i decided to momentarily shelve fear and hunger until i am a stronger person. in the meantime, i picked up lunacid in earnest.
happy to report it is very good!
i decided to momentarily shelve fear and hunger until i am a stronger person. in the meantime, i picked up lunacid in earnest.
happy to report it is very good!
I played Geballer for a while, since one day Iāll be discussing something in a game club about qomp, and I already loved Producer on the day. The game is really fun. You use the mouse as it is your own spaceship, but I feel like the idea was more of a shmup where you have to get things to level and, at the same time, you have to evade. Itās a very simple, minimalistic game (it lasts an hour max, but there are a lot of maps that are also generated by other player) that works incredibly fine, and I think this is a perfect game to let beginners feel they can create something minimalistic and amazing at the same time to begin with. Of course, considering itās a game made by Stuffed Wombat, is more complex than what it feels, but thereās no deny itās a very unique one. My only concern is that it ends up repeating itself a little bit, but for a game like that itās kind of normal.
I also tried Rytmos, which is a puzzle game where you have to connect a circuit and try to put all the dots together. If you do, you can create a melody. Itās another simple, but misleading, puzzle game that feels much more simple than what it truly is. Been only for some time, but it feels good to connect the dots and try to put everything into a circuit. Unfortunately, the game feels too polished and simple compared to Geballer, which always brings you the fun you were waiting and more.
Apart from that, I am advancing in Alan Wake 2 and tying loose ends in Saga Andersonās part, and Iāve been playing some demos. Iām convinced that Urban Myth Dissolution Center is quite good and I got used to the gameplay, although sometimes I feel itās too simple and it feels like the main character, Azami, is dumbed down for the purpose of making the game accessible, and I feel like the advancement of the mystery plot is somewhat irregular, but the pacing and the story is a slow burn, which is what I like in a visual novel. The other games I tried were somewhat boring except Sorry Weāre Closed. I thought the game was going to be okay, but the way the mechanics implement on top of each other is really good.
just got to the end of citizen sleeper 2, picked it up on release day but didnāt want to rush it
absolutely fantastic as expected. agree with some folks above in the thread in terms of this being more of a āgameā - with the wider scope location-wise and the new mechanics - but thankfully i donāt think these additions get in the way of what makes this such a fulfilling experience - a game like this succeeds or fails based on the quality of its writing and in this case itās up there if not better than the first. so many small moments in side quests that unexpectedly hit me! would be surprised if anything else released this year comes close to connecting to me like this.
Agreed. Iāve played GTA V multiple times, and while I appreciate it objectively, it never really clicked as a great GTA game for me. It seemed to have sacrificed charm & character for magnitude. Or maybe by the time I played V, I was kind of over the GTA formula. Not sure yet. Weāll see how GTA 6 goes.
But I recently was dabbling with GTA IV on my Deck as well, mainly messing around with it via emulation on Xenia Canary. And Iām also planning to hop in for a full replay, but will probably go with the Steam version for stability reasons. Even in my brief return though, I really enjoyed and miss the ārealisticā physics and overall creative direction for this one. Looking forward to replaying it. Also will be my first time playing through it since way back on its initial release.
I assumed that was the case, but Iām not familiar with the GBA script to know. My only experience with the GBA version is booting it up a couple different times over the years, playing for a dozen or so minutes and thinking, āThis version of the soundtrack is way too dinky sounding. I canāt do this.ā
According to Yu-No, I am 85% finished with Yu-No. I had hoped to finish it this weekend, but it was not to be. Iāve been sitting with this game for about a month and Iām ready for it to be over, which is not to say itās bad, but itās laborious at times.
Itās a little strange to think about exploring a visual novel/Japanese-style adventure game, but the way I have had to play it is very much exploring. I look at the time map, choose a place I havenāt been, and figure out how to get there. When I get there, it might be nothing or it could be a whole rich vein of undiscovered time.
At at this end-game portion, I am exploring with the specific aim of finding items. Iām pretty sure I know everything I need to get all of the endings and all of the jewels, but I need the items to do it. I need a lightning rod, a magic rock, and a key. I think I maybe know where the rock is, but I have no idea where the other two are. If Iāve missed them somewhere along the time, I will be utterly screwed and have to go to a walkthrough. However, thatās been true of almost every item and Iāve managed so far.
Twice, and only twice, I have needed an item, had it before, but had to go get it again. Both times, I didnāt remember how to get where I needed to be, but I knew where I needed to be. One was Mioās Notebook, which I had given back to her at the wrong time, and the other was the 20th page, which I had to give to Ayumi to progress, and then shortly later Kaori also wanted it so I had to go hunting for a timeline where Ayumi had dropped the documents. You can find the page in a few timelines, but I couldnāt remember which. That search took maybe an hour.
The idea that haunts me, and has haunted me for a long time, is that I run out of options on the time map and need an item, but donāt know what or where. This, remarkably, has not happened yet, but knowing the rhythm of how this game does things, if itās going to happen, it wonāt be until right before the very end.
The thing Iāve come to really appreciate about this game is its size and shape. In a lot of ways, itās quite small: there arenāt that many locations or characters. But everything has secrets! Everybody is hiding information from everybody else and every location has something interesting that happens there more than once (this is probably why itās so damn hard to go find something again lol).
Iām excited to finally have the whole, finished picture of whatās going on in this game.
havenāt been active in the forum for a little while but Iām back now!
hereās what Iāve been playing recently:
finished re7 madhouse. immediately played through the game again on easy with infinite ammo. i think i love re7.
Still trucking along with smrpg. Still incredibly enjoyable. Iām only at the mines as Iāve been playing in 20 to 20 minute bursts. The switchās greatest feature is its flawless suspend function. Something the other consoles could learn from. Youāre back in the game within a 2 seconds. Ps5 is like at least 25 seconds of the game didnāt decide to crash upon wake. Something that is happening with less regularity as when it launched. Xbox is somewhere around a minute on the one x. I have not used a series s or x.
Turns out Avowed is pretty good, actually.
I was complaining a little earlier in the thread about Eternal Strandsā gamefeel, and this is the exact opposite - everything feels great in Eora. Mantling works perfectly, you jog along at a very pleasant clip, and melee and ranged combat feels appropriately snappy.
It also has the dreaded stick collection crafting system, but Iām not too mad at it. Iāve finished the first region, and itās balanced well so far - thereās a reasonable drip feed of new uniques, and the rhythm of the upgrade system (pick one or two weapons to upgrade through a region, swap to new uniques as necessary) feels solid.
Iām a little split on the tiering mechanism itself. Gear is upgradable across four tiers, with each tier having three levels for you to progress through. Tier then functions as the level gating mechanism: attacks against a higher tier enemy do significantly reduced damage, and attacks against a lower tier enemy do significantly more damage. Itās nice enough for the most part, giving you that pleasant steamroll effect when you clear out lower-tier content after bumping up to the next level, but you can find yourself unintentionally stuck in high-tier territory without a good way out if youāre not careful.
Overall though, heartily enjoying it. Hopefully it introduces some more folks to the setting that wander back to play Deadfire, because Deadfire really is truly one of the best CRPGs in its style that Iāve played.
RE7 is the game that comes to mind for me every time I see that meme thatās like āyou wanna replay a game then you remember that partā
I really liked it until the boat.
I finished my replay of Final Fantasy VIII last night with a team of all the girls and zero deaths. I can confirm that it is my favourite FF.
Iām glad people are liking it. Iām looking forward to it when it officially releases. Because of the early release, I canāt preload the gamepass version on PC. The only option is to upgrade to the premium version of the game for 30 more dollars. I have 3 hours tomorrow morning to jack around before I have things to do such as rewiring and then designing a way to mount a doll house upside down to the ceiling with while being able to change the light bulbs when they burn out. My walls are plaster on lath so finding a stud on the ceiling is nearly impossible. Iāll probably have to get toggle bolts or something.
playing this super stylish cyber noir where you gamble with evidence
Episode 0 is free and is SO GOOD on its own I went ahead and grabbed Episode 1 right after!
I am absolutely dying from the anticipation of you getting to the end and hearing your reaction!
the boat i think is universally hated. it really slows the pacing down to what could have effectively been a file you pick up and read instead of an entire segment. then youāre finally getting good weapons and ammo just to have it taken away. it just sucks.
I didnāt know this was possible in FFVIII! Makes me want to play it a whole lot more.
I knew it.
Iāve been playing Rift of the Necrodancer and itās a wonderful time! Just completed the story mode on Medium and have started doing the daily challenge almost every day and looking into the steam workshop custom songs.
It gives me a similar feeling of when I first started playing rhythm games as itās not the default ābe in rhythmā but knowing how to defeat the mobs that come down the line.
The structure of the final battle is unique and your party formation for the fight is down to rng. I just got a lucky roll on my third attempt lol.