I check the eShop for Cotton Fantasy in the west like every day. Nintendo Life put up their review yesterday (it was positive) and said that “Western console owners will soon be able to pick up a digital and limited physical release.”
I haven’t dipped into Eschatos yet since I just dropped $40 on Deathsmiles, but the latter collection is expectedly excellent. I absolutely cannot believe the, uh, story in Deathsmiles II (for better and worse). That one feels like a lost Dreamcast game (and one of just a few Christmas games!) but I’d put Deathsmiles I in my upper echelon of Cave shmups just for sheer fun-ability. The style and music is all there, and the two-direction shooting is never not fun.
Did a run of Gunnail, and it’s comfort food. The soundtrack is slappy, the name is excellent and I love the dense pixel art. Score chasers might really like the scoring system, which rewards you for taking hits.
@TracyDMcGrath will be happy to know that I finished Orius/Xexex and loved it. Not only did its psychedelic late-80s anime style and flare surprise me, I was just floored by how much mileage it got out of the “Flint” system. I feel like STGs really have to thread the needle when it comes to mechanics like that (I wrote a while ago how Cotton Boomerang’s boomerang system didn’t really work for me), I think because of the visual overload and reaction time inherent in a shmup paired with too many systems – it can get messy. But the amount of options you have with essentially a two-button system – you can use the flint as a battering ram, an AI-controlled drone (in 1991!) or a projectile – feels just right. I’d encounter a group of enemies or a tight squeeze that would instantly make me remember a method that I’d neglected because I was leaning on another means of attack too much, and that always felt good. My only gripe is that the music seems to be mixed waaaaay down compared to the sound effects, and I loved what I heard. Is that just on the Arcade Archives version, or is the mix always that low?
@whatsarobot I also have been really chin-deep in a shmup renaissance since the pandemic (most often as an aesthetic tourist rather than a high-level player), and it sounds like you’re good to go. It does have a lot of (very stylish and very skippable) story, but I’d urge you to pick up the Switch port of Gleylancer because for only about $6, it’ll not only add some 16-bit spice and more horizontal scrolling to your lineup, it’ll add some of the absolute best of those categories to your plate (the port was one of my favorite games of 2021, period). Next time you want to drop more money, I’m obligated to recommend Cotton Reboot!, as that’ll introduce you to the most ~ iconic ~ cute 'em up with a solid version of the X68000 edition as well as the absolutely excellent, very beginner friendly Cotton Reboot! remake.
On the PC Engine front, I’m surprised you’ve heard mixed things – I always thought it had a rep as theshmup console. If you have access to an emulation machine, PC Engine is so easy to emulate and easy to scoop up massive ROM libraries. One of my favorite shmupy things to do is to just hit the random button on my PC Engine ROM collection, cause there’s like a 50 percent chance it’s gonna be an STG, and only a handful of them are really bad. Everyone’s recs are great, but I think there’s a lot of joy in just jumping in blind and discovering the weird ones (especially if you can do it for free/cheap).