Here we are again (again): the thread where we discuss the games we are playing in 2025

I think most human appendages get cut off at some point in that play.

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unrelated to games im currently playing but i like popping in here infrequently and seeing the same folks still doing their thing. yeso posts will never not make me smile:)

final fantasy ix
pokemon colosseum
i wanna start up patapon 2…

will try to report back later :saluting_face:

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I think by this point I felt the story had trained me to be less curious about the things beyond the scope of what it was trying to show me.
I felt that the world of the game felt very small, just a few settlements, only in the United States, and they really don’t talk about anything beyond the scope of the places we visit. In the second game it seems they travel to more places like Seattle and California and such but those aren’t even mentioned here. My knee-jerk questions were things like ā€œbut what about other countries? what about islands? shouldn’t there be more emergent pseudo-governments around the world? shouldn’t those have different societal structures?ā€
There’s one audio log that says ā€œ60% of the world’s population has been wiped outā€ and that’s pretty much all the information the game gives us, so I figured that I should just take everything at face value, since that’s seemingly what the story wants me to do

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Just went back and looked at the cutscene where Joel finds out this is happening and Marlene just says Ellie’s immune because of a mutation in the cordyceps that infected her, not anything to do with her body. It’s just that the cordyceps grows all over the brain and there’s no safe way to remove it without killing the host. I guess then they’d be able to propagate more and make vaccines from those?

As for the various logistic problems with distributing the vaccine, I guess it’s not that hard for me to believe a desperate militia group trying to cure a zombie plague would want to roll the dice on it anyway. I mean what else are they gonna do, not do it?

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Brain biopsy is a thing. You don’t have to take the whole brain to get a sample. I would imagine a brain surgeon (Abby’s Daddy) would know this.

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I’ve still never played The Last of Us Part II but I’ve beaten the first one twice and if Abby’s dad was that smart then he surely would have known to stay the fuck out of my way

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I do give the game some slack with not elaborating on the rest of the world, let alone the country they’re in. It’s a character story and world building would only bog it down, and probably wouldn’t be very interesting anyway.

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I’m playing Papa Mawio and da Thouthand Year Door, but no one mutht know.

I’ve been playing with a friend, swapping after each battle. It’s one of her favorite games, so it’s been fun to have her share it with me. It’s charming.

The current part I’m at is a bit of a grind, but I’m almost through. She’s really excited for chapter 4.

I really like the variety of character designs and stage presentation for battles.

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I did something similar with my sister back in ~summer 2005. I had already played the game so I just sat shotgun and answered questions while she played. I had such a good time

I had a thought about this the other day w.r.t. TTYD’s stage, SMB3’s stage, and SM64’s lakitu… I don’t know if it’s worth intellectualizing but… there’s something there, maybe?

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I started playing Skin Deep and the immediate thing that struck me was a visceral reaction against the controls. Which is very unusual for a Quake 2 engine game that has fully rebindable controls.

Control rebinding can’t fix the strange groupings of actions on one button, or large amount of push-and-hold controls.

I could see myself playing a lot of it. But I could equally see myself immediately losing all muscle memory because I played a single other game for 5 minutes, and never playing it again.

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I beat South of Midnight aka Indika 2: Drake’s Fortune. It’s a strange combination of ideas but it actually works well and is great fun. I would recommend it to anyone, the magical realism, environments, art design, big band music, all of it is so well executed. I love a musical-inspired game, and the over the top lyrics during set pieces are good campy fun. In general, I love the way the game employs surrealism. As I mentioned above, the game also made me pensive about things outside of the game quite a bit, in a way that many others do not. I’m glad this game was made and wish it a ton of success, because the care and detail put into it is fantastic. It’s one I’ll be thinking about and want to return to again someday.

I think I might keep the Xbox momentum going and check out Le ExpƩdition Trente-trois next.

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The Witcher 3 is much more my speed than TLoU, it’s about a morally ambiguous older guy who is kind of emotionally detached, and an extremely effective killer. He is trying to look out for his sort-of surrogate daughter.

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Nice! I loved your write-up on it.

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So far all he does is play cards tho.

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how dare you

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just played about an hour of HASTE.

to quote what i put on bluesky so i can expand on it afterward:

i would describe it as an SSX/Sonic Frontiers roguelike with a main character that is a human girl but looks a lot like Klonoa. i have to imagine this game is based on me. it’s focused more on getting a very low-to-the-ground glide, whereas SSX rewards Big Air and Hangtime. in haste, you really want to be a stone skipping on water. that being said, it feels way more like SSX than the ā€œspiritual successorā€ I see people talk about all the time, Tricky Madness, which feels horrible. that game is paper dolls sliding on ice. haste has weight, momentum, bounce, all those good motion feelings.

I have always been in love with the sense of momentum and hangtime and general vibes of SSX, so i’m always on the lookout for something that will be As Good As SSX 3. haste isn’t exactly the same, but it’s doing cool good Descenders-like stuff with more Sonicness about it. also how cute is that protagonist!! klonoa girl!!!

also, pretty generous demo, you get to complete up to a full run (which I have not yet)

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Played more of Skin Deep. The control issues are mostly tolerable, and ā€œit’s fineā€.

My main issue is that everything feels to much like a ā€œYou are now breathing manuallyā€ meme to actually enjoy the crazy stuff going on.

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Played the Nip for Speed duology



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Played Expedition 33 from 7 pm to 7 am the next day and finally got to the endgame. I really love this game, but i’m also very aware that 90% of what it does has been done before in so so so so many JRPG’s that i should be cynic about it and call this a bad game.

But I love the characters, the setting is amazing and the story is very different from your usual anime jrpg (except it kinda isn’t)

But i couldn’t help thinking ā€œthis thing is so effign FFX i can’t believe it they want to get away with itā€ We have a literal Tidus character, we end the ā€œpilgrimageā€ and win but not quite and now the world is open and i have the choice of playing like 30 hours exploring everything or just go and end this. Kinda want to end it and then see how new game+ works.

I like that i was able to play this game within the release window, it has been funny being part of the conversation, but man, i’m too old to play games for a long time. Lucky i’ve had some back to back free days + vacations.

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I’ve been thinking a bunch about what makes an (original flavour) Castlevania game lately, and trying to find other games that try to go for that same sort of construction, so I played Koumajou Remilia 1 and 2 after having heard about the first game years and years ago. And… they kinda stink! Actually, 1 definitely stinks, and while 2 improves somewhat on 1’s problems, it only does it so well. The animations of the player characters and some of the enemies are pretty good, but the setting is bland and boring, the number of moves the player character can pull off it so small, and the bullet hell nature of the frequent bosses doesn’t match well with the way the way the player controls. I guess if I was a big Touhou fan or something, or if we didn’t also have access to Castlevanias in everything but name like Bloodstained: Curse of the Moon 1 and 2, I might be a little more forgiving but dang are these two bad games! I can’t remember the last time I was so disappointed by a game!

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