Mortal Kontrarian Korner: Crapsack of the Year Edition

I‘m going to spare everyone my participation in this thread cause I don’t want to ruin anyone's day heh heh.

unless y'all REALLY wanna know.

@Jax#11493 Never played more than the first hour or two of Okami, and didn‘t want to play any more after, probably because I’m less patient than you are.

@espercontrol#11494 Not to just assume that you would enjoy them if they were more accessible 'cause that isn't guaranteed at all, but... I'm a dedicated unpopular opinion haver because as much as I adore all of the Souls games and Bloodborne and Sekiro AND even Dark Souls II (hehe), they SHOULD, not could or can or might benefit from or whatever, have easy modes. I mean, every game should give players the option to adjust difficulty to wherever they want to, on multiple parameters, for any reason they may have to want to do so (TLOU2 came close to doing this but didn't go 100%).

This is absolutely that studio's biggest flaw. Just ship the game set by default to as hard as you want it to be and put sliders to make things easier placed intentionally within an accessibility menu and get over yourselves.

@exodus#11500 If I can go after Indie Darling, Ethical Workplace Sourced, 2019 BAFTA Award winning and multi-GOTY winner The Outer Wilds I want to know solely based on what would make your scathing Unpopular Opinion seem relatively risque.

Your hatred of Smash Bros. is well documented Insert Credit Canon at least...

@exodus#11500


@Jtwo#11484 I was going to say that talking shit about Undertale feels like telling children Santa isn‘t real, but it’s more like telling adults who believe in Santa that Santa isn't real

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@espercontrol#11494 I haven’t enjoyed any zeldas ever

decades of unforced errors and momentum-halting design eccentricities vs how much time and money gets put into them

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@Gaagaagiins#11495 Twee in general

twee is a form of emotional-hostage taking in my opinion. ZERO tolerance for that shit

@exodus#11500 join us in the mud pit

@Gaagaagiins#11502 Dark Souls 2 does the most of any in the series to give you control over how difficult the game is, and even lets you slow mountain climb it through healing gems, summons, and eventually despawning the enemies. It is generally the entry in the series I recommend first for this reason. But its all pretty hidden compared to TLOU2's much more player friendly difficulty sliders or even a difficult select.

I need a keyboard for it, but I’m warning you now, when I get home I’m bringing my hot and heavy Witcher 3 take.

I had to think about it, and while most modern games I‘ve played have been at least fine. This year I sat down with Aladdin for Genesis and Castlevania IV for SNES and both look great, sound great, but both quickly hit a point of just absolutely hateful unenjoyable challenge. Both games having jumping as a main verb and yet Aladdin has a ton of leaps of faith and Castlevania IV’s Simon has maybe the worst jump in the series.

Okay. My Hot, Dripping Witcher 3 Take.

I thought it was okay. I thought it was basically fancy Skyrim. My wife freaking loved it and talked me into playing it after like a year (I just want to say, she _still_ hasn't played Dark Souls despite my trying to convince her for even longer). I did not care for the combat, which felt floppy and squishy like a giant inflatable tube arm man after a long rain. I found the world a bit depressing and samey. I did not care for the potion system at all. Everyone knows items are for hoarding and never using, goshdangit. The side quests were real good, though. They do that good. BTW, my wife is now playing CP2077 on our base PS4 and to me, a lot of the problems in that game are very reminiscent of the same problems in Witcher 3, in my very humble opinion. However, I do think that the CP2077 hate has gotten a little out of hand, and I would also characterize that game as okay. It could have been great, even badly optimized for the PS4, if they spent about another year actually finishing it.

@robinhoodie#11508 I started to respond until I realized accessibility and Accessibility in games wrt Dark Souls has gotta be a thread on this forum already lol

@robinhoodie#11512 everytime videogames come up in a conversation with my mom she will always bring up the time she tried playing Aladdin on the Genesis and failed miserably, expecting it to be an easy kids game, and then writing off videogames forever. I think I finally explained that no actually the game is hard on purpose so people get their time and money‘s worth out of it, and now I can add that no there was a lot of difficult bullshit in that game so it’s not actually a baby game for babies.

I dont like the 2D Mario Bros. games. The main reason is the running jumping mechanic, I dont like how long it takes to get into a full run and the fact that you jump so much better when running doesnt make sense in my head, I find it hard to estimate how far and high mario will jump. Also, like why do I have to hold a button to run, it makes pressing jump so much harder.

I guess I like stickier platformers, Mario always feels like he carries too much momentum.


Final Fantasy VI. I‘ve tried to play it three times. I’ve gotten a little further in each time and I hate it more each time I try. I hate the little bugged out eye animation they use to portray like 12 different emotions during dialogue. I hate the combat music. I hate the mode 7 pixel barf world map. I hate how all the dialogue feels like it's being delivered by made-with-wet-pizza-boxes puppets.

I've spent quite a bit of time thinking about why I hate the game and I think a lot of it comes down to me not really vibing at all with 8 and 16 bit games for the most part. I don't like the way JRPGs(and more generally nearly EVERYTHING) from that era feels to play. Mario games bore the shiiiiiit out of me after 15 minutes. So, more broadly, maybe it's just that entire era that I mostly just do not get! I didn't grow up with that era for long before the PS1/N64 came out so maybe I just missed the boat. And now those eras are held with such esteem because the people who grew up during them now dominate a lot of the convo space around games. So I can't get away from the perfect, unfuckwithable Final Fantasy VI.

Another wrinkle is that I think FF is the series people are most precious about re: favs. The lines in the sand are so deep, some just have more support than others. VI just happens to be the intersection of Greatest Game and Greatest Era for people. Which has also always annoyed me.

@sabertoothalex#11517 obviously I love FF6 and it is my favorite game. Yet you are absolutely correct that it’s important because of when it came out and the fact that my generation holds a ton of power in the the gaming intelligentsia. I know that a huge part of my love for the game is how important is was to my personal experience, and that nostalgia plays a not-small role as well. Gosh I do love it though.

@exodus#11500 Go WILD

@Gaagaagiins#11514 I just brought it up because I feel like, DS2 is the least liked in the series and yet is the most accessible. I am curious how this thread goes, but I would not be surprised to see difficulty being a MAJOR sticking point for a lot of people. I was really sour on Nioh by the time I finished it because it got so unbalanced. I turned around though when I figured out how the game wanted me to play. But it sure did NOT signal any of that to me. I could see most people getting completely turned off by that. I don‘t want a cake walk, but man… don’t waste my time.

Just gotta say, this thread is going exactly as I both expected and hoped it would!!

It's very refreshing to be able to have conversations about games where everyone involved has mostly if not fully rid themselves of the externally ingrained impulse to defend the sanctity of Brands and Consumer Goods.

If someone criticizes PUBG the knives are comin out. >:]

I'm kidding.

@robinhoodie#11526 I‘m trying to resist the temptation to spin off into a subtopic too hard, but I question the idea that Dark Souls II is the most accessible Souls game, because that seems to conflate the concepts of accessibility and Accessibility with difficulty. Obviously they aren’t synonymous, and you're not stating they are, but I think that assessment is based on the presumption that they are more related than they actually are.

@CidNight#11520 And I don‘t wanna discount that personal experience either! I know Tim has talked in various videos about how that game came at the right time for him as well. I think that’s valid.

I think VI has this weird distinction too where it's the one FF game where it seems like...uncouth to say you don't like it. Looking at the other mega popular entries, VII and X, there's no shortage of people out there who dislike them and are very vocal about it. VII, being the most mainstream popular one, even has the distinction of people thinking they're smart and cool for not liking it. That's also not to say those games don't have issues cuz they do(all FFs do) but they don't have this like popular consensus shield around them like VI does.