@“saddleblasters”#p113917 One of the lesser known games I’ve seen mentioned on here and promptly fell in love with is Matendouji/魔天童子. It has wonderful music and crazy good background art that evokes far larger worlds than could ever exist on a Famicom cartridge.
The original programmer attempted to crowdfund a modern port a year or so ago—he did zero promotion for the campaign and cancelled it with virtually no money pledged, but he did claim he might have secured funding elsewhere, so who knows, it might randomly show up again someday:
@“antillese”#p114936 Palutena no Kagami taught me the true meaning of savescum. I beat it with passcodes on NES, but I got the Japanese famicom mini version for GBA to grind it out on Gameboy micro, when I went to Japan by plane, 14 hours both ways.
Those dungeons, man. I had no problem completely memorizing the maps. No, map memorization is not the issue with those dungeons. IYKYK. If you get turned into an eggplant on your run, you may as well just hit the reset button, man.
@“treefroggy”#p115092 Minus the plane ride it was the only way I could beat the game as well. Still the only GBA game I have CIB and I like it that way. I have come to appreciate the game, but in its day and the without a battery pack, it was just too weird, too much a design dead end. Only as a much older spicy game enjoyer can I appreciate it.
NES games definitely have an added draw of watching developers figuring out what games will become in real time. It can be a rough go casually, but very cool from a historical perspective.
@“Tradegood”#p114882 I love Mendel Palace/Quinty! I had owned the US version for years, but finally replaced it with the FC version a few years back. Such a great game to play on a quiet weekend. Also glad to see it included in the Namco Collections on Steam and Switch.