after 33 years and 17 games slowly evolving into something much less recognizable
Sums it up pretty perfectly.
@“2501”#p102105 the series was on death’s doorstep up to that point
The thing that frustrates me is not so much that IntSys redesigned the series for Awakening forward—I know why they did, the games weren‘t selling. Extremely wrong-place-wrong-time releases with Radiant Dawn and Shadow Dragon* left few paths forward aside from rethinking the series’ entire mechanical and aesthetic identity.
*which, why did they remake Shadow Dragon AND Mystery of the Emblem, when the latter is already a remake + sequel of the first game, wtf
What frustrates me is not the response to low sales, but the low sales—the marketing was wrong, reviews were wrong, and it‘s a shame because the games were doing some really interesting things! I hesitate to use the term “young adult” to describe anything in a post-Harry Potter world but the Radiance games tell a truly interesting, complicated story at that level (honestly, at times too complicated for young adults). And keeping in mind the complaints about unforgiving or frictional mechanics, those games did make notable changes to the series’ design in the name of not wasting the player‘s time, e.g. they allowed you to conserve and distribute pooled EXP to weaker units; although not as flexible as out-and-out turn rewinding, Radiant Dawn also featured mid-battle saves which could be reloaded and overwritten as many times as the player liked—you could save-scum to your heart’s content, without an emulator! But not enough Wii players wanted a sequel to a game they hadn‘t played (and may have had a hard time finding even if they’d wanted to). I won‘t conflate the interests of video game players in 2007 at large with what mainstream review sites told players to be interested in, but apparently Dawn in particular was problematic for its lack of voice acting, motion controls, and Mii implementation. GameSpot released a video two days ago in which they hilariously shrugged their shoulders at the game’s failure, citing their earlier review. The plot is “laughable.” OK! Sounds like you guys haven't played it in 15 years!
Sorry I guess I have a huge chip on my shoulder. I can play these games no problem, and anyone with a computer or hacked Wii or other emulator (oh my) can too, but I guess I can‘t help but be annoyed (and also amused, it’s complicated) seeing you and yeso and others etc hate-play these new ones, or be unable to play them without complaining publicly about how dumb the story is or whatever (DO NOT MEAN to discourage enthusiastic discussion of the new game, sorry to be mixing messages here). You can‘t play Radiant Dawn on a Switch I realize but like we don’t need to report on the stupidity of the dragon boobies just because it‘s easy and conveniently available. Play the ones that don’t have that! Which your post just explained why you do enjoy the story in a roundabout way so idk I'm not right either. This is a me problem sorry to be a party pooper
going to get back to Genealogy so I can be the change I want to see in the world