Lunacid Owns. (& other dungeon crawlers?)

@andrewelmore boy howdy does it. Unfortunately, looks like my PC has a boot drive/hard drive issue and isn‘t really working right now so I’ve had to put playing it on indefinite hold.

Just put it together that Akuma Kira was also a part of the duo that put Spooky's House of Jumpscares together, so it makes sense that it turned into pure nightmare fuel.

Seriously, I‘m so bummed I can’t play for a little bit…

Anyone know of a good dungeon crawler on mobile? It's that time of year where I goof off at work a lot, need something to fill the time.


@KingTubb Is this a good opportunity to recommend Doom rpg I see?

Not that I need a reason.

Anyway yeah, Doom rpg.

Just get j2me and find Doom rpg (or Doom 2 rpg, Wolfenstein rpg, or Orcs & Elves).

It runs really well on my phone.

Also, gonna use this to recommend Eternal Ring.
I think Eternal Ring is - for the first few hours - much more approachable than King's Field or Shadow Tower.
I love KF and ST very much (ST Abyss especially) but ER doesn't kick you in the face immediately.
It takes it's time with that.
Don't worry, there is a poison area.
You can get by with just melee for a little bit, but eventually you're pretty much forced into learning how to make magic rings.
Also a pretty short runtime!
Unless you run out of rings because you can't figure out the ring system and have to restart the whole game, which I've always felt was a feature of these kinds of games anyway.
I also really like the ost and most tracks seems to play off of the main theme which I think is really interesting.

Was able to try two loops of Metro Quester on its (US eShop) release day yesterday. Gsk said they‘ve been hollering about this one, so you may have heard it before, but it’s the Switch version of PC DRPG, Quester, with art by manga illustrator Kazushi Hagiwara and systems by tabletop designer Hironori Kato. It‘s got an intentional ’80s Japanese PC vibe, complete with optional CRT filter

I'd say it's good timing to pop in as the question of "what DRPG should I play" comes up. Like any dungeon crawler, it's not accessible in the Wii type of way, but it's accessible if you've played some games, and it lays out all the rules up-front (the tabletop is showing) -- you can also access the manual any time. It does some slick stuff, like just giving you a party straight-up (you can change it later), making the battles extremely fast, simplifying movement to a very MSX-PC-88-y "character in an overhead maze" style, auto-healing all characters after each battle, and it has a rogue-ish (I'm not sure I'd go far enough to even say rogue-lite) formula that makes failure a less devastating prospect. It tells you, "you should find these three monsters first" and lets you go -- I'd say it's snappy and learnable. On the subject of learnability, at first you must get 100 units of food in a 10 game-day period for your party; on my first loop, we died of starvation due to my 13-count of food; on the second loop, I had 179 foods

It does have some vibe similarities with Undernauts ( @MegaSigil that‘s a really good one with immaculate art/music/tone and very doable on easier modes; my only complaint is that the final boss is an awful difficulty spike – I put 40+ hours in and was unable to ever beat the very final boss, but if you don’t mind that, it‘s a good time), but in a very superficial way, just similar sort of “story in the instruction manual” setups. Elevator pitch is kinda of a Shonen Jump version of Undernauts with the ethos of Dungeon Encounters, but simpler. Like, I haven’t played Dungeon Encounters in months and would likely have no clue what‘s going on at this point; you’d be alright to pick this one up on a lunch break whenever after you‘ve learned what’s up, I think. That seems to be the idea. Good-assed music, too.