Speaking of silly yellow handhelds, can anyone help me set the time on my Shooting Watch? I can't read the [instructions](https://www.flickr.com/photos/corruptrom/3906244482).
My favourite thing about the Playdate, much like Pico-8 and Puzzlescript, is its aggressively iconic aesthetic limitations. 420x240 mono is quite striking. I expect that many folk will make Playdate-style games on PC that will never make it to Playdate.
I wish the whole thing were less cliquey, but I think Panic are doing a nice job with this.
Orders opened up at whatever-AM overnight my time, and by the time I got around to looking at some online things during the day it was already over capacity and orders placed would deliver in 2022. I closed the site.
I was only minimally curious at best, and at that point I see no reason at all to preorder. I'll get to see all the reports between now and then on how it is and if people enjoy it or not.
I'm not a "very online" person by any stretch of the imagination, so the whole virtual-watercooler-conversation thing about everyone playing the same game at the same time is largely lost on me anyway.
About what @âKimimiâ#p39032 said and also @âexodusâ#p4620 was talking at the start of the thread personally can't shake the feeling of the Playdate being the new hipster toy for cool rich folks, and that has me thoroughly uninterested in the whole affair. I think all the development on the Mister stuff and maybe even the Steam Deck is potentially more meaningful in terms of making games more accessible and opening new spaces/ecosystems, so that has me a lot more invested.
@âdockyâ#p39044 When youâve got âTimeâ highlighted (as shown in your photo) hold down Start and Select together for a few seconds to go into time setting mode, then use the B button to switch between units and the A button to increment them. Press the Start button again when youâre done.
the woman who made an FPGA replacement for the Sega Yamaha FM Sound chip is apparently thinking of her own console now.
I didn't realized PANIC was publishing the Playdate, it's cool Keita Takahashi is making a game for it too. I always think of Keita Takahashi's epic epic epic epic t-shirt designs he did for panic wayyy back in the day, in the before times of 2007, and I got a couple of them. I was in middle school.
I was interested in it right from when I first heard about it from Tiny Cartridge on Tumblr (way back when that was a more regularly updated blog). The top of this thread is the first I've heard about the friction around the console, and that's worrisome, but for my part I definitely wanted one knowing that my close friend and former roommate Ryan Kingdom did the art assets in the game Spellcorked. Of course that makes it my most highly anticipated game of this first season!
I very seldom am playing new games that are still "part of the conversation" or whatever, so the idea of maybe coming here when the Playdate is out to chat about the new offerings seems like fun to me. And gimmicks like the crank are the only thing that make me want to get a piece of game hardware these days, since I already have a PC that does most of what I want to play anyway... So if I get another thing I kind of want it to be a fun toy, you know?
Looking forward to mine and being in the first group, but really really excited for the radio dock honestly and a little worried that there hasn't been any additional information about it since it was announced.
Is anyone else considering trying to dip their toes in and develop a small game for this given how relatively easy the tools are to use? I have been iterating and scrapping lots of ideas.
@âkylebrizzownâ#p64418 I have been thinking about this. I dropped out of a university computer science course because I couldn't program for heck but I am very down to try out the tools on offer to try and make a dumb game.
I believe I am in group two in the fulfilment queue so I won't get mine for a while but I'm looking forward to people's impressions.
Iâve been playing with the SDK quite a bit myself. Itâs very fun to work with. I havenât used pulp but Iâve had a really nice time poking around in the lua SDK. There are some idiosyncrasies because you donât necessarily want to refresh the entire screen on every frame, but Iâve found that itâs quite easy to get little prototypes up and running. Iâm in group 2 so I've got some time still before getting my hardware, but so far my impression from the simulator has been that Panic put some real thought into this thing.
I think Iâm still in group 1, but I havenât received an email re when my playdate will ship. I think I was in the 6,000s so I will probably be towards the end of the 30 days they estimated to get all group 1 orders out the door.
Fine with me! I just wish I could order the stereo dock.