1997, ‘98, and ’99. In which I stumble perilously close to the Earthworm Jim zone.
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1997: Colony Wars (PlayStation)
>! Played to completion: No.
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This seems cool but it’s not really my sort of thing. I don’t think there’s anything wrong with it; I just don’t want to play it. The end.
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1998: Skullmonkeys (PlayStation)
>! Played to completion: Yes.
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Aw man, I didn’t know Doug T. was involved in this. That sucks. I should have done more research into whether I was putting bigots or sex pests on the list.
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Anyway, this game offers an interesting platforming challenge, which is enough for me to have an okay time with a game, but it feels very joyless. It doesn’t do any of the especially cool things platformers can do, like the feeling of moving through a space or expressing joy through movement.
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Everything besides the mechanics grates on me. The stop motion sequences are technically sound, but I didn’t ever find them interesting. And when they translate that style to the game part, it just looks muddy to me. I find the tone insufferable, and the soundtrack is annoying. It’s also about ten or fifteen stages too long.
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1999: Guardian's Crusade (PlayStation)
>! Played to completion: No.
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This is pretty clearly a game for children, so the tone is light, the story is simple, and the mechanics are basic. That being said, this still seems like it would be a pretty fun adventure. Definitely not the best rpg on the system (that’s probably Saga Frontier 2), but it doesn’t seem bad.
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You can feed your little friend and it will transform into things. It reminded me a bit of Bahamut Lagoon, but I didn’t get very deep into it.
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But yeah, this is a pretty breezy game. I gave it about three hours to see if anything grabbed me and nothing did, but it seems fine if you are down for a simple, almost frictionless jrpg experience.