Let's fix the Sega timeline

@“hellomrkearns”#p133536 The part where you see that Sega has so much over stock on Genesis stuff because retailers will buy and then force Sega to buy back stock is just brutal. That they wouldn‘t even stock stuff if they couldn’t instantly get a huge volume more stock. Just like a nightmare business scenario.

@“robinhoodie”#p133538 Watching this gave me ideas for how the sega timeline could have been fixed. Though one of them involves E>!lon!< M>!usk!< in an impossible hypothetic scenario which I‘m sure zero other people here would be open to consider lol.

I like the summary at the end. “They just ran out of money.” Somewhat Similarly to SNK. That’s just how business works. From the business side of things, it makes more sense. From a gamer‘s perspective, it’s easy to oversimplify.

https://www.youtube.com/watch?v=K5YFvryEBJs

This vid is pretty good and has some insights from a huge sega fan who was there at the time.

I’m living in some sort of an alternate SEGA universe with this Saturn Pro controller.

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I just had a thought. So the 32X was SOA’s idea because the genesis was doing “too well” so they didn’t want to scrap the installed base since games were still being made. SOJ wanted to move forward with the Saturn because of the threat of the playstation, the advent of 3D, CDs being a cheaper storage medium, etc.

I wonder whether we could’ve solved this problem by making the saturn backward compatible with the genesis. Let the memory cart slot also play genesis games, so they’re still viable while the Saturn moves forward. Then we scrap the 32X entirely.

I can imagine the main reason they didn’t want to do this because of confusion with sega CD? And it would probably not be feasible for the Saturn to be BC with both genesis and Sega CD. But I feel like this could’ve solved at least the east/west strife, even if the other issues with the saturn would remain. That’d have saved them many millions of dollars and an embarrassing flop of a console, anyway.

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