Devil‘s Third is perilously close to being a great game, and it’s a miracle that it‘s even as playable as it is, given that it survived multiple engine changes, a publisher implosion and being shackled to the Wii U. You can’t buy it digitally anymore, though.
They did try to release the online portion on PC (twice!) but it didn’t take.
Soleil (the team that made DT, minus Itagaki) has made several licensed action games that borrow elements of the melee/shooting hybrid from Devil’s Third, and they recently announced an original game that looks like they’re returning directly to the well: https://www.youtube.com/watch?v=aEtHcCQQE_E
(They also just got bought by Tencent.)
@Chopemon there was some weirdness like a week before release with Nintendo publishing wasn’t there? I assume they picked it up so they had something at least to release on the platform but just before release word got out that they dropped it? Or it was listed without a publisher or something? And then last minute they suddenly put their name on it again.
The basic summary:
- NOA declined to publish the game in NA and licensed the publishing rights to XSEED, who’d recently found success with some of the “Operation Rainfall” releases for Wii
- neither party announced the deal, so people started to assume that the game wasn’t being published in NA at all and started being very vocal about it online
- NOA noticed the demand and took the publishing rights back from XSEED
- extremely negative advance impressions started coming in from JP/EU, which turned the game into a laughingstock
- NOA promptly stopped mentioning the game and gave it the most low-key release possible
- the Animal Crossing Amiibo game still had a worse metacritic rating
@2501 Never knew this stuff about some of the GBA VC games being modified to account for peripheral-exclusive content! Was this done for Zelda: The Minish Cap or Final Fantasy Tactics Advance? (The latter being one of only three Square Enix VC games, alongside the ones mentioned in my previous post, ever released on Wii U outside Japan; all of them having originally been published by Nintendo.)
I can’t remember offhand, but they definitely didn’t do it for every game that contained that sort of content, I remember that much.
Yeah, the S-E thing was frustrating—they put out a lot of VC content in Japan, including stuff that never came to Wii, and basically none of it made it over. Sega even gave Japan a couple of GBA VC games (just Sonic and Chuchu Rocket, IIRC) and we didn’t even get those.
@chazumaru I had no idea the Battle Network releases also modified the original ROM! (Or I guess M2 just patched in a save file?) Did any of the few DS games released on Wii U also unlock some online-only or GBA cartridge-accessed contents?
It might just be a save file edit, I don’t quite remember. SMB3 was definitely directly modified (and the ROM’s out there, obviously) but it’s a shame they didn’t also throw in all the eReader items as well.
Off the top of my head, Fire Emblem: Shadow Dragon was the only DS game to receive any sort of workaround along those lines—the online shop is now just a shop.
On the Japanese side, Game Boy Gallery 4 was another authentic shelved localisation that made its debut via Wii U VC.