@“treefroggy”#p126265 I’ll be the freak on a leash here and say I will only play Peace Walker on psp hardware. It is so cool and makes my psp feel like the ultimate device on earth.
I'm right there with you! It felt like they really understood the PSP's capabilities and tailored the whole experience around that. In the years when I'd be taking late night buses home from work, I _loved_ hitting that wi-fi scan button and pulling in all sorts of new recruits. It was a nice little ritual that helped keep me from nodding off. I do love the HD remaster, but those little PSP specific touches that just don't translate (or transfarr??) over.
@“tomjonjon”#p126528 Can’t drop it if you’re also doing the claw grip to press the d-pad with your index finger (MHFU grind). Or does that actually achieve the opposite lol.
@“tomjonjon”#p126528 oh yeah that’s incredibly true. My first PSP was the Go and going backwards to the other models has always been coupled with trepidation when using the nub
@"treefroggy"#p126696 I need to try Dissidia again, good call. I think I’ve put 15 hours into each and don’t remember much.
This is probably the best post to ask this in. I have a PSP emulator, and everything works up to shadow effects, which do not. I am not trouble shooting that emulator.
That leaves lovely little 2D games only available to play. What are some 2D games on the PSP?
UPDATE: It would seem that shadows that are baked in are fine. I have Ape Escape P running beautifully!
Been replaying Crisis Core for the first time since 2008 and am struck by how sharp it looks on the PSP screen. SE was really doing some quality 3D graphics on there!! The enemies especially have so many little details.
Seems like probably the place to talk about this - has anyone successfully transferred a PSP game disc into a new case that wasn‘t aftermarket? I’m trying to work out how best to do this. I got a Star Soldier over here that needs a new case, and I guess they must have been held together with adhesive in the first place, so… should I be using model glue? what won‘t leave residue and also won’t heat up too much inside the PSP!?
completely forgot that Star Soldier for PSP is tate. Aesthetically (the point of this thread) it‘s pretty pedestrian, but play-wise it’s pretty solid. I just got a copy again, though the case is split and I have to try to fix it with modeling glue, so cross your fingers I don't wreck the whole thing forever.
Playing a PSP game I‘m otherwise unfamiliar with seems to always be a gamble on whether or not the game will reveal itself to be A Monster Hunter once you get out of the tutorial. After like 2007ish the odds start climbing in favor of a given game being A Monster Hunter. As someone who loves the PSP and does not love Monster Hunter, it’s a very dangerous game. I feel like towards the end of its life cycle, that was a significant part of the aesthetic perception of the platform, whatever that's worth. Maybe anecdotal though?
@“andrewelmore”#p147913 here‘s a dangerous game though - what if one of the monster hunter-likes is fun? What if God Eater is suddenly my favorite game? That’s my worry
@“andrewelmore”#p147913 At a certain point the system very much becomes that and Strategy RPGS care of like NIS and XSEED. I feel like its what people who were still sticking by the system were buying? Or like, once the promise of console level games on the go didn't really pan out, no one was willing to try and hit that mark. At least we got that late God of War and the YS games.
@“exodus”#p147915 I feel like if one of them was going to be fun, it would be SWERY‘s Square-Enix joint: Lord of Arcana, featuring Nobuo Uematsu, Kenichrio Fukuo, and dang ol’ Satoshi Henmi!! But alas . . . It is poop.
@“robinhoodie”#p147916 when you say console level do you mean like single player action games and stuff? Because I‘d argue a lot of those NIS games were console level, they just happened to be RPGS you could play in short stints on the train or whatever. The psp is sony’s 2nd most popular console after the Ps2 so there were all kinds of things on there. When it really got dry was toward the end when it was all vns and otome games in Japan. But over here the final games were things like trails in the sky and breath of fire III, which feel quite console-y to me!
my time with my PSP go wasn‘t very fruitful as i never played many games on it. i had a bunch of demos i replayed over and over, but the only game i actually bought for it was Codemasters’ F1 2009 (which most people have played on the Wii). however, reading through this thread i was reminded of what was one of my favorite demos and a game i wish i had bought and properly played back then, Patchwork Heroes, where you control a gang of dudes with the objective of sawing bits and pieces of large flying ships in order to take them down from the sky. it was really fun to try and strategize ways to saw off as big a piece as possible at once and see how nicely everything blew up.
@“exodus”#p147922 I don't meant it it in a disparaging way, I guess more… and I think this is true of a lot of systems late in their life, there becomes a genre they are associated with. Baring LRGs output, the Vita for sure became the VN machine by the end of its life at retail, but the initial promise was Spiderman and Madden. Looking at the PSPs launch its Tony Hawk, Need For Speed, GTA, and it ends with as you say bite sized rpgs. Both those and Monster Hunter being good fits for the system. I think the only system I can think of that was still taking big swings all the way until the very end was the 3DS with Nintendo porting Gamecube, Will, and Wii U games to it.