Well, I beat the game!
Some of my favourite quotes are:
Apologies go out to Yeti Jr., but in fairness they started it
I feel like I somehow know less about evolution now than when I started playing.
Reading through the thread here, seems like I missed a bunch of stuff. I didn’t find anymore evolutions after becoming a mammal, I finished the game with a sort of rhino-lion-deer thing.
My thoughts overall...
In a word, mixed. The game feels like it gets progressively worse the longer you play, like all the best ideas were front loaded. The underwater area is the prettiest, sounds the best and the evolution mechanic feels new and exciting.
As I progressed, the games charm wore off and the rough edges became ever more grating. I caught myself whistling that little tune that plays on repeat for most of the game’s areas.
When my little guy was appropriately powered up and I had a handle on things, it didn’t feel so bad to play and I didn’t mind the odd bit of grinding here and there… but so many of the encounters were extremely frustrating. When I did get through a boss or whatever, it rarely felt earned… more just lucky. There were a few occasions where I got really mad because I lost a bunch of exp unexpectedly due to some insane hitstun, or repeated attempts against a ridiculous boss. A few times I tweaked my build for the encounter and it was quite satisfying, but you can burn through your points super quickly that way so it didn’t feel worthwhile to experiment.
There is clearly a lot of depth (or maybe breadth??) to this game that completely passed me by. A lot of the mechanics aren’t really explained (maybe I should have read the manual). Like, I have no idea what the crystals do. I found a couple red crystals, and they turned me into something else and then back again a minute or so later with a message like “Crystal power doesn’t work yet”. Do I have to have a specific build before picking one up to get a new evolution or something? They never respawned so I guess I just missed out on whatever that was supposed to be.
I can say with some confidence, if I had this game as a kid I would have played the wheels off it and have some really fond memories. It seems like the kind of game where you can find something completely new and unexpected every time you play. I can imagine spending hours with my friends experimenting with different evolutions and hunting down secrets. Based on my playthrough alone I would have had no idea there were branching evolutionary paths.
As an adult, though, one playthrough is enough for me I think. I’m glad I persevered, there was some really novel stuff going on here but I’ve had my fill of the moment-to-moment gameplay.
Does this remind anyone else of an Amiga game? A lot of western developed games from this era had a really similar vibe. Prehistoric theming aside, the sprite work looked kinda like a disney cartoon… the unpolished movement, random spikes in difficulty and lack of iframes on hit. As well as the generally high visual production value, like great artwork and parallax. It’s kinda surprising to me that this comes from a 90s Japanese developer.