Great Designers on any Budget

Who are the designers that have made great games regardless of scale or budget.

I was thinking about this on my way home the other day, but most of my favorite game designers have only made games at a single production tier (AAA, Indie, etc). Who are the designers who have hit it out of the park regardless of how much money the game cost?

This feels easier to see in board games, where you have a sense of the game's cost based off the retail price. Rob Daviau and Geoff Engelstein have both sold great games for $10 and $110. But my primary video game example is probably Hiroyuki Ito. Aside from his work on Final Fantasy, I get that, in his pitch for Dungeon Encounter, he told Square the production cost and didn't spend a penny more. You can also feel the identity of Yuji Naka and Yu Suzuki throughout their entire career, regardless of budget.

@“airconditioner”#p84176 Hiroyuki and Dungeon Encounters was precisely the example that I had in mind. Similarly, Hironobu Sakaguchi is doing a pretty small game at Mistwalker if I remember correctly.