Here we are again: the thread where we discuss the games we are playing in 2024

Been hopping around a lot between every game on my switch to soak in the fresh novelty of seeing them on a CRT.

Today I replayed a good chunk of Penny’s Big Breakaway. I still really enjoy it, but I think a few design choices would go a long way for improving my experience:

  • The tiered platform at the end of each level is a great idea (makes you stick the landing as a finale, love it. similar to the skill based finish goal in SMW) - but the series of quick-time events that follows gets old really quick. I just mess them up on purpose to get it over with (same approach to the red / blue sphere levels in Sonic Mania) which doesn’t feel all that great for the big celebratory finish. The tiered platform would’ve been plenty
  • An alternate track for every other stage in a world would’ve gone a long way. The music is fun, but can be a lot and start to feel repetitive.
  • I think the most engaging mechanics in here are trying to build and maintain momentum. Most of the levels feel built for speed, so, when I fly past a little guy trying to give me a quest mid-level and keep hearing the disappointment failure sound cue for not completing their little objective (despite not seeking it out), I feel like I’m being chastised for playing poorly, despite just wanting to engage with the most interesting mechanics.

All that said, revisiting this, I still love it. The movement is such a joy to control, the clicky Ilittle sound effects of the yo-yo are delightful, the little penguins chasing you and pushing you along is inspired and so much better than cluttering the stages with enemies to fight and kill.

A few others I’ve been dipping back into…
*Kero Blaster
*Quake
*Metal Slug

and of course, AC:NH

I have CRT fever… and there’s no cure!

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Played a bit more of STALKER, had a riveting fire fight with maybe 6 enemies. The tension and atmosphere so far has been fantastic. Just entered an underground area and been getting blown to bits though lol, called it a night after figuring out best way to clear the first part (before getting a nice shotgun blast to the dome while inventory managing).

Coming to the end of the year and I completed a lot less games than I had hoped, much less than last year, which is a bit of a bummer. Had a busy year, less time to game than last, and made time for some other things, but still spent quality time with some quality (looong) games. In a weird way it was kind of cool to see progress in skill with action games, really figured out Souls stuff and that patience has paid off in other games (like Stalker) and things in general. Good gaming, no regrets (aside from maybe less TV here and there), and excited to play some more cool stuff next year (2025, year of the FPGA). Might augment Stalker with something bite sized as the year winds down.

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I completed my first run in Balatro last night. I got a dreamy set of synergies that let me barrel through only using pairs, so I didn’t really have to think about my deck very much which to me sorta feels like I was handed success from the start. I have this bad habit of putting a game down once I’ve done something successfully, especially in roguelikes/lites and I’m starting to get that feeling with this one too. I’ll try to play it some more but worry I’ll find it to be a hassle to try to win in any other way than how I already have. Here’s hoping that pile of jokers I unlocked keep things interesting!

I also started Indika last night and I am having a full on genuine blast with this fever dream of a game.

Holy heck those sounds!

This atmosphere!

This style!

I’m maybe an hour or two in, but more of this please!

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at first i was kind of against Balatro because i felt like it was gonna be overhyped, and i played a few blinds and wasn’t impressed.

then i took a shot at a full run, got some jokers, added some cards to my deck, upgraded some hands, and was convinced its goty and would consume me entirely

a few more runs later, and I think its kind of Just Okay and probably won’t play much more! maybe there isnt enough Overarching Progression for me to really sink into it, but i think part of it was having balatro “spoiled” for me. I posted about it on bluesky and someone said something like “oh yeah, when I got my first billion point hand it was incredible.” I had been getting 700-ish points on a good hand when i read that. so it laid out for me pretty quickly “this is Vampire Survivors exponential number ramp as a Menus Game instead of a Parkour Game” and i felt like i beat it without even playing.

it’s a fine game. cool stuff going on there, but just not for me.

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I really like Balatro, but specifically as a game to play to kill time when all I have is my phone. Vampire Survivors was very much this as well for me.

There’s something to be said for a game that can be played in short sessions, doesn’t lose much (or anything) by being played on a phone, and gives dopamine hits to stave off boredom. Balatro really nails the sounds and animation as well as the addictive game loop.

I really like card games, so thos was an easy sell for me, but I waited for mobile because when I sit down to play, I want something a little more substantial. I think I ranked it around 7-8 on my GOTY list of 20 games I played this year.

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Yeah, Balatro has been a good time for me, and my partner, who is a real card game fanatic, absolutely loves it, which is about all I need to know about how good it is. For me, it didn’t click until I tried the phone version, I think mostly because it plays better with a touch screen. It’s kinda weird that this came to consoles first and then to phones, because usually the trajectory for games like this is the exact opposite.

In other news, I’m really trailing off on Nine Sols. It really reminds me that I enjoy the drip-feed of traversal and combat upgrades, because now that I’ve got all the tools (I think?) it feels more and more thin to me. DOn’t get me wrong, this is a beautiful, well-made game! It just suffers from the same thing dozens of metroidvanias do-- it starts to trail off at like the 80-85% mark.

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Nine Sols has two dips in it. One is the forced stealth segment at about the 1/3 mark. This is blessedly short. The second dip is the section where you can choose which boss to fight next. The Ji fight is disappointing. It’s a great boss fight, but “great” is pretty low compared the the amazincredible other boss fights in this game.

The game definitely picks back up before the end, especially if you’re getting the true final boss/ending.

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Your comments raised a question for me: what can people say about a game to try to promote it that turns off new players? For a certain player, knowing you can get to 1 billion (or a lot more) in Balatro would be an incentive to try to do that. For other players, that shuts down the sense of discovery, because now it feels like big numbers and ramping up are the goal, rather than a more organic sense of discovery through play.

I had a similar moment where I was proud of winning the first time. I talked to a friend about it, and he said, “Yeah, I’ve gotten in the hundreds of billions using one-card plays.” What do I do with that? I’m happy for him, I guess, but the spoiling reframed the experience of the game from finding fun ways to win to grinding out bigger and bigger numbers.

How many people have I turned off a game for the wrong reasons, by forcing them into my mindset for a game when a different or more open mindset would have worked just as well?

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I am blessed in that I don’t seem to really care about being spoiled. Hell, I usually prefer shows/movies on a rewatch when I already know what’s going to happen. It’s the same way I like hearing a favorite song again, or eating a favorite food.

When I was in high school, a friend invited me over to see his new PlayStation and Final Fantasy VII. The first things he did was lead up his end game save and show me the final battle(s) and ending cinematic because it was so cool. And it was. I got the game a couple months later and loved the stuffing out of it. I never once regretted knowing the story ahead of time.

Another example: I could not get into Dark Souls the first two times I tried because everyone said it needed to be experienced blind. I finally decided to give it a third try with a build guide, and I loved it. I initially bounced off Sekiro too, until I came back a couple years later with a guide, and now it’s one of my all-time favorite games.

I don’t judge anyone for appreciating the surprise aspect of a story or game mechanics, but it’s something I struggle to relate to myself. I don’t really like surprises in life (maybe I’ve had too many unpleasant ones), and maybe that translates over to media too.

I’m not sure why I’m sharing this. I’m not trying to make a point or to feel superior. I just felt the urge to point out how I’m weird and different.

P.S.: Macbeth dies at the end of the play. It’s still worth watching.

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I’m not usually worried about spoilers either, in part because when it comes to narratives, if there’s something that’s going to really have an emotional gut-punch (for example) I’d rather know about than encounter it without warning. I always think of it as being similar to not wanting a jump scare. So I guess we have that in common! Actually, my partner and most of my friends are the same way about this stuff.

But as for people bragging over high numbers in Balatro, the irritation for me is similar to the folks who like to tell me that some game I found difficult is easy for them. It’s like some kind of macho flex or something? I guess I’m supposed to be impressed that somebody can get a number higher than me?

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My post was more in response to @esper’s, but I see your point.

I also don’t care about spoilers, maybe because I like to see how things work and how those are conveyed both through aesthetics and through design (and I can say that with film, games or else).

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i kind of fall in with @Karasu here, though; generally I don’t mind and even kind of prefer story spoilers.

the problem with this particular instance of spoiling was that I had just grasped the idea that there was any kind of progression beyond the first blinds you’re facing. I had only just learned Balatro was a game about Seeing How High You Can Go, and then somebody came along and said hey, here’s exactly how high you can go. let’s face it, the game isn’t exactly dripping with Flavor and Immersion, it’s all math puzzles, and somebody just gave me the big answer. I didn’t really want to waste time on smaller answers after that.

which I don’t think they intended to make anything worse for me or anything!! they were just on social media, saw “balatro,” and thought “I can engage with this person by sharing my favorite memory of Balatro” and that’s all it was.

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I kind of disagree with this? There is a reason casinos have been using these kinds of images and sounds for decades. This stuff is powerfully attractive to some people.

But anyway, it’s great to see a corner of the internet where people like story spoilers. I’m tempted to start a “spoil everything” thread.

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i guess it doesn’t have any power for me personally, but also all that stuff is just UI. you’re not slashing demons or solving a mystery or even winning the tournament; you’re just interacting with an interface. unless there’s some Inscryption-style massive left turn i’m not aware of at some point in balatro, my “it’s just math puzzles” point stands.

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It’s just math puzzles and deck-building, and collecting, and…

For me, the fun of getting there is more the point than the number cap. I enjoy unlocking all the different jokers and decks. I like the math puzzles. I find the sights and sounds compelling. It seems like it didn’t resonate with you in that way.

I imagine this is how people who like sokoban vs people who don’t converse about Void Stranger (for the record, I’m a “don’t”).

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I’m in the middle of like three movies, four books and 10 video games and still have about five short games I’d like to dip into for 2024 (ya’ll are gently crossing Nine Sols off that list), so of course I decided last night was the perfect moment for me to try S.T.A.L.K.E.R. (2007) for the first time

Here’s the rare English sentence that I can guarantee is also a first-timer: Stalker (the video game) is a lot like touhou for me. Or it least, it has occupied a very similar headspace in that I’ve long (17 years long) sort of had a vague idea of what it is. I’ve seen the 1979 film. I’m aware of the book, Roadside Picnic. I knew there was a vague connection to the Metro series, but it was all sort of nebulous. This week, I sought to clear all this up for myself. Unlike touhou – a thing for which I’ve read the associated wikipedia article about 16 times; each time my eyes glaze over midway through and I’m still left, well into my 30s, with very little idea of what’s going on here – it was easy to finally sort out that these were all just things inspired by the same book, which I finally ordered for myself and am excited to read at last, especially after seeing how all of these fringe pop cultural threads connect back to it

Anyways, since I had this wild hair, my extremely logical ass said, why not just try this S.T.A.L.K.E.R. 2 on Game Pass, the devs say it’s as good an entry point as any, it’ll only cost me 115 GB and I’d love to appreciate the feat Ukrainian developers have pulled off given the circumstances. I played on a Series S for a bit and didn’t experience any of the widely reported technical hangups; it’s a beautiful game with a stunning and genuinely oppressive atmosphere and a pretty bad console UI (specifically any sort of sparse tutorial heads-ups appearing in teeny tiny texts fluttering around like hallucinations).

It fascinated me quite a bit, but not enough to keep on pushing through a pretty lengthy, spectacle-filled guided section at the beginning (planting a sensor device numerous times) when death is so constant and pairs with – the one tech downer for me – really long load times to restart and retry. That alongside the synergy of the game’s innate, intentional obfuscation and its unintentional obfuscation of the information it wants you to have left me with a strong suspicion that I might be better off with the first game. It just felt like, despite what the devs and the internet said, S.T.A.L.K.E.R. 2 might better serve people who have a little bit of an idea of how a Stalker (I’m done with the periods) game operates.

I think I was right about that. I’m having a much better time with Stalker (2007), even having made the equally dumb assed choice to play it on a console via the recent Legends of the Zone collection (my Black Friday pickup at $23, a choice as classically American as a 75" Walmart-exclusive LED TV that’ll never have the motion smoothing turned off for all its days).

For one, while I’m mostly interested in the atmosphere and media workings of Stalker, I was told that this was supposed to be an open-world survival FPS, and Stalker (2007) gets to that so much more quickly (read: immediately) compared to Stalker 2, the opening of which plays like Way More Interesting Call of Duty But You Die Over and Over Before You Get Through What I Can Only Assume is the Tutorial. In this one, I’m tooting about doing open-world survival stuff and learning about the world around me from the fucking jump, at my own pace. It being an older game, the constant saving/loading rhythm also works better here, as in instantaneously. And the comparatively pared-back systems are much easier to grok for a first timer – easy to play around with, too. I’m also enjoying the way this one handles voice acting for English speakers, with understated English VO using a consistent local dialect mixed with in-world/atmospheric native speech and lots of text, vs. the choice of either strange and inconsistent English dialects or natural-sounding native speech with tiny fleeting subtitles. Kind of a vibe, like you’re playing Karous but you don’t speak Japanese or something, but maybe not the best for stepping into the series. The more sparse, 2007 visuals in a nice crisp resolution also help make this feel like a more focused starting point for me – the skybox is still beautiful, as is the muted, desaturated autumnal apocalypse.

And I’m still getting the fun stuff, too. Just witnessed about 12 mutant dogs pour from the sky like they dropped on top of some bandits from an invisible funnel, and I have no idea why I’m throwing bolts at anomalies other than because they did that in the movie. I don’t know. In my case, checking out a spartan and really complex world has been better served starting with a more spartan game – feels right to follow my impulse with the creators’ original impulse. Pretty good time to throw them a little money, too.

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I got a steam deck OLED a few weeks ago, messed around with a bunch of stuff but ended up really liking PARANORMASIGHT: The Seven Mysteries of Honjo. (This name is absolutely awful. I have such a hard time saying PARANORMASIGHT… just call it Paranormal Sight: ) or something… anyway, this is a lot of fun on the deck. It’s gorgeous, runs wonderfully, has some good audio and is just a very chill game to play on the couch while my partner is sewing or something.

It’s my first visual novel, and I’ve been enjoying it a lot so far, especially when it made me turn the volume of voice down to 0 to get passed a section and avoid being cursed. I’ll probably check out some other visual novels on this thing as it seems very good for them.

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