Show me something from Squaresoft

@“◉◉maru”#p137824 My pleasure - sorry I couldn‘t find out for sure. However you do have me very curious about the. 3mb difference in data so I will actually do a proper investigation at some point.

I’m also curious to know if some of the Greatest Hits re-releases that had Square Enix printed on them are different to the original pressings.

I love a good data investigation =)

https://twitter.com/nullzero2005/status/1754329303817625893?t=v3k_5t4mdCCtP1VDnNzIQA&s=19

https://bsky.app/profile/defstan480.bsky.social/post/3kmnotd436d2j

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Via Install Base, Squaresoft’s software sales on the PlayStation in the United States of America between 1995 and 2003:

  1. Final Fantasy VII – 2,447,963
  2. Final Fantasy VIII – 1,903,889
  3. Final Fantasy IX – 1,327,964
  4. Parasite Eve – 749,436
  5. Final Fantasy Tactics – 747,355
  6. Chrono Cross – 575,733
  7. Final Fantasy Anthology – 363,546
  8. Bushido Blade – 324,083
  9. Parasite Eve II – 267,230
  10. Final Fantasy Chronicles – 261,086
  11. Xenogears – 238,138
  12. Vagrant Story – 219,380
  13. Brave Fencer Musashi – 198,715
  14. Bushido Blade 2 – 190,268
  15. Legend of Mana – 155,354
  16. Ehrgeiz – 135,531
  17. SaGa Frontier – 117,898
  18. Threads of Fate – 102,857
  19. Tobal No. 1 – 99,183
  20. SaGa Frontier II – 88,836
  21. Front Mission 3 – 86,742
  22. Einhänder – 75,292
  23. Chocobo Racing – 58,779
  24. Chocobo’s Dungeon 2 – 36,159

For some frame of reference, here are the Top 10 non-Squaresoft JRPGs:

  1. The Legend of Dragoon – 820,959
  2. Digimon World – 484 340
  3. Legend of Legaia – 297,878
  4. Digimon World 3 – 258,621
  5. Breath of Fire III – 230,761
  6. Lunar: The Silver Star – 222,763
  7. Wild Arms – 214,573
  8. Star Ocean: The 2nd Story – 214,179
  9. Digimon World 2 – 195,935
  10. Monster Rancher 2 –186,935
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love this, thanks.
What can be said, probably already has been said.
But this is empirical evidence for those who need it, that TV games were a niche hobby, when “the biggest game ever” is one that sells 2.5 Million copies rather than whatever the hell has been going on since “gaming” became mainstream in what IMHO (depending on the day) I consider to be the weirdest, worst way possible.

Also ironic looking back at Chocobo Dungeon 2 being at the bottom of that list, when it perhaps has the most in common with the modern juggernauts like Fortnite.

Seeing the top non-square RPGs also rules. I guess I was a lot more plugged-in as a seven year old than I thought, since I had Digimon World 3 and Monster Rancher 2.

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Right, I don’t think people would jump to Sony, Bandai and Tecmo as the RPG powerhouses of the PlayStation era besides Square, but they were kinda more mainstream in North America than Enix and Atlus!

I find the sales of Sony’s Legend of Dragoon and Legaia especially impressive.

For another frame of reference, here are apparently all(?) the PlayStation games that outsold FF7 in the USA.

Gran Turismo – 3,251,557
Crash Bandicoot 2 – 3,100,190
Gran Turismo 2 – 3,056,883
Crash Bandicoot: Warped – 3,006,691
Crash Bandicoot – 2,741,213
Spyro the Dragon – 2,726,288
Tekken 3 – 2,681,372
Tony Hawk: Pro Skater 2 – 2,628,911
Tony Hawk: Pro Skater – 2,513,441

And here is the same for the Nintendo 64 in the USA.

Super Mario 64 – 5,943,556
GoldenEye 007 – 5,019,092
Mario Kart 64 – 4,796,623
The Legend of Zelda: Ocarina of Time – 3,543,388
Super Smash Bros. – 2,546,810
Pokémon Stadium – 2,501,915

And here is the same for the Sega Saturn in the USA.

: (

This has nothing to do with Squaresoft:

It’s funny in hindsight how the N64 is pretty much the Xbox of its generation. Many N64 games had more than half of their worldwide sales in the US, and the N64 itself is “only” 〜10 million units below the PS1, whereas the PS1 dwarves the N64 worldwide due to Japan and Europe. Star Fox 64’s sales in the US (2.39 Million units) are just below FF7, for instance. It’s also the console with the big FPS of its generation (GoldenEye 007) and where sports games overperformed. Microsoft was wise to bet on Halo and four controller ports for the Xbox.

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yeah I was gonna comment on the legend of dragoon, didn’t realize it was such a chart-topper, but makes sense given it’s western design preferences.

It’s surprising to see FFT outsold Chrono Cross by such a large margin, given that Chrono reviewed so much better at the time when games were getting docked by many just for the sake of being 2D.

99,183 people paid $50 bucks for a demo of FF7.

Also odd that FF Origins isn’t on the list.

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IMG_6493

FF Origins actually came out pretty late on the PlayStation, in April 2003 for North America, so the sales information probably arrived just a few weeks or months after this data was collected. This NPD data is from some time in 2003.

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I know a fair number of people bought Brave Fencer Musashi for the Final Fantasy VIII demo, but I played BFM because I really liked the demo I had played.

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Look at this glowering tank of a chocobo!

From Chocobo Stallion. Art by Shinichi Kameoka which makes sense, as it would look right at home in a Legend of Mana line up.

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i know this gets said a lot, and i did it back then - but we ended up getting a buttery smooth 60FPS fighter with designs by toriyama & an RPG mode to boot, it was a solid game! i still wanna put more time into tobal no 2 one day

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And twice as many as that for the demo of FFVIII - myself included. When Brave Fencer Musashi was released I put more time into that demo than the actual game, only appreciating it very recently. And it was a lot more than 50 dollars for me!

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