I'll see you again in 25 years . . .

@“andrewelmore”#p49218 a heck of a lot of cover-based third person shooters, which is a mode of interaction I’ve just never been terribly interested in

Not super related to your experience but this reminds me that, as I was growing up and becoming acquainted with games when all those 2004-2012 Unreal shooters were coming out, for a while I didn’t think shooters were something I’d enjoy. I also didn’t think the way they presented difficulty adjustments to be very interesting (hard = more health). There were of course a few exceptions (Half-Life) which gave me pause but it seemed from my limited perspective that they were just that—exceptions. Now I’ve played a couple more shooters and know my sample set wasn’t terribly representative! Shooters are cool, man

@“captain”#p49277 Yeah! There are all kinds of different shooters with wildly varying design principles that can make for some genuinely really interesting experiences! Of course now I want to ask you about some of your favorites but I don't want to totally derail the thread lol.

@“andrewelmore”#p49285 As conductor of this thread I will take it upon myself to derail it and bring all of you with me!

I still actually don't have much experience with shooters! I said Half-Life above there but actually I had only finished Half-Life 2 up until 2017 when I finally played through (the rest of) HL1. I enjoyed the diversity of weapons and level design a whole lot (even Xen), and was surprised at just how different it felt from 2. In recent years I played the new Wolfenstein games, Titanfall 2, and DOOM 2016—Titanfall of course feeling the most like the Call of Duties which I don't really like, but with a more open sense of space and super double-jumping wall-running action making it feel more interesting. Wolfenstein was fun enough but I stuck around for the fun characters. DOOM is just how everyone said it was—I had a blast playing it on hard! Which the idea of playing a shooter on a harder-than-normal difficulty never really occurred to me as a fun thing to do until that point (and it isn't in something like Modern Warfare, I don't think).
Earlier this year I played [DUSK](https://www.youtube.com/watch?v=FygohVw6hm4) and [loved it](https://forums.insertcredit.com/d/506-the-thread-in-which-we-talk-about-the-videogames-we-are-currently-playing/29).

(Resi 4 is a shooter, right?)

This is all a diving board into the ocean of cool stuff I know is out there. I'm waiting to get a new computer to give [G-String](https://forums.insertcredit.com/d/506-the-thread-in-which-we-talk-about-the-videogames-we-are-currently-playing/23) a shot. Prey seems fun. Is that a shooter or one of those "immersive simulation" things I hear about? I like Vanquish but I wish it had a sequel with more interesting levels. Looking forward to playing the Half-Life expansions someday.

I feel like my awareness is constrained to things which are mainstream popular. I welcome recommendations or gushing about your own favorites :) Do we need a 3D shooters thread...?

@“captain”#p49309 Prey seems fun. Is that a shooter or one of those “immersive simulation” things I hear about?

I would say Prey is definitely an “immersive sim”, however one of the niceties of that style is that you are (mostly) free to approach the game however you choose. That choice may well be “going loud” and you can essentially play it as a shootery type game that has story bits attached. (Unlike perhaps Doom 2016, which is a shooter and nothing else)

@“captain”#p49043 joining the ic forums last year coincided with (catalyzed) a very sudden and real interest in non-mario kart driving games for me

found r FOUR ridge racer type FOUR FOR FOUR dollars at a store the other day, started it, feel like it’s prying open my third (FOURth) eye

good LORD are those controllers ever expensive :(

@“SU2MM”#p48810

Just to update my thoughts on this, I did in fact re-watch Cowboy Bebop and I was correct in my assessment that I would like it much more now than the first time I watched it. I still don’t love it as much as some people do, but it sure was a lot more enjoyable this time around. I don’t really have much to add to any discourse about why the show is good as this has been stated better by many people. I think it is slightly more interesting to puzzle out why I didn’t enjoy it as much the first time around.

When I first watched it 15 or so years ago I had a strong preference for serial story-telling in my TV shows – it was probably one of the things that drew me to anime at the time. I think this was a big reason I didn’t enjoy the show as much as it is strongly episodic. I didn’t care much for the Spike/Julia/Vicious plot and so I didn’t enjoy it as much. It’s status as a classic probably didn’t help as I might have had too high expectations (although as I mentioned I could tell that it was a well-made show). This time around I was free of these preconceptions and able to just enjoy the individual episodes, many of which are highly entertaining, on their own merit. I also appreciated the visuals, animation and overall style much more this time around which made the whole thing a lot more enjoyable.

Well, I guess that was rather simple to explain, actually. I do think that a less pure motivation might also have colored my view somewhat in the years immediately after watching it as I would get slightly annoyed at all the discourse about how Cowboy Bebop was the best anime, the only good anime, the anime for people who don’t like anime etc.* I always felt like this was both overstating its qualities and understating the qualities of basically every other anime ever made. The funny thing it that upon a re-watch, while I can certainly understand why it would appeal to some people who don’t like most anime, I don’t think it is as radically different from all other anime as it has often been made out to be.

In contrast, I also the re-watched the Record of Lodoss War OVA which I first saw around the same time, hoping to like it more. Again, I did appreciate the visual style a whole lot more than when I watched it first, it is a beautiful-looking show, even if the animation is somewhat limited at times. However, I still do not like it much. It just comes across as generic fantasy with mostly boring, flat characters and a bare-bones story with almost no interesting elements at all. Sorry to anyone who likes it, although I guess it is not talked about as much these days.

*In general I don't like this type of praise. I remember when the Game of Thrones TV show came out and so many people praised it and recommended it as "fantasy for people who don't like fantasy". As someone who had read and liked A Song of Ice and Fire and was really enjoying the adaption (at the time) this phrase always bothered me. Because it is always based on an inaccurate view of what the genre in question contains. I guess it would be more accurate to say it is fantasy for people who don't like Dungeons and Dragons inspired generic fantasy (like say Lodoss War). But there is plenty of fantasy out there which is not like that.

@“captain”#p48696 SMT Strange Journey

Help, I can’t stop playing Strange Journey!

Some thoughts:

  • Demon encounters are really compelling: do I want to talk or fight? Talking can get me really useful rewards, but not experience; fighting can get me experience and macca, and sometimes items, but at the presumed cost of health and magic. If I talk, what are my chances of succeeding at negotiation? What’s the demon’s alignment? If I succeed at negotiation, do I want macca, an item, or a new demon? If I want a demon, will it be more useful in battle (skills and demon co-op/alignment) or in fusion? SO many decision forks, all compelling. And you can go from one decision to the next very quickly, there’s no obnoxious loading or flashy animations between e.g. the end of battle and the experience screen. Speaking of which…
  • Love the speed of battle. For some reason when I played this eleven years ago I thought it was too slow??? I don’t know what I could have been talking about. This was shortly after I played FFVII for the first time, which certainly is not fast by comparison. Also faster than Devil Survivor, the only other SMT I’d played at the time. Turning on auto battle is crazy fast.
  • Love that DS font, dude!
  • The UI packs in a lot of information but is also highly legible. I looked at the 3DS version and they changed a few things about the display which I imagine many players thought was for the better, but which to me just seems less economical:

(sorry about the image res on the DS screenshot)
I really like that battle options are just a tight column of options, and despite my comment about economical design I like that Sword and Gun are separate selections. The whole bottom screen is dedicated to showing enemy information, though pressing L or R cycles through your party and reserve demons. ||This is all actually fine and not a condemnation in any way of the 3DS version—just saying I’m definitely playing the version for me.|| I remember when I first played it being bummed out that you couldn’t see your guys while fighting and that animations were so simple. Now I love those very things about it—more screen space for enemy info and simple animations are faster!

  • I like how only major players get higher detail character portraits (or “busts” as I only recently found out they’re called), while other characters are head-to-foot illustrations far away from you. It creates an interesting relationship between you and the crew, and a different tone for the story. You see your comrades fight and die at middle distance away from you, you cannot help them. This is not Persona 4. (again I guess they added portraits for more characters in the 3DS verison which I can’t help but feel was a marginally wrong decision)
  • The pace of dungeons feels good. I like penetrating an unmapped area and fighting things that are too strong, warping back to HQ where suddenly new items are available, and making it a bit farther the next time thanks to knowledge of the terrain and enemy data.
  • cool music

Really liking it, I’m glad I held onto it all these years. :)

I‘m not sure if this exactly counts but I have had quite the strange journey (heh) with Jak II. It came out while I was in the 3rd grade and I was initially big time into that game because I was one of those kids that thought giving the cartoon man a gun and making his first line of dialogue "I’m gonna kill Praxis" was way past cool. Despite my initial like of the game at some point years later I decided that I was displeased with Naughty Dog‘s decision to go with the open world GTA format for the second game, which led to me becoming a Jak II hater for about a decade? Maybe more? idk. It’s hard to pinpoint the exact time I started hating Jak II full-time, but I‘ll just blame it on my post highschool graduation teenage self watching a lot more YouTube than my 3rd grade just learned how to ride a bike because my mom was overprotective and didn’t even want me crossing the street self (might be worth mentioning that YouTube was not around in 2003 (and also that I love my mom)).

Every couple of years in the 2010s I would boot Jak II up and give it a shot to try and enjoy it the same way I did as a kid, but I'd always put it down after the first few missions. I tried to concoct a "better" Jak II in my head that kept some of the things I still enjoyed about II in my head while also being a little more like & Daxter. Last year I finally played the game to the credits for the first time since childhood and thoroughly enjoyed the whole dang game. In fact, I liked it more than & Daxter. I think it's mostly because I've found that I don't actually enjoy a lot of 3d platformers outside of Mario, despite telling myself that 3d platformers were my favorite type of game. Realizing that, I finally accepted Jak II for what it is and played the heck out of it. Best game I played last year, probably.

In conclusion: was anyone else here the last kid in their grade to learn how to ride a bike? I knew how to swim, which idk seems way more dangerous than riding a bike mom so what's that about?

@“deadbeat”#p59776 speaking as a father of a kid who's currently trying to learn how to ride a bike, but who already knows how to swim, i can tell you this: it is a lot easier and less stressful to teach a kid how to swim than it is to teach them how to ride a bike on their own without training wheels. so maybe that influenced your mom?

@“whatsarobot”#p59778 Thank you for the insight, you’re probably not far off! Good luck to you and your kid with the bike, hopefully they’re better at it than I was lol

@“deadbeat”#p59781 thanks!

@“hi-im-jt”#p59776 was anyone else here the last kid in their grade to learn how to ride a bike?

I think I learned when I was around 10 years old, and I learned how to swim much earlier—I can offer the reverse of whatsarobot’s perspective and say learning to swim was a lot less stressful and felt less dangerous to me than riding a bike without training wheels. How does it stay up?! That thing’s only got two wheels!

@“captain”#p59789 You know now that I think about it I don’t remember learning how to swim. I should see if my mom remembers when I learned that, because I doubt I was just born with that ability…

i never learned how to swim. i can however “not drown”

one time we were riding in my friend's car and he accidentally drove into a lake. i was able to make it to shore pretty easily

@“deadbeat”#p59793 I recall being at swimming lessons when I was like 4 or 5 and thinking Why do I need this? I know how to swim! Not that I was born knowing how, but…

Ten years ago I read The Catcher in the Rye in 10th grade English. I didn’t hate it, but felt the distinct sensation that I didn’t get it, and worse, felt alienated in the classroom because I was apparently in the minority of people who didn’t get it—which of course made me more frustrated, because it seemed all my classmates who said they liked it were just pretending to get it.

extra whining

This was a long time ago and I don’t remember exactly how I felt when I was fifteen, but I might have thought Holden Caulfield seemed like a whiny guy with an annoying voice who made a lot of problems for himself (and also, was kind of sexist,* maybe).

*Which, he is saying things which are classifiably that, but he’s like 17 in the 1940s and throughout the book demonstrates his sense of compassion for others, including those he doesn’t understand, and including groups he at other times says unflattering, insulting things about

I didn’t like the way my teacher said the name “Holden Caulfield” either. It’s hard to articulate why but it was as if the verbalization of that name alone was somehow poetic, and it communicated everything it needed to about the story + themes of the book

Just finished rereading it, and it suffices to say I understand it now in a way I did not back then. At the heart of things is HC’s discomfort with “the phonies” of course (and his ability, while imperfect, to see right through their performative phony bullcrap nonsense), which I understood at the time, but on the other hand hadn’t lived the kind of social experiences which brings that insincerity out in people, at least in a way I recognized; the classmates of mine who I remember liking the book were some of the most insincere people I knew then—not sure what conclusion to draw from that. I couldn’t relate to the pessimism, and Holden’s complaining is really incessant. Not that I’m at all pessimistic now, but I at least understand what sort of behavior or element of adult life he/Salinger is skewering. It’s a sad book, and on a fundamental level my inability to comprehend that sadness kept me from understanding the purpose of certain scenes, dialogues, Holden’s thoughts. Nor was I able to really appreciate the sweeter moments, like the ending on the carousel, or the metaphor that gives the book its title. It makes sense now, I was just slow on the uptake.


Also ten years ago, after first reading ‘Catcher,’ I watched Taxi Driver, having somehow received the impression that Taxi Driver “loosely adapted” certain scenes or elements from the book. They don’t have much in common, ultimately, but the point here is I didn’t much care for Taxi Driver when I first saw it either, and decided to mark the occasion of my rereading Catcher in the Rye by watching it again. I think again that being in high school and all that that implies was at the root of my misunderstanding in this case: I didn’t understand or know about people like Travis Bickle, or about the social/legal/municipal/national conditions (+ the war) which push people into the cross-section of situations he finds himself in; politics to me was nothing but presidents. If only I’d paid attention to the poster!

On every street in every city in this country there’s a nobody who dreams of being somebody. He’s a lonely forgotten man desperate to prove he’s alive.


Shortly before starting ‘Catcher’ (not ten years ago, this is present day, present time, ahahaha) I started reading “Arm Joe,” which I first tried while I was a sophomore in high school, although it was not assigned reading (it would be two years later, in the worst literature class I have ever taken). I have less to say about it as I’m still in the middle of (the first volume of) it, but I will say it escaped me back then why the first eighty pages are spent chronicling the daily life and work of M. Bienvenu, the bishop of Digne. It wasn’t so much the purpose of the character’s inclusion which confused me as it was the abjectly dry language in which his activities were described—maybe a translation thing, but probably again just being in high school and all that that implies (or me uniquely being an idiot).

Anyway, now I wonder if anything in the book will be as good as the bishop chapters! What a cool guy

The person who had the book before me evidently did not care for the bishop themself (or else they were assigned to read the first Valjean chapters or something): 80 unmarked pages and then immediately out comes the black pen lol


First off, I was hoping this was a a twin Peaks thread haha.

I played Resident Evil 4 on GameCube, didn’t like it, again on Playstation 2, didn’t like it, then on the Wii and loved it-and completed it haha

Also Mario 64. I didn’t have an N64 so I didn’t get to play it until years later after I had already played more modern 3D games. I felt like “I guess I had to be there” but then I bought it as part of a compilation for the Switch and loved it.

hoping this was a a twin Peaks thread haha.

If like me you tried Twin Peaks when you were a teenager, didn’t get it, then tried again when you were a bit older and liked it, it could be ;)

NINE YEARS AGO

I started reading Berserk. I read it very slowly, because there wasn’t a library near me carrying it, I didn’t want to read it on a computer screen or a phone, and I didn’t have an e-reader at the time, so I collected the volumes, one every six months or so (which, I suppose, wasn’t too far off from (certain stretches of) the original publication schedule). When I got to volume 6 I happened to be in France, which at the time allowed me to discover that tankōbon are half as expensive in France as they are in the United States; i.e. I bought two volumes of Berserk while abroad, and read them both. They didn’t inspire me to continue: those first several volumes weren’t especially compelling—especially compared against the exaggerated praise I’d heard about the series—and the language barrier posed by the French volumes meant I missed all but the most surface-level elements of the story. This was in 2017.

TWO MONTHS AGO

I started over. What I’d read years ago gave me an impression but didn’t let me in on any of the… mysterious words I’d heard in discussion of the series: eclipse? Skull Knight? What’s all this about a boat? I read the same five Dark Horse and two Glénat volumes I still have, and am reading the rest in French “scantrads” on a Kobo. Today I finished volume 10. Given my earlier experience, I’m a bit surprised to find it hard to put down. Especially because…

The beginning of the story transpired in much the same way as I remembered, which is to say roughly—Miura was basically a kid when he started writing and it comes across that way. The drawings are good, great for a 23-year-old, bearing an incredible amount of detail—much of which must have been wholly invented—in the architectural features and tailoring of bygone European times (anachronisms abound, but even so), but characters lack a kind of human authenticity of proportion—limbs are stiff, non pliable; facial expressions too are limited. But just as the art gets better as it goes along, so does the writing; more worthwhile characters and themes emerge from the stew of provocative, seemingly aimless violence and misogyny it begins with. And what makes the developing story compelling is not that it ignores this material as laid out in early chapters, but that it follows from it. First impressions of Guts are not favorable: a wandering misanthrope who knows only combat and isolation. He doesn’t want anyone to touch him (feels a little on the nose). Guts’s tagalong fairy companion Puck, who does a significant amount of the talking in early chapters, annoys not only Guts but the reader too. Action scenes seem perfunctory, as you sense the protagonist is never in real danger. The series’ portrayal of women, especially in these early chapters, could be the basis of a whole study on women in fantasy media, Japanese comics, and so on.

As the story continues, the reader is propelled through various flashbacks, dream sequences, and inner monologues which all lend a greater sense of texture and depth to the narrative’s main players. I was able to understand, slowly, the man that Guts would grow into as I saw him at the beginning of the story. Griffith, only glimpsed in a strange sequence at the end of volume 3, becomes a character unto himself. We meet Casca, who has her own aspirations, desires, flaws. Guts forms real relationships with these two. Though still not a personal favorite, action sequences feel more urgent thanks to their involving characters other than Guts. Puck is of course absent, and his manga slapstick along with him.

I’m enjoying everything more this time around for a few reasons: (1) I’m older and have more tolerance for/distance from the stuff I didn’t like the first time, (2) I’m able to read French now, (3) I’ve stuck with it long enough to allow all this compelling extra stuff to develop. I recently read the chapter where ||Guts and Casca make love. Even as its illustration seemed a little pornographic (certainly in light of that feeling),|| it was a surprisingly moving scene, and the one when I realized I now care about these characters, their goals, their failures, their dreams, more than I ever had before. I watched the same scene as adapted in the '97 TV series, and I almost wish I hadn’t, because it’s done really beautifully. The narration and Hirasawa music over panning still frames of detailed character art is a compelling form, who’d have guessed.

I have up through volume 17 downloaded to my Kobo and will probably get close to finishing that in the next month. Berserk isn’t my favorite comic or anything, but I’m glad to have this moment with it. It seems like it will only improve as it continues.

I have been various shades of sick for most of my life. Mentally and physically. Only in the last five years have a figured out what's wrong and gotten myself mostly together.

A few years ago I watched my boyfriend attempt to play Nioh, Dark Souls and Sekiro. He didn't get very far in any of them. I think he wanted to be the type of person who plays those games, but indeed was not. I mostly watched him and maybe took up the controller for like 5 minutes just to get a feel for his pain.

At the time I knew there was no way I would enjoy or get very far in a souls like. My brain simply didn't work right. For most of my life I gravitated mainly towards easy, frictionless games. In every single remotely difficult game I would hit a seemingly impossible impasse. I could not comprehend complex systems or intricate maneuvers. The sphere grid in FFX was beyond me. I quit halfway through because I wasn't leveled correctly. I could not even get passed the second battle in Final Fantasy Tactics. I wanted to like it so bad but I didn't understand the job system. The skill system in any Star Ocean game? FORGET IT.

So I played Legend of Dragoon, Rhapsody, Vandal Hearts and Quest 64. Smooth, gentle experiences. If I played action games they were things like Dynasty Warriors, Genji and Bujingai. Just real turn off your brain and hit the attack button stuff.

So in the last couple years, after sorting out my health issues, it has been FASCINATING to seek out and get into games that were previously too difficult for me. My brain properly chews on stuff and craves a challenge and it feels good but is also a bit startling, because challenging games can also be addictive. In the past I could just pick up and set down a game for long periods of time, no problem. Now my brain is like "aw man remember that thing we were working on yesterday? Let's try it again." It's very weird for me.

I've mentioned my experiences before on this forum with these games, but in the passed year I've completed all three Dark Souls. I never thought I'd do that. And I really liked them. And I'm really grateful I am now able to experience them.
I'm also working my way through the star ocean franchise and their wild skill system. I love it! I may even attempt FFX or FFTactics again.

Wow I didn't expect to write so much about this here, but that's what happened.

1 Like