Insert Credit Art Jam 2.0 | November 2022 | Windy


[size=30][color=Mediumpurple]_NEW MONTH, NEW PROMPT!, NEW JAM, NEW POST FILLED WITH TYPOS BECAUSE I'M BAD AT PROOFREADING!!!!!_[/color][/size] -

_**To those new to the concept:**_
A monthly event in where the ever-growing Insert Credit community can come together and create art based on a rotating topic! First created and hosted by @"SuperEffective"#337, now taken over by me. Everyone is welcome to participate and create whatever they consider art. Every possible medium and art discipline is welcomed here. Go wild! Show us your hidden or not so hidden talents!

Here’s the original premise @"SuperEffective"#337 wrote:


This is not necessarily a contest, but more like a weekly monthly art challenge/show-and-tell. The plan is to introduce a new prompt every Sunday the first day of each month to make a piece of art to. To participate, you can simply post anything from a drawing, sculpture, crochet, animation, writing, a sick beat, heck, why not even a cake! You can post whenever you’re finished, and I’m sure none will mind if you’re a bit late as this thread is all in good fun. Heck, if you’re loving the prompt, post more than one! Send any suggestions you think would be fun to do in the next week, if you have any fun ideas!



[size=1000][color=hotpink] **_Windy_**[/color][/size]

I wanted to evoke a particular feeling while still being kind of vague with the prompt and this is what I came up with. I guess you could say it fits with the current season (in the northern hemisphere at least). And I also think wind in general is a nice vibe and a nice sound.

As always thanks so much to the people that submitted their work last month we didn't had a lot of participation last month but every one posting or not is still appreciated and it's normal to have a slow month once in a while. Heck I haven't submitted anything in a couple of months. I'll do my best this time

You can read a more detailed introduction of the Art Jams 2.0 and see the amazing stuff y’all came up based on the previous prompt on the thread(s) linked below:

_**[March 2022 | Support and Cooperation](**_ -

_**[April 2022 | Delicious](**_ -

_**[May 2022 | Zones ](**_ -

_**[June 2022 | Slow ](**_ -

_**[August 2022 | purple (part II) ](**_ -

_**[September 2022 | LOUD!!!!!! ](**_ -

_**[October 2022 | Mysteerie ](**_ -

[“Insert Credit Art Jam 2.0 | November 2022 | Windy”,"Insert Credit Art Jam 2.0 | November 2022 "]

Very cool prompt!

Hoping I don’t blow this one.


@"billy "#p91175 Hoping I don’t blow this one.

For you? It should be a breeze

The answer, my friends, is blowing in the wind.

This might not be the windiest of songs, but my lesson learned from last month is instead of throwing away a bunch of false starts because they started to drift off theme I should just complete an idea I like even if it kind of became it‘s own thing along the way or else I’ll just end up with a bunch of half finished stuff. Besides, what better theme to be blown off course on?

Also it's the first Pico 8 tune I've made in a bit and I forgot how fun the Pico 8's built in tracker can be.

Wrote another essay. The prompt initially made me think of The Wind Rises, which led me to some thoughts that arose while visiting the Seattle Museum of Flight the other week while on my honeymoon. Halfway through writing, however, the muses demanded that I instead write about Jules Verne. I had no choice but to re-structure the entire thing accordingly. Unfortunately, the more windy aspects became overshadowed by the allure of outer space. However, the keen observer may still find them lurking in the shadows.

[I Don't Like it Any More Than You Do](

i hope i haven‘t bitten off more than i can chew. i’m writing a story but it feels like i'm writing assembly.

I have decided to interpret this month's prompt as “being twisty and curvy” rather than “strong gusts of air”, because language is ambiguous and that is how I first read the word.

After capturing some brief footage for the Cool Winter Stages thread, I felt like playing a bit more W3SE anyway. I recorded a bunch of it, and then messed around with layering laps on top of each other with everything getting more and more messy each time around. The intention is that it is a somewhat trance-like journey where by the end you have forgotten what it was like at the start.

Flashing colours / minor strobe warning

This isn‘t going to make any sense but I decided to cover Anri’s song “Windy Summer,” except I didn't listen to the song at all but instead decided to use the chords I found online to do an acoustic version in the vein of early Elephant Kashimashi.

I got really emotional and intense at the end even though I wasn't paying attention to what the lyrics mean so I hope it's completely incongruent.

@“wickedcestus”#p93839 I love this idea! I may completely steal it and start covering songs I’ve never even heard of.

@“billy”#p93844 It‘s a lot of fun! I can sometimes come up with lyrics but am useless when it comes to choosing chords that fit what I’m doing, so it's quite handy to have a template.

@“wickedcestus”#p93839 “Windy Cestus”

# Artist’s Statement

You made it to the cloud level of that NES platforming game you’re playing. It’s a fun mid-game level and not too hard, but the wind does blow you around.

DJ Tent Mode’s Windy new track drops now!
[You can download an mp3 of “Stratus Clouds” here](!ArDX_50WQOZHrgxeuENiECUz2iu7?e=OfNnFt).

[You can download an NSF of “Stratus Clouds” here](!ArDX_50WQOZHrgsDVq8YH1w28w5p?e=IofRHj).

The NSF is a ROM that will execute on NES hardware, in an NES emulator, or in an NES music player. I like to use [GaMBi on my phone](

# The Windy Prompt

I wanted to accomplish two things: make a light and breezy tune and try out [this Lydian scale I learned about on 8-bit Music Theory’s channel]( (which I love). “So we’re all on the same the Lydian mode is a major scale with a raised 4th. This sharped fourth scale degree is the characteristic note of the mode.” It’s allegedly the brightest of the modes! Look, I’ve said this before, I’m not super good at the music theory and I just kind of hammer at it in my songs as a way to try new things. So that’s what I did. I treated it like a key.

[upl-image-preview url=]

# Windchimes and Cymbals

I started by setting up some new instruments in DefleMask. I wanted to have a windchime timbre in the instrumentation. I’ve talked previously about how DefleMask and the NES lets you define “volume macros” which let you shape the attack, decay, and sustain (but not really the release) of notes, so it’s a simplified ADSR macro. My NES windchimes have a precipitous decay and no sustain.

I think the piece would be interesting in an FM synth context where I could define some instruments that sounded much more complex and they could have some ring down and overlap on the channel without re-triggering the channel every new note which is what the NES does. Ultimately, I’m OK with how the texture of the piece works together with the sustained lead and the very staccato chimes.

The last few months I’ve been using PCM drums for added oomph, but not every NES game or composer used them and I didn’t think that this piece needed the bass that is really helped out by the PCM. I defined a few different noise channel envelopes for cymbals that have different decays and use them as a “swishy” brush on a snare or a light cymbal crash. I think the cymbals and snare work well, but the kick drum noise sounds a bit crunchier than I’d prefer. I ultimately deemphasized the kick drum in the tune anyway because it’s not supposed to be heavy driving piece. It’s supposed to be “Breezy” just like its working title.

# The Breezy Melody

The first thing I actually composed was the plucked 16th note background texture. I did that intentionally first so I could shoehorn that F♯ into the piece. So I wrote a few 5 note scales and tried to base the rest of the piece around it. And in general, if I saw an F, I hit that ♯!

I found that 16th notes were too busy, and also too shrill. I actually started two octaves up from where I ended up leaving the windchimes. When I went to write the melody, I cut out every other note. This also made it quieter since your ears aren’t listening to all the changes in the chime channel.

The windchimes also become a bit dissonant at times which is only partially intentional and partially where I’m at skill wise. Having them sound staccato cuts down on the dissonance and doesn’t necessarily add to the key of the song.
The “bouncy” intro came pretty easily, but I had a hard time with the main section of the piece. Something that I’m starting to notice about how my pieces sound vs. some of the classic hits on the NES is that they have less chords, and chords well, they sound good! I have a style or habit that I lean into by using the 2nd channels to arpeggiate some of the key and also to help divide the beat of the piece. This piece ends up sounding almost like a Master System game to me.

The bridge at the end is the part of the piece that works the best and that I’m the most proud of. Again, I think it’s because it has interesting chords that are formed by the two square channels.

If I was to continue developing the ideas in Stratus Clouds, I think I’d make the main “A” verse portion of the piece have more of a chord progression and a bit more complexity. But it’s November 28th and this thing needs to ship so I can write the December song!

This is so good! And as always the write ups are super interesting.

@“TracyDMcGrath”#p94981 You‘re too kind. I’m glad you like the write ups. I‘m never sure what others are getting out of them with me being such a hobbyist/amateur. Let’s be honest, I probably just type too much! :yum:

@“antillese”#p94987 I always click on the link for the mp3 to have it playing in the background while I read the post. I like reading the descriptions of how and why certain parts came together, and being able to pick those details out.

Great work again!

i think i might just squeak mine in before the new year.

I promise to do one in December