Pour Some Garbage on Me - Competitive Puzzle Game Recommendations

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@“gsk”#p157446 Puyo ga Gotoku

We can’t have that. ~~Hanagumi~~ Dōjimagumi Taisen Columns is Columns’ only hope.

How to Bobble

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Here’s one I hadn’t heard of:

I’m sure it came out in the UK as blumpty’s spanner or something but I’d never seen it!

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various PZL-related happenings from the last ~ 6mos that I don’t see mentioned:

  • after almost two decades in licensing limbo, TGM4 is finally a thing: TETRIS THE GRANDMASTER 4 - ABSOLUTE EYE -, coming to Steam with an ETA of March, and the little info they’ve shared confirms the return of TGM-compliant mechanics and conventions alongside some guideline-compliant stuff, and the inclusion/retention of demoed and as-yet-unknown modes from prior incarnations of TGM4. Comments from Arika’s VP Mihara have given two other important bits of info: one, the recommended specs for this game are a lot higher than one might expect for a Tetris game, with the implication that they’re attempting some sort of advanced chess-engine-but-Tetris functionality that requires that CPU; and two, that it’ll have absolutely no online functionality whatsoever (like, not even leaderboards) because TTC made it practically impossible to procure the license due to some vague conflict with other licensed games. Henk!
  • Tetris Forever, the Digital Eclipse-produced Tetris retrospective, has been out everywhere for a few weeks—the game selection is slapdash, the functionality is weak and the supplementary material suuuucks, and I might write more about this elsewhere, but maybe not because other people might have to answer for my blabbering
  • NES Tetris and Tetris DX (GBC) came to Nintendo’s NSO apps today, for anyone currently paying the online tax
  • Sega of Japan kicked off Puyo Puyo Global Ranking Series, an online international Puyo Puyo tournament series that’ll end in an offline top-8 in Japan, with the top-4 intl qualifiers flown out by Sega—there are two more ranking-eligible events before the finals in late January. If you haven’t heard anything about this, it’s because Sega’s intl community folk have not acknowledged it a single time, which afaik is down to inter-division bullshit around esports or whatever.
  • TETRACHROMA’s been out on Steam for a little while—this game basically takes the colour-sandwiching gimmick of Soldam and marries it to not-Tetris, and you may have seen it mentioned a few times in the GOTY thread… (No versus modes, mind.)
  • Success has been weirdly active on the PZL front over the last little while: their recent arcade/Switch falling-block game KASIORI got a Steam release, an online multiplayer update and a re-localisation; they randomly dropped a new ball-shooting game in Japanese arcades via APM3; and they announced an APM3 sequel to their obscure, decades-old falling-block poker-hand game RyuKyu. That second bit of news is probably most interesting to people here: their “new” game, titled SHIMENSOKAS, is actually a game they announced 15 years ago for Examu’s little-used eX-Board arcade hardware, that they’ve dragged out of the vault for no clear reason. Take a look:
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Wait, Ryukyu was a FACE game - does success have the FACE rights?? I’ll have to look into that later, I really like their pc engine output.

RyuKyu was originally a pasocom game that won an ASCII programming contest, and ASCII licensed the other versions to Sega/Success/FACE. They all play differently, too—Success’ arcade version was single-player-only, for one, and it’s notorious for never being 1CC’d. (Their new version’s adding a versus mode, among other things.)

I can only presume that someone at Success saw Balatro and thought, wait, don’t we have one of those

FACE’s catalogue is owned by a company called Excel, which is currently a dormant vestige of an amusement company called iWill—Hamster’s licensed ther Neogeo stuff for ACA.

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The music and visuals in this one are completely bonkers, I love it.

Looking at the PSX datacenter it doesn’t seem to have a release outside of Japan.

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Blumpty’s Spanner gets no respect :/

someone needs to add it to the database…

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Ah, shoot, I think I knew that ascii contest lineage and forgot.

I gotta check out what excel owns - all these shell and holding companies get confusing. I’ve also been looking for who owns I’MAX properties but I’m guessing they didn’t own many real rights, since a lot of their stuff was up-ports from pc98 or similar, or co-publishing, or etc.

one more tournament this weekend that slipped my mind:

after months of qualifiers, the National Prefectural eSports Championship 2024 SAGA Puyo Puyo finals are happening this weekend, for both the elementary school & general divisions

https://youtube.com/live/bZ6GiupdwuE elementary prelims/semis live now, general prelims/semis from 15:30 Japan time

https://youtube.com/live/cyZfHJQEnoY elementary finals from 09:30 tomorrow, general finals from 10:15 tomorrow

I forget precisely who qualified but do note that there are several grade-schoolers who can hang with the adult pros.

https://soukou.bake-neko.net/exel.html

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the homie yanaboh’s gearing up for their first global commercial release, check it: シンゴウブレイカ SINGOU BREAKA on Steam

This came out today—it’s not the most exhilarating game you’ll ever watch, but if you want to watch some day-1 footage, have at it:

Note the copyright byline: the game’s rights have ultimately gone back to Ryuji Kuwaki, the original creator who submitted the game to ASCII’s LOGIN contest way back when. Kuwaki’s worked quite a few other puzzle games on and off the record, including Nintendo-owned stuff, but the games they’re most comfortable claiming nowadays are Starweep and their indie Threes-like, Subaracity.

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Aw dang. I’m a bit disappointed in Ryukyu II, what’s with this 2006 era mobile game ass music and sfx? Ryukyu should be all about chill island vibes and this is not it.

TGM4 came out today: it’s PC-only for the foreseeable future, it’s missing a lot of TGM-isms (and other broader features) due to TTC meddling and it has keyboard control issues and other typical small-JP-dev-on-PC issues, but they intend to keep working on it and I trust all the obvious stuff will be addressed before long:

Also worth mentioning: Puyo Puyo Tetris 2S, coming to Switch 2 at launch—they’re reintroducing the doubles mode from Wii-era Puyo (2v2 mode with two players occupying one board) and adding some mouse/pointer gimmicks but it’s otherwise just PPT2 again. No word on whether there’ll be an upgrade path from, or crossplay with, the existing Switch version, or if the new features will be made available elsewhere.

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