Here we are again (again): the thread where we discuss the games we are playing in 2025

I’ve been playing this too. And have very similar thoughts. Generally very positive, with a few negatives.

Though I’ve ‘locked in’ 33 of 50, and have found that the negatives of the format tend to become a bit more annoying over time. I’m also slightly disappointed in how much “Drop Down magic” is needed, there’s a least one entry that I think is only deducible via magically determining a spouse’s surname, then searching that to learn about their children.

The “detective intuition” system is confusing and could use work. Currently it’s telling me a photo of one person and a sentence of text has 6 unsolved clues in it. But I am simultaneously filling in new slots on the tree from info in documents that apparently have no new info in them.

My biggest complaint though is the in-game limited internet. It mostly limits itself to the parts of the internet that were already extremely advanced then. Library catalogues, periodical collections, etc. But presents them as extremely basic, and limited in functionality.

It makes sense for gameplay reasons. But it’s laughable that a library catalogue system in the 90s would be unable to find an author’s single published book just from their name. I understand that the person who made this was likely not alive at the time, but searching Library Catalogues was literally the first thing I ever did on the internet.

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i finished Outer Wilds! what a really cool game that was. i tried to get lost and solve as much as possible without relying on guides, which i only turned to at the end when i was just wanting to get it done. i’ve now moved on to the Echoes of the Eye DLC and will be following the same procedures, save for a few quality of life mods i installed to streamline things

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I am SO CLOSE to finishing Fata Morgana, but the Steam Deck hit 4%.

I’ve thought I was near the end a few times now. Shits like Death Stranding, except I don’t mind that this one just won’t end.

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I finally got back to Disco Elysium last night :smiling_face:
I finally got to the end of the first day and talking with Kim on the balcony at the end of the night

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So winter has been kicking my butt. It’s far too cold for any human to live like this. I have been fighting the frost by playing Kaz Ayabe’s new game Natsu-mon 20th Century Summer Kid. I loved loved loved the Boku 2 translation and I’ve enjoyed Attack of the Friday Monsters previously so I picked up Natsumon during the winter Steam sale and decided to give it a shot despite very little coverage or talk on the game (even on this forum).

I’m a couple of in-game days in so far and am having a great time. It is such a cozy game where you just enjoy running around and exploring. Boku no Natsuyasumi as a modern hang out game ala Short Hike (which Ayabe has referenced in interviews).

The conceit for this game is that they added Zelda BotW style exploration into your typical Boku style activities of fishing, bug catching, and chatting with your neighbors. While it doesn’t have the beauty of the painted scenes in Boku 2 (pretty much nothing does), there is a fun open 3D world that you can climb and jump around in with a stamina meter that acts similarly to Link’s. There are little things to explore wherever you go. Little items on top or roofs, mushrooms growing at the base of trees, cutscenes that you wonder into, bugs everywhere. It takes place over a month, and it appears only 1/3 of the map is available so far (or I’ve only been to the first part). I’ve read you can just keep replaying the month over and over again new game plus style to keep hanging out.

The characters are cute so far, though the main boy Satoru is a little annoying. He doesn’t have the innocent honesty and wisdom of titular Boku. The other characters are mostly your typical stereotypes, but there are a few character twists that make it enjoyable. The game is pretty funny and so far the dialogue is doubling down on puns and jokes which is no easy feat for translation. Lots of “who’s on first” style jokes so far very bizarrely. At the end of the day a lot of the adults hang out at the bar which is cozy and makes the world feel lived in more. Characters who don’t really interact during the day typically are hamming it up in the summer night. And in the morning they all join in a radio exercise routine that is legit, and encourages you to join in for 5 minutes of real life stretching. At night Satoru fills in his notebook with all of the activities of the day, and they are all accompanied by cute crayon sketches of the event, a brief description that you have some choice over, and a stamp of your choosing to seal the deal

I’m having a good time so far, and this and the Boku games are really filling a cozy game sized hole in my heart that has never been filled by AC or Stardew. Natsumon so far is really about living the easy life, and that’s exactly what I wanted right now.

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I’m still deep in the Final Fantasy VII Remake pit. It’s been pretty great, and I think they nailed the combat in a way that was a complete surprise for me, but that feels incredible much of the time. I’m a little concerned that apparently Rebirth doesn’t carry over anything? That’s an odd choice and I feel as though they could have handled that differently. Ah well.

But the weirdest thing is navigating my fragmentary memory of the original game and what ends up being familiar and what doesn’t. And what was actually in the original and what’s been inserted to beef up this new one. I’m finding it really hilarious how spot on the writing is around Cloud being a sad lad and how he doesn’t have any clue how to behave around other people.

Also cackling endlessly last night with my partner about Cloud Finalfantasy and his shaved armpits, lol.

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what they really need to bring back for Civilization VII is the chronological ruler wardrobe changes so Abe Lincoln starts out in caveman clothes

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(Spoilers for late in the original FF7) My favourite thing about Sad Boy Cloud is that he’s literally a teenager in a 21 year old’s body since he and Zack were in a coma for years. It’s no wonder he’s so awkward all the time.

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I finished The House In Fata Morgana last night. I cried at the most sappy and predictable (true) ending but I was so invested at that point that it didn’t take much. The game continued the trend of constantly recontextualizing previous parts of the story, right to the end, so when I started the “behind the scenes” bit and that was the first thing they said the writer(s) went for, I felt validated for having caught on to that.

The game continued to surprise me. When I said in early December that they laid out all these breadcrumbs for you to figure it out, that was true, but it was only a small part of the mystery and there was so much more to unravel. The story changes so much as it goes that it’s more like 3 or 4 distinct writer’s voices telling their own parts in very different settings.

There were a couple of beats that I thought were icky and not handled as well as they could have been near the end. Like the idea of a romance between a 12 year old and 22 year old… It was gross how accepting the characters were of that. But otherwise, overall, I think they did a good job of tackling some very difficult subjects in a measured manner.

There’s a theme of forgiveness that also runs through the whole story. That theme can be hard to relate with at times given the severity of some character’s actions because the reader obviously doesn’t havehundreds of years to reflect. Also, spoiler for the last chapter, Michel’s writing got annoying when he’s back in the originating events. His “voice” changed quite a bit and he repeated himself A LOT. Instead of leveraging his knowledge and insight, he’d just repeat that he’s not lying over and over and over.

I got some complaints for sure, but I have a hard time turning off the critic in me. I loved my experience with The House In Fata Morgana and it now occupies the same space in my mind as VA11 HALL-A as one of these human stories that really touched me. Thank you for recommending it @Jaffe !

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Yes! And it’s funny how little slack I cut the character back in 1997, especially given how I wasn’t all that much older than he was. I guess that’s not particularly flattering about 1997 me, lol! OG Sad Cloud was part of the turnoff for me when I played this the first time, so it’s interesting how much my sympathy for him has grown in the intervening years.

I’m also finding it really wild how campy and arch Sephiroth is (and all the writing around him is)-- and it was like that in the original too.

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While I have an internal struggle over whether I want to get the good ending in Nine Sols, I’ve started to get in a rpg mood and poked at two of them.

The first was King’s Field. (Japanese) Number 1 for the Playstation. Took me about five tries to get my bearings and not get lost and die immediately. I found how to save and I’ve leveled up a few times. I got a quest from a priest and I found what he wants in a shop but I can’t afford it.

The second was Romancing SaGa. The SNES original, not Minstrel Song. I’ve had a couple attempts at Minstrel Song and I found it to be impenetrable. I figured I’d have a look at the original. It seems cool and all so far. I picked the Barbarian because she was the oldest and the scenario it’s dropped my into is fine. But, uh, what the hell is going on with the number of battles? Why is every map with monsters littered with the things? I would say I can’t take two steps without a fight, but actually I don’t have to make any steps at all! It really tests my patience, and I am playing on an emulator with a fast forward button.

Not sure which, if either, I’ll stick with. I’ve wanted to properly play a King’s Field for a while, but Romancing SaGa seems cool too except those battles.

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Well I think most people learn to be more sympathetic as they age. Early 20 somethings aren’t really known for having a lot of sympathy haha.

The way they wrote Sephiroth in Remake is actually one of my few complaints. They seem to have assumed that, since he was barely present in the OG until the end of the Midgar segment and not seen really until after, they had to cram some Sephiroth into the plot, and I don’t like the parts they added. In the original, Sephiroth during Midgar is this force of nature who you hear about and you only see the after effects of his actions. Now he’s a spooky ghost here to harass Cloud. Unless I’m misremembering.

This might be a spoiler for Rebirth but it’s a memorable Sephiroth moment:

The bit after Midgar where you go through the desert on a chocobo and have to avoid the monster that’s just too strong for your party at the time rules because then you find it impaled on a spike by Sephiroth.

Also, there’s some swearing now (I actually LOLcd when Cloud calls the Turk “bitch” before jumping out of a helicopter. The swear was so unnecessary that it made it sound juvenile to me.) BUT they excluded the blood trails in Shinra HQ! That sequence was so good in the original.

I’m not sure how much I should be spoiler marking here. I assume folks here are familiar with FF7 but I also don’t like the idea of assuming everyone knows a story just because it’s old.

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Bought a cell phone clip thing for the xbox series controller. Been playing Castlevania Symphony of the Night (saturn) for the first time on my daily commute.

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Been bingbonging around as always, and topped off a few surprising and maybe controversial moments of grittiness with some equally surprising little joys to take the edge off of impending US christofascism. I found the latter part (underworld) segment of Dragon Quest III HD-Tooie (and probably just regular Dragon Quest III) not very good. After having a great time boppin around the map looking at stuff, the last leg of what was previously a very digestible fairy tale becomes the Saga of a Million MacGuffins out of nowhere – we used to need orbs, but shit has changed and now we’re gonna need some stones, we gotta play a flute on a tower but first you will need a couple staves. Ay, gotta get that crest (I think?). There’s an amulet in there too, and nevermind the orbs, we gotta have a sphere for the new guy. Still a classic and the underworld is contextually important in video game history, but I’d have been cool with the game ending in the regular world. I have no idea what happened after we went underground so I didn’t get much out of it.

I also must confess that I don’t like Castlevania: Order of Ecclesia. Played all the way through all of the 2D Castlevanias but three or so in the past five years, but hadn’t touched this one even when it was new, and I was most looking forward to it (mostly because of the beautiful Masaki Hirooka art). I’m at Dracula’s doorstep because I can only do a little at a time as I reckon with the reality that I don’t like being here. I’m not saying Ecclesia is a bad game, far from it; it’s probably a very good game. But it is a game that exists strictly and exclusively for Castlevania sickos capable of and interested in performing high-level play, which I can’t get down with. I know there are all kinds of super satisfying synergies and rewards for that high-level play buried in there, and it’s of course OK for games to exist solely in that space. But when those games don’t bake in avenues for any other players to enjoy the experience on any other level of play, I can only respect the game, I cannot enjoy the game. Shortly: this game is dumb hard, all the time, everywhere. Enemy placement is the main issue, with a constant feeling of being a terminal pinball – dodge this thing, get hit by other thing, slide under thing, get hit by other thing, backstep danger into other danger. It’s relentless, and it pairs with extremely limited magic stock that strangles the experimentation it wants you to do. This all feels like rather than scaling in such a way that decent players can at least get by making decent choices, it rewards perfection and only perfection, which makes for a game the constantly makes me feel bad. I’m excited to put it to bed.

On the more joyous notes, living in the United States feels so bad and hopeless that I’ve been taking some long-weekend comfort in video games from earlier in the 2000s. Took a fat edible and played The Elder Scrolls IV: Oblivion (2006) for the first time since my roommate had an Xbox 360 and I bought it for like $10 at Game Dude in North Hollywood. God, it’s charming. Kind of the last vestige of a time when high Western fantasy was unselfconsciously dorky. People would see this and yell “neeeeeeeeeeeerrrrrd” at it. Feels like the domain of chainsmokers in a local comic book shop with black painted nails playing D&D during business hours. I think the caverns and dungeons and stuff – still feeling that Ultima in the DNA, says man who has watched YouTube videos of Ultima – are still very pretty.

I also did some Red Faction: Guerilla (2009) today, because you earn points for beating fascists with a sledgehammer. That is the whole game, conceptually. It’s got a great remaster and is a wonderful thing to snack on, one potato chip at a time. The map gives you just enough activity dots, like a shoebox diorama version of an Ubisoft game, and the thematic wrapper makes the satisfying physics – which are like the dream uber-game of a child of the '90s, realized in the future of 2009 and nary iterated upon – spiritually satisfying too.

Then, I’ve been playing Final Fantasy Tactics A2: Grimoire of the Rift (2008) on the Nintendo DS. While I’ve played many many Final Fantasies, I’ve never touched a Tactics since renting it on the PlayStation at a friend’s house. Having wrapped Dragon Quest and Metaphor (it stuck the landing), I was wanting a JRPG (always need one) and yearning for the Nintendo DS. I play this on the chartreuse Japanese DSi waiting for the kettle to warm or just pacing around the house and I experience delight. Some of the UI feels like a strange oversight (why is comparing equipment and giving supplies to the bazaar for item development so mystifying?) and who knows when I’ll hit a strategic brick wall, but lord, the format of taking on all these mini-missions to develop my little band of heathens so I can do more mini-missions is what I need in my life right now. We strayed from god’s light when we left the Nintendo DS behind.

Late last night into the early morning, I also wrapped up Before the Green Moon, which is not from the first decade of the 2000s. I got to the very end earlier this year, and left it hanging for no reason despite loving every piece of it deeply, so in my drive to put a bow on a lot of games with my free time, I decided to end it in a way that didn’t line up with my original vision (the game only ends after you buy a ticket to the moon and leave, which is a process you can expedite or delay at will). Deciding to make a sloppy exit from a tenuous community among friends simply because it’s time to go makes an inevitably sad ending even more real in an unpretentious way, which is, I realize, kind of how the whole game operates. Whatever the opposite of “ludonarrative dissonance,” if that’s real, is, it is probably Before the Green Moon. Player choice is never a dialogue tree; it’s things like who you spend your limited time with, or letting your favorite chicken go because food isn’t in the budget (with no fanfare or cutscene, just you doing the action and sitting with it). I knew how brilliant it was when I decided that before I left, I would stand in an old friend’s house (now gone) to say “goodbye” like a little prayer, like people do, and the game was prepared for that, it had something nice to offer in that situation. It’s a gorgeously written and subtly executed thing all the way through.

Most importantly, expressing my love for Resident Evil 6 was one of the firsts posts I made on Insert Credit around 2021. That game is a party, stuffed, frozen and reheated like a jalapeno popper, fully processed and generous with its favors. Nothing changes.

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I started 999: Nine Hours, Nine Persons, Nine Doors this weekend. I heard about it about a decade ago through the Giant Beastcast, whose host Vinny Caravella would often talk about the other Zero Escape games, Virtue’s Last Reward and Zero Time Dilemma. I always thought the names of those games are so cool that there had to be somethin’ goin’ on. Recently they all went on sale, so I got all 3 for ~$5 on Steam.

To get to the dopest game titles in existence, I must first complete history’s lamest-named game. But that is OK. I have never played a visual novel except for group playalongs in college for the goofy ones from Western devs, Hatoful Boyfriend and Dream Daddies, and DDLC too. Till now it was always lampoons, satires and subversions, never a straight take on the genre, and almost always as a backdrop for socializing and not for focused time with the game.

As for 999, it’s great! The dialogue is a little repetitive and appropriately crude or childish maybe, but it whizzes by and never gets too much in the way of the intrigue and suspense of the scenario itself. I really love the point-and-click escape room sections. When I was young, I played so many of those games on sites for Flash, Java and Shockwave web games: horror adventure titles like Exmortis, Gotmail’s room-escape puzzlers such as Il Destino and The Bar. Using a controller’s analog stick to point and click is an imperfect substitute, while the mouse controls on this DS port are finicky too, but the gameplay perfectly scratched a long-forgotten itch for chill, simple Escapin’.

I knew with the branching paths that there must be many endings, but I was happy to see one route through before reading about the rest or watching them online. I do that more often now than I would have, maybe because I have less time for gaming and just don’t badly want to backtrack or replay games. I thought today would be the day, but the ending I was given was so sudden and undercooked — despite following from pretty ordinary, roleplayish decisions, not curveballs — that it was clear the devs were telling me to rewind to an earlier branching point and start experimenting with the choices.

O me of little patience! But y’know what? Turns out, I don’t mind one bit. New branches mean new puzzle rooms to escape. LFG, 999!


Other games on my rotation are The Finals and Helldivers 2, perfect for playing with homies over Discord calls. I am also playing a run or two of Zero Ranger and Touhou 8 in hopes to finally and fully complete the former, and clear the latter on Hard, about 10 months since first taking a crack at ’em.

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999 is a dope name excuse me.
999: 9 Doors. 9 Persons. 9 Hours: the Nonary Games
is an all timer name. These games get really slept on due to their genre. 999 and VLR specifically are just incredible experiences.

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Get thee to a Nonary.

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I was on Eurogamer the other day and got distracted by one of their silly engagement polls. The topic “Where do you get information for trying new games from?” came up with reviews, trailers, videos, (RIP magazines), etc all listed and it got me thinking about how I decide to play what I play at this stage of life. Relatively quickly realized it was the IC podcast, more specifically the forums, hyper specifically the “Here we are (again) 202X” threads. Enjoyed a morning coffee catching up with the end of 2024 and what people are enjoying/exploring thus far into 2025. Love the “save” reply feature, very handy for getting things on the backlog list! I love this living journal of games and the insight for new stuff and happy memories of old stuff that pop up.

2023 was one of the most productive years I had playing games; was focused and intentional on what I wanted to play, making time and space to enjoy the games, and mixing in different genres and lengths to keep the good times rolling. 2024 was much much less productive, though I still had a good time playing a small selection of very long RPGs.

To wrap 2024 I completed Mother 3, to echo @Synchronise the party was a major major highlight. The diversity and connection the party has with each other always stood out. The level design was excellent for a GBA RPG, some others I have played fail to reign in the sprawl of a console world with the size (and playstyle) that a handheld console works best with. Travel was easy, areas were distinct and easy to navigate/remember, and the art is gorgeous. Teared up at the end, fantastic game.

I am on Day 4 of Parasite Eve. It’s great. The graphics rule. The combat system is tactical, fast, fun. Wish there were a few more battles just because I enjoy running around evading then having that awesome Buckminster Fuller attack dome pause the action to catch my breath. The story is silly but treated straight and the vibes are off the charts. The graphics are great, some real painterly backgrounds at times, and classic block people to run around with. Only complaint so far is the music, I like it a lot I just want more of it! Too many quiet scenes where some synths would add ambiance. Real solid first PSX action/RPG to run through the MiSTER.


^dat water mmmmm

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Reminds me of D4: Dark Dreams Don’t Die or the clearly superior Leisure Suit Larry: Wet Dreams Don’t Dry

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I put down Dynasty Warriors Origin—I just couldn’t keep going, being forced to play ONLY as John DynastyWarrior was killing it for me, and made me realize part of what I love about the series is playing as different color unique characters (or one I’ve made myself)—not one very very generic man

So I’ve switched gears about as radically as I can to fire up the PC98 and see what all the fuss is about with Yu No, which is apparently like, every Japanese game dev’s favorite game and the ship that launched a thousand ships! I’m through the prologue and just got to where it like “really” kicks off and I completely get why this absolutely gobsmacked people when it came out

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