It's That GOT-damned-Y Time of the Year Once Again: The Forum Community GOTY Thread 2024

For whatever it is worth, I have nothing of interest to post on this thread.

The presumption that listing games prior to the year in question is only done either to be edgy or funny excludes anything I may have to say

In any given year I play games from the one or two years prior far more than anything released that calendar year. If I mention that I liked those games I’m not trying to be an edgelord, I’m just mentioning things I played that I liked.

Maybe if a thread appears less judgemental on exact release dates I’ll talk about what I liked this year

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I’m with @rejj, despite it being a really good year for gaming (? I think? There were lots of good games, right?) I’ve played four games that actually came out this year. So starting a YOUR 2024 GAMING RECAP thread might be a good move. I might make it at the end of the day if it doesn’t show up before then.

Back to 2024 releases and the aforementioned four games:

Animal Well- I sorta fell off after a couple hours. I think Frank might of said on the podcast that you should play it until the first ‘thing’ happens and then just watch the rest on youtube. I don’t know if I made it to the first thing or not, but got distracted and more or less forgot what I was doing. It’s a game that needed my undivided gaming attention and I wasn’t able to provide it that. Not my GOTY, but I get how it could be for someone else.

Tekken 8- Fun fighting game that I’ve been meaning to put more time into as of late. I understand the complaints of legacy players around heat and the new system mechanics, but I enjoy the frantic pace and high damage. Would that change if I put in hundreds of hours and actually figure out what I’m doing? Probably, but for the 3 dozen hours or so I’ve put into it thus far, it was a pretty darn good time. Still not my GOTY

Balatro- Game’s good. I’m really enjoying going through and beating every stake with every deck. I’m very much in the camp that you don’t need to know much about poker to have fun, but it does help to at least know what makes up a poker hand… for the first 2 blinds. As soon as you get jokers, the game turns into optimizing the joker’s function, poker is just the means to that end. For example, if you have a joker that adds +13 mult for every queen held in your hand, the poker hand you play doesn’t really matter. That’s what I love about it, once you have a build where poker is the last thing in your mind, you’re cooking with gas and hitting insanely high chip counts. Probably my GOTY, sorta tied with this next game…

Crow Country- Nothing hits quite like a wonderfully packaged and arranged 5 hour survival horror game. They’re my gaming comfort food. This one honestly started a little shaky for me: having to find the maps, respawning enemies, randomly appearing traps; all things that frustrated me in the early going. As soon as I understood the rules, and started to really find my groove, this thing fires on all cylinders. It has one of the best save room themes out of any survival horror game in recent memory, the aesthetic is to die for, and the tone and story told is really charming and well executed. Also considering that this game has a no-combat mode is really amazing. Well worth picking up and running through in a weekend. Also GOTY?

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Do it!

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Yeah that sounds fun. A lot of my yearly gaming is documented in the depths of the “what have you been playing lately”, but it would be interesting to write up a Year In Review.

Spoilers for my year in review: Resonance of Fate is one of the greatest games ever made

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Feels better to me. I think this is okay, but I tend to not find as much time as usual to play things (having several hobbies can be that fun).

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since it hit 1.0 this year probably ought to put Caves of Qud on the list

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    1. Marvel vs. Capcom Fighting Collection
      This is a bs pick, I’m well aware, but it’s a miracle that in 2024 you can play Marvel vs Capcom 2 online on all major platforms. MvC2 is almost inarguably the greatest fighting game ever made, and its reputation has loomed large while it remained unplayable and unplayed by the folks who got into the genre in the last decade. Now they’re all hoping online with no real preconceptions and they’re playing characters they think are cool, and the old players are following suit. Low tier Marvel 2 has been having an incredible moment since the release of the collection, with new teams and new tech being discovered left and right. It really does feel like a new game when you play with the other 40 characters.
    1. Balatro
      Baltro is two games. One of them is a rube goldberg machine maker. You play on the low difficulties and you try to get a broken build and make the numbers go up and the particles dance. This game I have mixed feelings about. The other is an empty room where you’re making a house of cards while someone is flooding the room quickly. You’re frantically trying to make the cards you have work just well enough together to keep your head above the water. This game I unreservedly love, but I’m not sure its the one that Balatro wants to be, and I’m not sure if that’s its fault or mine for wanting it to.
    1. SaGa Emerald Beyond
      Akitoshi Kawazu has been making the same game for the last 35 years, and he has gotten very, very good at it. If you’ve played a SaGa game you know what to expect: small stories, intricate combat systems, and delightful surprises around every corner.
    1. UFO 50
      Basically everyone I talk to about UFO 50 says the same thing: a third of these games are great, a third of them are good, and a third of them are kinda mid. But I’ve yet to see two people agree on which games are which, and I think that’s the real strength of this collection and why I think it might end up being a model for indie games going forward. There’s enough here that everyone can find something they love, and the devs get to try stuff that they believe in even if they know it’s not going to land for most people.
    1. Caves of Qud
      Caves of Qud is the greatest rpg ever made. You can play the game as virtually anyone or anything in it. You want to play as the town mayor? Go for it. You want to play as the mayor’s cat? Why not! You want to make the mayor’s desk sentient and then play the game as the mayor’s desk? Knock yourself out. It’s a system full of systems that you can push past the point of breaking. It’s a roguelike with a million ways to tackle any battle, a skyrimlike that leans into putting buckets on merchants’ heads, and a simslike that keeps track of all the petty grudges the neighbors have on each other. All while having some of the most surprising and inventive quests I’ve ever seen in an rpg. It finally has an ending after 17 years in development, and it also now has a tutorial, a great UI, and incredible controller support. If you’ve been waiting for it to be done, it’s done, and it’s good, and you should probably give it a shot.
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Something that I’ve been finding funny lately is seeing people on social media and Backloggd list Balatro and Animal Well as their single solitary GOTYs of the Year. Like, there is obviously no question that these were significant releases for the year, and they deserve praise and recognition, but, like, it seems like a weird gesture to me to declare them to be GOTY, as in, the best game released in this calendar year (once again I feel like it is not unfair to point out that, though the question will always involve significant overlap, identifying what the best game released this year is different from identifying what game I, as an individual, declare to be my favourite game released in this calendar year).

On one hand, sure, it’s maybe good to be recognizing that as the industry descends further into predatory excess and schmaltzy, hedonistic aesthetic bloat, that there’s no inherent value to maximalism when it comes to the creation of video games, or even any medium. Bigger is not inherently better, and, yeah, for sure, I can see how someone would walk away from Balatro feeling more satisfied than they did with whatever fuckin’ number or spinoff or subsidies we’re on for Call of Duty. There surely was a point in time where, on an industry and criticism level, there was a measure of indulgence not unlike the individual indulgence above, in not recognizing the amount of overlap between what journalistic outlets or awards or whatever were declaring The Game Of The Year, and what was the game released this year that had the most expensive production or the most pixels or whatever. I mean, you know, at some point, if anyone wants video games to be taken seriously as a form of art, what people who play them consider to be significant needs to be less about, say, objective things like the complexity of its production or the splendour of its audio and/or visual sensation, or what someone as an individual felt about it, and more about questions that are both a bit subjective and a bit objective, as in, a sense of craft, or creative vision, or perhaps with video games it’s more than fair to consider whether something is fun and/or engaging to be an important thing to consider in the act of declaring something to be great or significant.

On the flip side, though, there’s no inherent value to minimalism either, and indie games aren’t really necessarily small or light or short or any other adjective like that purely out of choice, it’s often just a necessary constraint to be able to make something alone or with a small team, within a timeframe that is realistic and conducive to creativity. So, like, it’s not like it’s a purposeful aesthetic choice or somethin’ for Balatro to have such a limited amount of content. It is very economical in what it does with that amount of content, and I’m not gonna say it’s a bad game because you can play it for 5-10 hours and come away feeling like you’ve wrung it dry, but, still.

It’s not even like it’s impossible for solo devs or very small teams to make something that doesn’t necessarily feel small or light or short, case in point, Undertale. However, we must also reckon with the fact that the creation of Undertale in its totality consumed surely countless hours of Toby Fox’s free time, which, at least until the official release of the game, was hideously undercompensated, if not entirely uncompensated (maybe even after the release of the game, its sole primary creator and the small team of other contributors still has gone relatively undercompensated, I wouldn’t know the over/under on that).

So, I guess what I’m saying is, like, I dunno, when I have seen Backlogged entries or people on social media loudly declaring Balatro or Animal Well as The Best Or Most Significant Game of 2024, I kinda side eye that declaration, 'cause, like, I dunno, I don’t want to say that that is a sign someone is easily impressed, but it does kinda seem like a position that someone would feel is iconoclastic or meaningful for them to say in public, because they maybe just don’t play a lot of smaller indie titles. It’s almost kinda like a backhanded compliment towards those games and indie games, to me it kinda sounds like someone feels the need to declare that Indie Games Are Here To Stay, or it’s more like a snide indirect dig at the excesses of AAA. For the latter, I mean, fair, but I dunno, as good as Balatro and Animal Well were, I’m not even alone in this thread in pointing out that they weren’t even necessarily the best or most significant indie games released this year, and I don’t even know if it was even all that strong of a year for indie games. So, I really do feel like there’s a slight tinge of disingenuousness to that declaration. Like, you know what I mean? Indies Been Here, for like, many years by now. Maybe either one of them was your favourite indie game, or even game, this year! But the best?

But, also, idk, maybe you feel the need to make this declaration in contrast to a perceived status quo because you didn’t play other indie games this year, or the AAA games you played were the slop ones. I certainly don’t see people talking about Final Fantasy VII Rebirth in the same way of it being AAA, even though I think by the end of it all, the FFVII remake project will probably be the most expensive single thing Square Enix has ever done, maybe even ever will do given the nature of that particular beast. Sega is a AAA developer, Atlus is, idk, at least Double A Point Five, BioWare, Capcom, Nintendo are in the GOTY conversations. Even if I often agree and think the dismissal is fair, sometimes I think AAA (derogatory) is often used kind of like a shorthand for “expensive game I don’t like,” rather than how I would perhaps use it from more of the James Stephanie Sterling Triple AAAAaaaaaaAAAYYYY sense, of “expensive game that vampires profit of off while the people who actually do the work often work in abhorrent and exploitative conditions.”

Of course I’m also trying to justify my GOTY pick by trying to avoid pointing out that, sure, yes, Final Fantasy VII Rebirth was also made with exploitation, and the primary beneficiaries of its distribution are the vampires, but, you know. I just think we, as the most enlightened video game players in the world, can approach this topic as something more serious than “saying a good-but-limited-in-scope indie game was the best game this year to stick it to the plebes,” and actually talk about videogames as a craft, with thousands upon thousands of passionate and dedicated artists, many of which are really trying to make something of significance and lasting cultural value. Those who have Industry level resources enabling their work are not better or worse than those who don’t, either.

Side thought another project from this year that blows apart my earlier analysis regarding the lack of inherent value in either minimalism or maximalism would be UFO 50. I mean, I haven’t played it (not a hater, just not something that I’m too keen to look into urgently) but from what I can tell from both just the premise of it as well as the passionately positive reception here and elsewhere is that it is a very fascinating mix of both minimalism and maximalism, in terms of creative execution and just the substance of it as a game. It’s minimalist in the sense that it’s composed of pastiche of games from a simpler era and distilled into a very engaging and approachable experience. But, it’s maximalist in the sense that it’s that but 50 fucking times, and presented as an alt-history time capsule with aesthetic and creative throughlines woven throughout the whole anthology. Like, again, I am probably a hater of NES games if I’m being totally honest, and if we wanna talk about something not having inherent value I think retro aesthetics are often corny at best if not outright deceptive. But the developers of UFO 50 even thought of that, they’re actually upfront about how it’s an intentional idealization of retro games, which is honestly my biggest gripe with retro aestheticzation. It so often seems to be annoyingly coy about its own lack of authenticity, like, no, video games didn’t look like that back then, the genius of how certain developers flourished under those technical constraints and used them to their advantage doesn’t overwrite the mountain of other games that just looked like ass, perhaps largely because of those technical or time or money constraints, and have descended into the dustbin of history through understandable if undeniable mediocrity. Honestly I don’t think I will really love it when I end up playing it, but, just the premise and execution just seems to have a panache I can only respect.

As always in my contentious haterly posts, present company is always excluded and/or excused!!

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so, this whole post was interesting, i’m gonna try to break it down a bit here - the root of it is the dichotomy of indie vs AAA, an argument that over the years has simultaneously blurred a bit (what’s the team/budget cap for indie? is it AAA if the production company is one you’ve heard of? etc etc) while also widening (yeah, the cost of independent game production has certainly skyrocketed over the years, but then the gap between the larger ones we’re talking about this year vs say, spider-man 2’s bloated budget is insane)

so, indie gets thrown around as everything from an aesthetic, to a pejorative to those not-real games that need to stay off my naughty dog/capgod/etc lists, to an elixir to the industry problem akin to scorsese pointing at the disastrous hegemony that MCU movies have caused in major theaters

maybe i’m getting into the weeds too much; i studied philosophy, so a lotta times i tend to think we’re not asking the same questions/using the same definitions or expectations of them. i don’t fully know where i’m going with this, but it’s something we’ve seen for generations in other mediums: international & small film festivals don’t bring the same expectations as major studio releases; bandcamp artists aren’t necessarily expected to have the level of mastering or layered production as artist being pushed by spotify - but the lack therof is itself a huge part of the appeal that respective crowd is seeking

sorry lemme get back to actually addressing the bits of your post i’m quoting

i like where you brought this back around, because it’s where my mind goes back to with the important distinction for the medium, being interactivity. which can quickly slide right back into another dumb dichotomy in my head: few games feel as fun to play for me as katamari, but if i was tasked with some avant garde list, i’d prolly feel compelled to mention killer 7, a game that at times feels like it does not want to be played, certainly not enjoyed (this could just be me!) - but it also wouldn’t work in any other medium i’m aware of

but yeah, if i have to break it down into gamepro review like partitions, i’m going to simultaneously appreciate how stunning FF VII rebirth is, while not putting all my focus on the audio and video categories, if for no other reason than the arms race on the higher end with those focuses looks less and less sustainable

yeah, i get what you’re saying with the minimalist/maximalist thing in and of themselves aren’t inherently better or worse. i say that knowing i’ve added on the pile over the years at seeing the next bioware/ubisoft/etc game promise “hundreds of hours of entertainment” and reading it like a threat
i feel like this discourse came up around late ps2/early ps3 era when folks were talking about how ripped off it was to pay $60 for a 10-15 hour game (as if titles like MGS1 weren’t exactly in that window), and maybe we’ve been haunted by that since. maybe too many forgettable JRPG slogs forced me to respect my time more, but then it’s super subjective, because i literally put 200 hours into infinite wealth earlier this year, and didn’t feel bloat/the desire to wrap it up like i did 100 hours into FF VII rebirth. like, i genuinely kinda miss the team & locales in infinite, whereas every persona since 3 switched it up is a mostly good time that has me wanting to call it quits 20 hours before the game does. i dunno

maybe that last bit speaks to my quiet annoyance when persona 5 is always put on folks’ GOAT RPG lists (nevermind royal: y’all really wanted more of that?). like, play some more RPGs! i am so very close to entering my curmudgeony era of insisting the duology of 2 is not only the series peak, but the obtuse gameplay holds up just fine

i think this year ive allowed myself to indulge more GOTY talk than before, partly because most years i haven’t played many of the big ones yet (alan wake 2 is still in queue, among others), partly because the discourse is so cursed on other forums, the average post feels like someone saying “this game i played this year isn’t here? list disregarded” etc, occasionally followed by the lowest form of said discourse: “yeah, but this game’s a VN (or other genre i don’t fancy), is that even technically a game?”

so yeah, these takes are fueled not just by tastes, but how many games you had time to really explore this year - and of them, did you give them a fair shake? were you even in the mood for a cardbuilding roguelike, or maybe that’s something you’ll dig more next year? if you only played god of war this year but it’s your favorite game since the last one 10 years ago, i guess that really is your game of the year!

and then i mostly just miss when mark from classic game room would have a beer and do his weird ass GOTY list that included pinball games, dreamcast homebrew, something from codemasters and inevitably, cosmic carnage from the 32x. those lists had heart

aside (haha! this whole post is asides) but did y’all see folks busting geoff’s chops (another note: this action is always righteous) for not addressing the massive industry layoffs last year? like, the intention is in the right place, but if part of my thesis here is we don’t want the same thing from games, holy shit do we very much not want the same thing from low-rent-industry-sub-for-e3-ass-trailerhypefest that is the game awards. they’re more likely to make a dumb skit/joke out of it than anything

i get this - is there any grace for it if it’s really self-aware/kinda taking the piss in the process? my first thought here is retro game challenge/game center CX for DS, though warioware stuff comes to mind too

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I think this is what’s important. In a sense, I can understand how we’ve been cursed by the discourse of productivity, but I think there lies some sense in the question: “Is all those things you put into a product justified?”. Of course it’s not that simple (just how many minigames are in Yakuza games, for example? But you can decide whether to play them or not), but I feel that there may be lying a deeper problem in the sense of conceptualizing art, which also lies in the idea that everything needs to feel perfect or serve its purpose, which I feel some videogames in a way have managed to break it, but are still cursed by the idea of making something polished and perfect.

Also: Persona 5 sucks. Big time.

But well, to sum it up: I feel media are trying to use their ideas of art into videogames, a thing that I feel it’s outdated because… damn, there are so many rules that have been broken up. Yet still, we have a lot of new issues adding to the fetishization of what art should be (and this is a reason why I’m getting more and more wary of videogame reviews and analysis, because I feel some of them end up falling in some traps others have been before).

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Sounds to me like we’re on a lot of similar wavelengths, man. I really enjoyed reading your responses!

That’s putting it lightly! It has blurred so much, and it is still not entirely clear what an “indie” game even is.

Like, if you asked me, it would be a game that was created by a development studio that operated strictly, and I do mean strictly, independent from a publisher, creatively most importantly, but perhaps also financially, too.

But, even that has become blurred now that there are, like, boutique publishers like Annapurna, and now even like micropublishers like… well, Bigmode. Like, I’d be made a laughing stock on this forum for seriously asking whether or not Animal Well is actually an indie game, but, like, is it?? How can we really ever know for sure whether or not the development of Animal Well was influenced, creatively speaking, by even just the existence of the publishing deal with Bigmode? The Marxist in me would say that pernicious kind of influence will always exist on some level, even in the most laissez-faire publishing deals.

Perhaps an interesting thing to note is that it’s only the socioeconomic realities that make it so that if a game is being developed independently, it’s going to imply small teams, which necessitates, sometimes, small games. I feel confident a second indie renaissance could bloom even if western neoliberal capitalism were to subsume a little too much of the criticism against it, and we’d get some kinda significantly less cruel but still capitalist social democrat welfare state in most of the western world. But then we can go even further down the rabbit hole and ask ourselves whether or not a game is an indie game if it was funded partly by crowdfunding, or government grants.

Sometimes I feel like that can almost veer into, not even apologism, but almost like, an over correction into a valorization of lo-fi aesthetics as if fidelity itself is somehow something that is pointless or decadent. Like, I can get having an affection for the crackle and pop of a vinyl record on an actual record player, but to value that as something that has an inherent value, divorced entirely from nostalgic attachment, or worse, a yearning for an idealized past? I truly don’t buy that, there’s nothing wrong with nostalgic attachments and affections, but ur crazy if you’re trying to argue something is gained by intentionally corrupting or obscuring fidelity, or that simplicity is synonymous with clarity–or worse, purity. A lossless audio format on good quality sound reproduction hardware just strictly has more audio information in it, even if, sure! most of it is barely perceptible. That extra fidelity-reproducing-capability can be used to convey, well, nothing at all, because a lot of the time it doesn’t even matter what format or hardware you pump a song through if the original recording was not even made to capture that greater level of detail. But it’s certainly the case that some recordings combined with some audio hardware can reproduce a much richer scope of audio information.

I can’t help but think of Varg Vikernes and the pile of audio dogshit that is Burzum when reflecting on the overall question of lo-fi vs. high fidelity. I mean, if you like lo-fi shit that doesn’t make you a convicted murderer and white supremacist… I guess (I kid). But I do often think about that when I get a sense someone seems to express a strange-to-me fondness for things which, intentionally or by technical constraints or whatever, deal with a narrower spectrum of sensory information or narrative or whatever. Or, they want to project a greater sense of authenticity on to it, because its lower fidelity surely means its artistic expression was more profound, because its creation was approached out of desperation or a singular artistic focus or whatever.

Yeah maybe fun wasn’t the best word choice, or, I kind of let the word “engaging” there do too much heavy lifting. Killer 7 sounds like a game that would be highly engaging, and I think something with interactive friction which is that complex is also unique to videogames. I feel similar thoughts about our precious Pathologic 2, there is a ton of immersive value and emotional involvement that comes out of committing to feeling like a bag of cats that has been starved and whupped around while you play it. But it also has a hard limit–I still think our good friend @yeso reassuring me that it was fine to pull back the difficulty the moment I felt like I could truly no longer take it helped me put such a beautiful bow on that overall experience, maybe I’d go so far as to say it changed my life forever.

Counterpoint: graphics are pretty, and cool. Framerate and refresh rate deserve to be seen as an accessibility metrics and not just a performance wank metrics too. The expressiveness and smoothness and cool-ass-edness of animations are a whole separate subcategory in graphical fidelity (but also of gameplay, simultaneously…!) that maybe doesn’t get talked about enough. Like, just look at literally any cutscene in FFVII Rebirth, maybe even any kind of footage. The amount of detail and expression involved in the character models doing anything, whether it’s mo-cap or also just straight 3D animation work, and never even mind adding on gameplay stuff like hit and hurtboxes which are also tied intimately to animations, is ridiculous. How’d they make Red XIII’s face look like both a dog, a cat, and a person, all at the same time?? Decades of technological innovation and hundreds of thousands of man hours of fucking work is how. Sidequest spoilers for FVII Rebirth but just look at every minute detail in every second of these dumbass scenes in a mid-late game sidequest, like, really look at it. That has partly to do with The Frames and the Gigabytes but it’s also just creative splendour and a Mariana’s Trench worth of craftspersonship.

We must also keep our dear @yeso in our ear and reminds ourselves to ensure we’re complaining about something that a) exists in places other than the internet and b) isn’t also exclusive to the worst parts of the internet. But also I too already prefaced this all by saying I was led down this train of thought from The Slop Discourse, but I still stand by these musings as at least genuinely expressed despite the station of origin lol

They wouldn’t dare, not in this, The New Year Of Luigi.

Oh self aware parody is the most sacred art form, it’s one I engage in every day

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One thing I have come to terms with at this point is any democratized notion of “best”/“greatest”/“favourite” list always means the same thing, and people don’t consider which superlative is being used before diving in and picking their faves.

When it comes to comparing best vs favourite - to me the best thing is the one that is most people’s favourite. Where I do prefer more nuance is “greatest”, which I think has more far-reaching connotations around cultural impact and influence on the medium.

I don’t think things like budget and scope should preclude games from being considered, and actually I think some of the greatest games of all time are a result of a limited scope being executed to perfection. Just because a lot of people worked hard on a thing, it doesn’t make it better.

You mention FFVII Rebirth a lot, I haven’t played it so I can’t weigh in too heavily here but I have been avoiding it because it is this huge, sprawling thing. There is so much baggage that comes with being a big game like that. Perhaps you value complex production and audio/visual splendour - but what do those things really result in? Generally, in my experience, dissonance. Sure there’s a lot of detail, but also a ton of repetition. Some of the assets look incredible, like certain areas or the main characters - but there is a significant drop in quality when encountering regular NPCs in the world. In my opinion, Animal Well handily beats FFVII Rebirth in terms of aesthetics - due to its limited ambition (and being one person’s creative vision) it achieves complete aesthetic cohesion. I find that way more impressive and immersive than looking at Cloud from the FFVII movie stand next to an NPC from a PS3 game.

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i like this, though i’m not usually one to get into “what art should be” in general, but in my head, i think what you’re hinting at is kinda adjascent to something Gaagaagiins was kinda pointing at: one big stereotype/plus indies get is that because they can (and arguably at this point, kinda have to) take chances, there’s supposed to be more chances to do things like be subversive, or write something that feels authentic & has a chance to connect with some folks, beyond just the other stereotype of AAA appealing to adolescent power fantasies

and we know there’s at least some truth to this, because we talk here more about stuff like 1000xresist than a lot of bigger titles, even if we’re dumping on it (i’m on level 2 and digging it so far myself). again, on the flipside, you can jump back to AAA scene and see something akin to fetishizing of creators like kojima and to a lesser extent, Suda51, SWERY etc because that scene too wants to see chances taken, and on some level, i think very much shares the less-stated goal of wanting something the really enjoyed to be something that others can comfortably call art

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yeah ive been thinking about this a lot lately, a friend of mine has been working for years on upcoming steam game, and what started as a very hands-off publisher deal has turned into some micromanaging & less concensus on UI and other details. he assures me a lotta folk have to make deeper compromises, but i absolutely take your meaning here

the power dynamics in our late capitalist tech scene (where the mere mentioning of labor organizing often seems to be treated as a punchline) cause me to very much share your concerns here
i likewise don’t have any faith in an actual UBI compromise down the road when automation/etc forces too much civil unrest, so the best thought experiement i can come up with to your last paragraph there is one where the pandemic somehow was taken seriously for longer, and payment checks stayed consistent (along with other dreams like a larger rent strike/etc). what beauty might have come from even a chunk of actual independent game development? i like to think i can’t even see it from here, lacking such a nice framework

oh, man
as someone that digs the pops on old motown records, i will not argue the superiority to my hwhite “this is authentic shit!” ears on the internet, but i am far too close to this specific subjectivity to speak on it much, haha

so yeah, this kinda circles back to your point on going for retro graphics in modern settings: as you said, yes, the better examples from those eras absolutely make art by limitations (MIDI, scanlines/dithering/etc), and while i’ll not say it’s beyond any current artist to, i dunno, explore or subvert that and find something interesting, it’s not an ideal format for many years now

like, many of us have heard how the original beatles albums done in mono have been held up better than the later ones forced into a stereo sound they weren’t composed for. another odd example here is kanye (i know, look every genre has its shitty morrissey), a talented producer & something of an audiophile, that purposely mastered MBDTF like dogshit as an artist choice

which given that more than one of his albums have been outright tantrums, i guess thematically that tracks, at least

well, shit - that’s some of the highest praise ive heard for a game in a minute!
killer 7 is engaging, and i’m glad i played it, even before reading that manifesto of an interpretation floating around gamefaqs. but the obtuse controls + choice of somewhat rapidly respawning enemies (it’s been years, but that’s how i remember it) felt somewhere between frustrating design and just, did i miss a turn, am i not supposed to be here? wait this game is linear

you look at like, zombii-u on the wii-u, where shit is clunky, but the gamepad is used as your item bag - forcing you to look at it and not the screen when turbo zombies are all about. it’s cheap, but it felt clever!

i appreciate your points on the marvel that is rebirth (i too could not place what exactly red was at times, and yeah, that sidequest was hilarious) but i’m interested in how these tie in exactly with accessibility? i know low framerates can mess some folks up; my vision limitations absolutely force me to bail on small font titles but ive spent too long in the depths of EDF jank to balk at single digit FPS if i’m having a good time, personally

jesus wept
the bar is on the ground, but even a corny joke referencing the socially-approved CEO murder, from dorito-pope’s giant sizzle reel event?
at the risk of deeply simplifying: that might fall on my ears like overhearing liberals at 2020 riots in my town talk about abolition - yes, you got so much of it wrong, but you’re openly curious about it, i’m taking this as a win

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since i’m jumping all over the map anyway: i do this thing as a less-young hip hop head, where i keep a top 10 MC list of my own, and a separate one of acknowledged greats: some of my favorite dudes didn’t really influence shit, but hearing them on the mic makes me infinitely happier than say, eminem, who is crazy talented at everything from storytelling, technical ability/flow, battling etc etc but has written so little that stayed with/resonated with me. he’s my go-to example for being on the 2nd list!

likewise, people point all day at WoW, skyrim and all sorts of tremendous things which hold no capital with me. i do not make a personality out of hating on them online! but while they are GOATs to many, they’re just kinda pigeons to me - they’re everywhere, but i don’t really notice them

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We’re long past the “are video games art” debate, but now we’re mired in some of the arguments that have held back “high” art. We’re talking about whether technique is more emporant than evocation, whether outsider art should be displayed alongside professional “industry” productions, whether product is more important than intent.

It’s certain that Animal Well lacks the technical mastery of Final Fantasy VII Rebirth. Does this make it actively worse? The creator of Animal Well poured themselves into their creation, willingly and passionately. FFVIIR was created under a corporate vision. A rehashing of their most successful product, ro recapture glory days of profit. Is that somehow better? Technical achievement aside, isn’t a remake, by its own definition, just a little bit creatively bankrupt? I’m saying all this as someone who actively disliked Animal Well and really enjoyed Rebirth.

I disagree with budget or popularity as any sort of metric. The best games this year came from Taiwan and Hong Kong, and due to geopolitics, have been excluded from any game shows. Their snubbing (and lack in of marketing budget) will dampen their popularity long-term. This does not diminish their value. Hell, if amount of talented people and popularity are the metrics, then surely the best game of this year is CoD or Infinity Nikki.

Personally, a game of value is thought-provoking. It needs nothing else.

Things brings me to Balatro. Looking at it as capital-A Art, I think the point is being missed. I see Balatro as a statement piece. This is what gaming has become. Dopamine hits and gambling. Is this what we want? Is this who we are? Is this our art? Fine. Let’s at least be upfront then. Let’s get rid of the “real” gambling. Let’s remove microtransactions. Let’s drape it in literal casino imagery.

And it still works. It’s still phenomenally successful. It’s still in the GOTY discussions. Balatro says you don’t have to be scummy to succeed. I’d say that’s worth more than what FFVIIR says about…whatever its themes were.

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This is a thought I’ve been having for a while… Video games desperately need their version of the 1913 Armory Show.

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One point of tension I think about is what the value of a video game is. I think about it in terms of other art forms in that it’s what the work instills or elicits in the imagination of the audience. However, that’s at odds with probably the still dominant conception of video games as games, meaning you have to do game stuff that’s, if not necessarily needing to be “fun”, should be “good” at game structure/tasks/input. I think the most direct and surgical approach to the dilemma belongs to @TracyDMcGrath who a while back said something like I dont care about story or whatever in video games I just read books/watch movies for that. Which I think is a good challenge not just in terms of the quality of story/character/etc content in games (which is still impoverished), but also makes me think about what exactly is the value of even smart and thoughtful sitting on a couch and pressing buttons like idk Papers, Please or something. To be perfectly honest I don’t think that stuff is all that meaningful either. because, again, it’s the imagination-production that’s meaningful and I think the true strength of videogames is in the way they present place, atmosphere, duration, and a combination of visual, text, music, etc. It’s not the game shit. Like I read that article linked in the most recent pod cast episode show thread arguing that the Indiana Jones game would have been better as a film - No, with respect I don’t agree. Because the Indiana Jones game is already a movie you feel me

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Like to put it another way: this is one of the ways that Pathologic 2 is head and shoulders better than Disco Elysium: all that stuff in DE about skill checks and character points that configure the player and player character; the whole outcome of that Pathologic 2 enables in the player without having to resort to an imo nerd shit rpg system.

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it’s interesting that Mr arcade game guy Yu Suzuki eventually nailed all this with Shenmue. And all the world’s gamer worm creeps spat in his face forever about it

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