Froggy I would be very interested to know which version of 2 you advocate for
@Hyper-Guts-Shooter i love the dev-approved sequence breaks in zero mission. it carries that aspect of super - that you can do and go wherever whenever if you’re skilled enough - better than any other metroid SINCE super if you ask me. in fact, it’s the biggest bit of metroid spirit missing from prime* and fusion imo. and then dark souls made that its whole thing, masterfully.
( * the original NTSC release of prime had tonnes of easy sequence breaks they’ve patched out in subsequent versions, annoyingly)
@sabertoothalex Hehe, very fun question, maybe one of my favorite subjects :) I’ve said a lot on the forum about it. Thankfully my old posts were easy to find, because there haven’t been many mentions of Metroid II here. Links below.
In my opinion no one should be gatey or whatever about any of the three versions, because all three are stellar in one way or another, and the two remakes both were a long time coming, and it’s kind of a miracle that any of them happened and turned out as well as they did. The most gatey I get is that I find it disappointing that Nintendo DMCA’d AM2R and hired a somewhat comparatively dubious studio to carry R&D1’s legacy and make metroid games going forward. A lot of their choices were in poor taste IMO.
After playing both remakes, I still think nothing tops the original.
There’s a lot of reviews from the time that were bashing Samus Returns compared to AM2R.
Understandable, there’s some annoyances about the game, but it’s not as cut & dry as they tend to make it. There’s one review that I found by Game Maker’s Toolkit that has an informed, nuanced take that points out how both remakes diminish the absolutely brilliant ending (the most unique and “must-have-experience”) of Metroid II in different ways.
The original can be a very profound experience.
I’ve dropped my favorite game review of all time on IC a few times, it’s a review of Metroid II by SR Holiwell on Gamasutra. A Maze of Murderscapes. They were living in a hostel and had a profound experience with the game, which I can relate to, growing up as a teen living in a car, and having my game boy much of the time, playing games like Metroid II and Wario Land.
I finished Zero Mission! What a wonderful game to just blast through over a few sessions on a weekend. I really loved it, more so than Fusion! I really really REALLY dig the like archeological feel of exploration and how the different areas have unique biomes. That’s a thing I liked much more about this game compared to Fusion: the variety of the areas. You weren’t just on a space station! Getting outside onto the planet’s surface for the first time was such a cool moment. I just liked the more organic feel more.
It also felt better to play IMO, the ramp of progress from having a frail little beam that couldn’t even shoot more than a couple feet to where you are at the end felt so satisfying. Jumping and running also just felt really good. I put it on Easy which was right for me I think, the exploration really shined and I was able to be chill with the bosses. Gotta be one of the most gorgeous 2D games I’ve ever seen too. I was constantly just looking at different elements of the scenes and admiring the work the graphics team did. The gradients of color using pixels is straight up perfection and it never gets old seeing 2D elements pulse and light up. GBA is so sick!!!
Can’t say I really get the finer details of the Lore right now but it was definitely fun to see the Chozo stuff. I love the imagery in the game for them. They raised Samus? Sure! I would like to know more about them.
I’m gonna play Metroid 2 or Prime next, unsure which I want to jump into. But I’m really loving this series right now!
@sabertoothalex zm is okay I personally do not like the physics or the training wheels on shinesparking
for chozo lore they literally just make it up as they go along its pure ninja turtles all the way
And I’m starting to think thats just fine
I love ninja
Metroid Dread ending spoilers, as a smash ultimate alt skin mod:
finally, I can live my dream of playing as the coolest non-playable version of samus ever
My kids (various 8-12 Y-Os) wanted to learn about Metroids so I fired up Metroid 3 for them and it’s very very hard sitting on my hands for this. We have gotten to pink Brinstar. I’m pretty sure I’d have power bombs by now.
I’ve been talking about the spoiler-ass awesome final suit ending in Dread and modding it into smash, but Ope! didn’t realize until now there’s also a Metroid Dread mod to play it in the game! Playable Metroid Suit + Hyper Beam [Metroid Dread] [Mods] EXTREME SPOILER ENTER AT YOUR OWN RISK
Finished Metroid Prime’ for the second time since the game game out 20 years ago. Pretty fun game. But that ending is like… abrupt!
I’ve posted a lot about Metroid II, AM2R, Samus Returns. This is another post about AM2R. I played AM2R to completion when it first came out, since then I’ve casually picked it up here and there to test controllers and stuff. The main thing I had qualms with was the BGM. I’d been asking around and waiting for someone to make a simple mod to replace the audio with the music from the original Game Boy game. It’s one of those things that seems really obvious, but no one seemed to care or think of it? From day 1 there were ridiculous mods, like adding in random music from other franchises, or putting Metroid Dread music into AM2R, but since zoomers and the people playing AM2R rarely hold the original game’s audio in high esteem (usually the opposite, which is so sad, if you’ve read any of my metroid II posts you know that the audio is really important imo).
Long winded intro out of the way, I finally found a mod that replaces the music of AM2R with .ogg loops of the Gameboy OST that loops to the best of their ability.
https://www.reddit.com/r/AM2R/comments/4yrg87/am2r_with_the_original_metroid_ii_game_boy/
No one on the AM2R discord community seemed to be aware of it.
I’m playing it now, and it is really, really, adding to my enjoyment of the game. Areas feel more familiar now, like I know where I am in relation to the original. The fun gameplay has more space to breathe, and the ambient audio like the detail of different footstep sounds depending on the material you’re walking on becomes more apparent.
Oh, and it feels so good on my new SN30 Pro, which is like a SNES pad, with rumble, analog sticks, and the rear shoulder buttons feel like original AGB GBA ones, but better.
Replaying Dread now and realizing the game is wayyyyy too bright and washed out by default and is much better enjoyed with brightness turned down to like 10-20%, where you can only barely see the middle image on the brightness screen. Why they did this, I do not know, maybe has something to do with switch OLED or portable mode or Nintendo quality standards.
Here is the EGM review of Super Metroid from when it was released. Interesting that most of the reviewers mention the original game but not Metroid II. There is also remarks that the map makes the game too easy!
How crazy is it to think that since the feed on Samus’ visor goes to snow and then blips out like a CRT when her suit’s run out of energy, instead of letting light pass through clearly like a regular panel of glass with a HUD, that she’s wearing a Vision Pro on her face?
You can even see her eyes on the outside!!
btw, jeez Louise, you actually see Samus’ blood pool and hear the air leave her lungs on Prime 3’s gameover screen. A little undercut by the [GAME_OVER]
blinking like an old MP3 player’s LCD screen though.
STUPOR METROID : Free Download, Borrow, and Streaming : Internet Archive
A (speed?)run through Super Metroid, with a whole bunch of video effects layered on top. Caz is a genuine SM speed runner, he’s been to many gdq’s etc and is currently in or around the top 100 in the world. He recorded some of the route, and other editors either used his play or continued on and played for themselves – so this is a mixture of high level play and real normal person play.