Mid 90s-2000s (Management) Sims

@“docky”#p100320 I don’t really know anything about how RCT3 compares to others, but I get a general idea that a perception of ‘decline’ in a sim game/series is often linked to QoL fixes that in fact reduce crunchiness. Something like going from per-attraction ticket prices to a global slider (not saying that happened, but things along those lines). I think the core vocal audience often gets little additional joy from usability increasing, since the hassle is where there can be oddball solutions and time for thought. I feel like games (broadly) started to focus more on minimizing UI clunk around that time, and as such some of the friction that was in fact desired was lost.

I’m really just speaking from my the top of my head so I have no idea if the premise I’m presenting reflects reality.

(I guess it’s true for me at least - when I think of what I’ve enjoyed recently in Dwarf Fortress it’s been instances where I became aware of some snafu after the fact rather than getting a notification that a giant bear aggro’d the traders the moment it happens. Something about the game feeling uncentered from the player.)

@“donrumata”#p100317

Update:

https://archive.org/details/hollywood-mogul.v-1.0-win

@“donrumata”#p100326

Holy macaroni, I'm impressed with your skills. I think I've come across the archive version but the executable won't run for me. The eXo project is super cool, I am downloading now and I'm definitely going to check out more of these titles over the weekend.

@“Tradegood”#p100380 It‘s a 16 bit Windows executable so I don’t think it‘ll run in modern Windows natively at all anymore. You’ll probably need to do dosbox or PCem to get it working.

@“MDS-02”#p40763 Play the Konbini 2, it's a lot more advanced! “Special” is a reskin of 1, 2 has you running a konbini empire in a town! Tokyo is hard mode, the sticks are the tutorial.

A no brainer purchase at Uniqlo.

[URL=https://i.imgur.com/vXV61uY.jpg][IMG]https://i.imgur.com/vXV61uY.jpg[/IMG][/URL]

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Pretty sure this is a world first recording of this game, Hanamaru Koumuten (はなまる工務店) - Hanamaru Construction Co., a 1998 Artdink Windows release. Took me some doing to get it running, but this is a full video of doing the first stage. The opening cut scene is worth checking out. This first session is just the first campaign stage, and me trying to figure out the interface. It is worth checking out the progress of the building by jumping through the video, later I go into high speed mode to see it finish and then check out what is going on inside of finished buildings.

Going to share more footage of my future sessions, because why not - nobody else will. Will eventually put the disk image up on archive, I think, but the copy protection seems to prevent running the game without a physical CD, so it might just be moot to do so. Some future warez master can crack in perhaps.

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Thanks for your effort in setting this up and sharing it!

Love that opening cut scene and the core design idea that basically no work gets done unless some annoying boss man comes around micromanaging and shouting orders at people because otherwise everybody would be slacking off.

My real-world people management philosophy might differ completely but it sure works as a game idea, haha.

(I’m kinda surprised that this game seems to only have sound effects and no music because the music in A Train was so memorable.)

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Yeah I was kind of worried something was maybe missing for music, but the volume setting seemed to just be the single one for effects.

I’m looking forward to seeing what kind of scolding controls emerge because these mothers are practicing their golf swings, laying down, playing catch all over the darn place! Lol.

And thanks for the comment and checking it out! Definitely feel like I’m way off alone in the woods here a bit but glad to share what I see.

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Tried with the minimal mic I have, but my low mumbly butt is probably hard/impossible to understand in spots. Stage 2 and building the first self-designed structure.

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FYI, there are disc drive emulators available for windows that can usually trick CD checks in games. Easier than cracking them.

Cool, I’ll maybe try one out. Any suggested starting points/names? Daemon tools was not successful in my first pass check, but maybe you are referring to a different breed.

WinCDEmu works alright for me typically. I believe it worked when I did it in the past with Yoot Tower (running through winevdm), actually.

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Tried it within an XP VM, and as a passthrough from my host machine to both XP and 98, and no dice. Might work if you burn a copy and have that in a physical drive passing through to the VM. (I’ve not yet explored this winevdm stuff yet) Disk image will be on archive soon.

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Gadzooks… @fishhead… there IS music in here. If you just try to play the disk in an audio player, there are tracks, and they bump.

Though now I am trying to do what I just did in VLC again, I keep getting reading errors… hidden gold. I’ll post again if I can pull them out successfully.
Update: See here to play the mp3s and access the image.

https://archive.org/details/HANAMARU

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This absolutely rules. The music is absolutely what I would expect from an Artdink release given my very limited experience with the A-Train games.

Will check out your stage 2 stream later, too!

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