also, if anyone else remember this same website/circle that ran the , please let me know. iām sure itās some completely dead .ne.jp webhost, but maybe they had a livedoor blog or somethingā¦
"ē ę¼ ć®ē" understandably just gives me 2 million results about the stratos.
I made a significant mistake in my vetting process, and I apologize.
There are some issues with using ridge Racer V for this that I did not foresee!
Firstly, you canāt just hop in, select Time Attack, and go. You have to win a few GPs and start getting cars first, and V has the steepest learning curve of the series. Itās a pretty significant time investment before you can start banging out lap times! Additionally, the game is still very broken on emulators, unfortunately. Despite being the first game to have gone gold for the PS2, it still has some pretty severe framebuffer issues in things like PCSX2 and LRPS2 that affect physics and clockspeed as well as the more obvious glitches like broken texture calls.
So Iām calling an audible here, and going with the next choice, which was nearly tied anyway, so hopefully folks are still excited for it!
@andrewelmore Iāve added a new tab to the old spreadsheet. Iāve tweaked the table for this one to be more game specific (Class, Team, platform).
Also, for any Pros, hereās the link to Speedrun.com. Their rules are āYou mustnāt change the game settings. (Keep checkpoints, weapons and 11 AI ships.ā Iāve never played this, but Vector is the fastest speed class, and everyone uses the Icaras ship.
@hellomrkearns I got a chance to boot up the game and Vector is actually the slowest speed class, but in time trial mode you complete one more lap for each successive speed class (two for Vector, three for Venom, four for Rapier, five for Phantom). Thatās why the Speedrun.com times look that way.
So for the theoretical fastest lap times, pick Phantom and Icaras. You can instantly unlock both by entering āAVINITā and āJAZZNAZā on the default name screen (from the IGN page linked above).
Edit: Also you can play this game in widescreen! Enable āWidescreen Correctionā in Video Setup. You may also have to force 16:9 in your emulator/TV settings.
I also started playing it earlier and maybe we should have like a rule set defining what are we competing for? cause I was extremely confused about the speed classes and the increasing laps
I tend to err on the side of leaning towards default on these things, so maybe we just leave it on Vector and get the combined two laps for simplicity's sake?
@andrewelmore after playing it a bit I personally think Vector is way too slow.
Maybe we could leave a day or two for everyone to test the game and figure out which class works best?
I have played a lot of Wipeout 3. (or more specifically I suppose, Wipeout 3 Special Edition)
I am super rusty at Wipeout 3 now.
I loaded it up in emulation and had one run at Porto Kora in time trial mode (not single race), and only have ever really cared about single lap times rather than whole race times. But that's just me.
Here's a really bad, rusty first lap back in the saddle at vector porto kora
@rejj As someone whoās put a lot of time into WO3SE, can you tell the difference in handling between that and vanilla WO3? Iāve always found that SE feels a little better somehow, but that could just be placebo/PAL superiority complex.
Full disclosure, the above clip is from W3SE not vanilla W3, cause that is what I already had. There are some differences in W3 between the NTSC and PAL versions also ā due to 50Hz vs 60Hz, the internal game clock ticks at a different rate in the two versions. This isnāt the classic old problem where a PAL version feels/runs slower, but from memory youāll never see a time in the PAL version with a 3 as the least significant digit. I can't recall if this extends to all odd numbers in the hundredths column or not.
I have no idea if emulation maintains this behaviour. It was a concern at the time when I was participating in world-record attempts on real hardware.
I just grabbed the US version of Wipeout 3, since I figure that is the version most people here will be using so I should use the same to be consistent. Turns out the handling feels quite different, at least to me. I understated above when I said SE was a ālittleā floatier ā I feel glued to the floor in US W3 by comparison.
Also, the jump shortcut I demonstrate in the clip above is seemingly impossible in US W3 -- at least at Vector speed, which is all I've tried for now.
@rejj and here I thought the only addition to W3SE was more tracks and teams. huh! well heck. also Iāve never seen that skip before, thatās incredible.
TL;DR basically every regional version of Wipeout 3 has differences big enough to influence times. Hereās my proposal:
We need to chose a version of the game. I would assume the NTSC versions are more accessible (60hz etc). Iām partial to J over U, it feels a bit more fun to me and itās all in english anyway. Iād encourage anyone with an ODE or using emulation to try out the two real quick and report back.
Iām also partial to Phantom myself, if everyone else hates that maybe Rapier but I donāt think going any slower than that would be a good idea.
The unlock codes were posted before but Iām going to clarify them since the sites donāt actually mention the region differences. You set these as your default names in options > game setup and the screen will flash when correctly input.
@plum Woah, I honestly had no idea they were all so different. Obviously thereās the difference you noted with WO3SE and lap times, I wonder if theyāre mitigated (or amplified?) by running it at 60Hz via patch (not counting internal logic speed and possible difficulty in handling).
From memory though, I think I much prefer how WO3SE feels compared to literally any other version of the game (even in the entire series). Thereās definitely more flow and fluid motion to it which I much prefer, it just sucks that never carried over into later versions.
@exodus This weeks challenge should be to find a game to play for the challenge.