I’ve been playing Returnal, I’ve put about 10 - 12 hours into it and I think I’m done. At first, the gameplay feels solid, the environments are atmospheric, the premise is an intriguing hook and I did enjoy it for a while. From my understanding of reaching the true ending, I think I had progressed about 70% through the main story / quest. After enough time playing and retrying it, I started to get a bit bored. The combat isn’t that exciting to me moment to moment, the weapons are not varied enough to spice things up, the environments wear out their welcome quickly.
It’s weird to me how beloved this game is, I mean it’s fine, I don’t hate it or anything, I’m just surprised by its rave reviews. Maybe it’s the novelty of a roguelike triple A game, perhaps this is the first time a lot of players get to experience this type of game.
Returnal is engaging on a macro level, I like planning the run, deciding which biomes to clear or bosses to fight or skip . The strategy and risk / reward of encounters affecting the run as a whole is an interesting hook. Unfortunately on a micro level, I just find it a bit dull. The environments stop surprising you after the first couple attempts, with minor variation in rewards or enemy placement. It does feel better once you have some more permanent abilities, but even these are inputs you would take for granted in other action games. I just feel like I’m rushing through it to reach the goal and progress, instead of enjoying the moment to moment gameplay.
Worst of all, as I said above, I find the combat boring. For the most part, it’s simply a matter of keeping your distance, utilising cover when overwhelmed by projectiles, timing your i-frame dash, retreating when enemies get too close or countering with a well timed melee. I know it might sound like I’m vaguely describing a lot of action games there, but thats emblematic of my issues with Returnal’s core gameplay - it doesn’t leave any lasting impact on me, I don’t feel like my skills are being tested, there isn’t enough abilities or options for meaningful player expression.
Some action games I can pick up and think ‘I just want to hop into the action right now and I’ll have a blast’. I don’t feel that way about Returnal, the gameplay feels less inspirational and more methodical.
I found the story and protagonist uninteresting, despite the early intrigue. The audio logs speak to a vague mystery, a sense of isolation and madness for the main character - but I feel that I never felt like I got to know Selene’s personality, which caused a bit of a disconnect. There’s a reason so many games will have a mute or self-insert protagonist, to allow the player to roleplay more seamlessly. When you give a name, a face, a voice and a backstory to the protagonist, they need to have some depth for me to empathise. Especially in a roguelike game with an emphasis on a mystery / story - if I’m going to keep attempting this run with this character, to complete a story goal, I’d prefer if I could get to know them a bit better. I would find it a lot more compelling if Selene was a bit more fleshed out - but to be fair, the set up means there can’t exactly be other characters for her to bounce off or talk to. It is a game with themes of paranoia and existential horror, so I guess it fits that it can only go so far with her characterisation.
As for the story, it’s one of those vague mysteries, where the answer is just over the next horizon. The concept of ‘what happened to these ancient precursors, and how is it affecting the world today’ has been done before and done better. I don’t hate it, it just didn’t make me feel anything. I will say there are certain moments of atmospheric horror which are very interesting at first, but overstay their welcome on repeat visits. And a particular story cutscene about halfway through caught me off guard with a plot twist that made me laugh out loud (I don’t mean this in a derogatory way, I genuinely found it hilarious).
Granted I did not see the end credits so I can’t speak to the entirety of Selene’s character or the story, but from what I saw it was a bit bland.
Maybe if there was a bit more variety in levels and enemy types, I could be a bit more forgiving. But once you’ve fought a creepy monster blasting neon projectiles in an ancient alien ruin - I feel like you’ve seen it all.
It’s a shame Returnal didn’t resonate with me, I was intrigued at first but ultimately the gameplay did not keep me engaged.