I'm surprised there isn't already a Playdate thread

The games “not designed for this screen” is my only real complaint so far regarding the Playdate. I got mine a couple of weeks ago. It’s like people develop it on a big monitor but then never shrink it down to what the actual size would show on Playdate.

The lack of backlight is not really an issue. As someone who grew up with an original Gameboy and dealt with the struggles of poor lighting conditions, the Playdate is worlds better.

Regarding battery I haven’t noticed an issue with charge, at least yet. I power mine down each day instead of leaving it in standby.

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This is exactly what happens, and I notice it myself as I work on my games. On the Simulator, small sprites look quite large because the pixel density of a computer screen is way different than the Playdate. IMO most Playdate games need to be 1.5x to 2x larger in terms of sprite size.

16x16 tiles are too small. 32x32 pixels is just right.

I was doing some tests about this over the weekend with some of Kenney sprites, which are 16x16. Here’s 16x16 tiles on Playdate in the Simulator:

This looks reasonable and legible, right? But it’s way, way too tiny on the device! Nearly incomprehensible. So I tried it out at 2x scale, making the sprites 32x32 in terms of render size:

It almost looks comically large in the Simulator, but it’s actually the perfect size when playing on the device. If it don’t feel too big on the Simulator, then it’s too small! That my motto.

I suspect 24x24 sprites might also be fine and maybe a happy medium. :thinking: I haven’t tried yet though. Game Boy games look big and chunky nowaday for a reason! It was a tiny screen.

This article was written before Playdate came out but is fantastic about comparable sprite size and scaling:


I’ve begun working on my second game for Playdate: Dungeon Quest. I’m giving myself 15 days to try to answer the question: if you remove map exploration from a JRPG and distill it down into combat and some randomized events, is it still fun?

I’ve got the core systems working, like combat, leveling up, strength, etc.:

dungeon-quest-early-battle

You’ll descend 8 floors to get to the final boss. Each floors’ events are procedurally generated, so replaying it should be interesting. I’m not sure if it’ll be fun yet though, it still feels like I’m doing plumbing. But I’ve got a handful of ideas for making it interesting. Like a Scavenger who acts as a shopkeeper. And fallen knights, who you can pick up their equipment.

I’ll try to add sprites before my time is up. This is more of a prototype and experiment than a finished game.

I’m trying something new, what I’m calling Game Dev Jump-Start, where I try to finish a bunch of small games with fixed timelines. 2 games a month in March, 2 games a month in April, 1 game in May, 1 game throughout June, July, August. I want to increase complexity but not take on a really long project. And I am still learning, as always. I’m going to focus this exercise on Playdate, so I’ll have more Playdate games to share soon-ish! They’ll all be open source. :grinning_face:

If you want to test out Dungeon Quest or anything else, DM me and I’ll send you builds!

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I feel like the exact same thing happens even with AAA games. I got a pretty big TV (lile 48inches) but some text in modern games is unreadably small. Presumably because the devs work on their monitors where it’s fine.

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Playdate’s Catalog anniversary sale is happening now, lots of games discounted:

I picked up Fortress, minimal arcade, Chew Chew Mimic, and Clash Cards.

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I picked up Skew, Core Fault, Angel Pop, and Echo: The Oracle’s Scroll

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I probably need to get one of these. After ufo 50 the idea of a little special and weird console filled with tiny games seems fun

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Are there enough games out and for enough time that we could start to put together a forum list of games worth checking out?

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There are tonnes of games out for it; I’m pretty certain I’ve gone sicko on this thing since I’ve comfortably over 100 on mine. I’d have to remind myself of a few games before I could really recommend them or not but I’d be interested in a more collaborative list.

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I love love LOVE that Dungeon Quest idea. I love that sort of thing, game ideas stripped down to bare essentials. I’m working on a game for Pico with a similar vibe. Dungeon crawler, but the enemies appear on the screen whack a mole style and you have to pick the right weapon to attack them with using the mouse and keyboard.

So yeah, definitely keep us posted on that one! I’m excited to see what it will look like with sprites!

This thread got me all excited about my Playate for the first time in a while so it’s charging up while I browse the sale that’s happening right now on the catalog. Already nabbed a couple games. So excited for Season 2!!!

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Please send me this when you’re ready, I want to play! Sounds great.


Yeah, let’s do it! Insert Credit Forum Playdate Recommendation list!

What if people share their top X games and we start there? Then we can compile/refine.

Here’s my top 3 (including Season 1 games, Catalog, and itch). This is based on personal preference and what I think the device is particularly well-suited for (shorter play sessions, simple mechanics).

  1. Move & Match - great puzzle game
  2. Sketch Share Solve - picross, basically
  3. Zipper - really great/simple tactics game (is that the right genre?), included in Season 1

I’ve got a lot more to play to and refine this list overtime. But if someone just got a Playdate, those are the three games I’d recommend checking out whole heatedly as of right now.

Also, this free Celeste port is quite well done and works nicely on Playdate:

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Catalog recommendations:

Hey, let’s also talk about upcoming games we’re interested in!

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Here are some of my favorites!

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Picked up Shadow Gadget and Legend of Etad while on sale, thanks!

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This game is a available for sideload as part of Necrosoft’s California Fire Relief Bundle on itch.

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A lot of really cool picks here. Here are some favourites not already mentioned, in no order of preference:

10-Day Champion
A Joke That’s Worth $0.99
Core Fault
Rendsword
Skew
Yoyozo

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Hey, I made YOYOZO :smiling_face_with_sunglasses:

I’ve released a version of SameGame for Playdate. This is actually a couple of years old and I never released it for one reason or another. Clearing out the vault.

IMG_8447

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This is the kind of tiny little thing that I might want to play. Am I really going to get a playdate?

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I feel like I have been talking myself into and out of getting one ever since they came out, back and forth, for years now.

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This looks awesome! Congrats on the release. Just picked it up.

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I’m in the exactly the same situation but being more active on this forum has pushed me mote integer idea of getting one. The thing I love about the puerile ego post here are their interest in smaller, and more obscure things. Something I don’t reach me in my everyday life.

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