Show me the little things

@“Funbil”#p130892 these are incredibly similar. The flower, the sun… Is this some specific reference other than “kid drawing”?

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I haven’t played Harvest Moon 64 and my brief search hasn’t turned up footage or screenshots of this, but I was listening to the Ashly Burch episode of the podcast My Perfect Console and she described a scene in the game where if you grow flowers in your yard a couple will show up, comment on how nice they are, kiss, and leave, and that’s their whole part in the game.

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I mentioned Aerial Assault for SMS in the shmups thread and remembered this little thing about it:

[img]https://i.imgur.com/m5rtFux.jpg[/img]

On the mission briefing screen, the little dots on the cockpit screen match the number of letters in each word of the text below, and appear on screen at the same rate.

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@“Yim”#p130386 world beach volley for game boy has a surprisingly robust sound test complete with live keyboards also. go check it out! the music and voice samples(!) are excellent!

@"Funbil"#p130892 reminded me of KH. I'm not certain but I'll keep an eye out for any in MML2. there may have been some in MML1. @hellomrkearns they all fit the stereotypical "rakugaki"

Gonna bump this thread because I was about to make one just like it:

How the weaker enemies in Metal Slug like the foot soldiers die instantly from any source of any damage, but they still catch bullets during part of some of their death animations.

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Also while we’re on the topic of Metal Slug: heavy_machine_gun.wav

The Metal Slugs are like Little Things: The Game

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The trophy for the Li’l Oinks from Paper Mario says “Just don’t forget about the adventure you’re on!” because the devs know that was the best part of the game B)

which then reminds me of this other awesome little moment in smash bros trophy history:
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Thought of another smash bros example - Dr. Mario’s entrance

Dr.MarioOnScreenAppearanceSSBU

Does that go too quick for you? Let’s break it down!
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So this is the start
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It falls into place and makes a proper clear
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causes the pieces to fall
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which properly clear
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fall
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clear
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image
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The whole thing takes a second
When I was looking at all of these smash bros entrances wiki page, I saw this and was curious if if was a proper full chain so I checked and was honestly really surprised to see it was!

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I really like “little thing” mechanics in games. Things you can do that are mostly useless, but add to the feel of the character or the authenticity of how the world feels.

The first one I think of is being able to sheath/unsheath your sword, like in Breath of the Wild. You can just hit the attack button if you want, and when you have your weapon drawn, doing pretty much anything else will put it away. But I like that there’s a specific button to ready it and stow it. Makes me feel badass walking up to a group of enemies and drawing my sword.

Or in Sonic Adventure 1/2, where when you jump you can press the action button to cancel the ball form and land on your feet. Totally useless, and in fact a bad move from a gameplay perspective because while you’re not in ball form you’re vulnerable. But I find myself coming out of ball form to stick a cool landing and stuff.

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Turns out Dark Savior on Saturn has an on-screen keyboard during the sound test as well. Not sure how accurate it is - check out that GABbC chord! - but it’s neat all the same. I’m not sure how to activate it because the emulator I’m playing the game in doesn’t display any text on this screen so I was mashing buttons trying to make it work when I found the keyboard. I was able to get it back once I switched to a different emulator (where the text works but the sound is really bad and it runs slow) by mashing buttons again, so try that if you’re interested.

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yes but also ROCKET LOUNGER!

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Sonic Advance 2 relegated the idle animation to a voluntary button press. Push up on the d-pad to activate a very specific, cute animation that otherwise serves no purpose afaik. I think there are standard idle animations also.

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Phantasy Star IV has a TALK option in its menu which has your party talk amongst themselves, mostly to say something like “we need to go north from where we just were, right?”. But right at the start of the game the player character Chaz is in his own, so it becomes:

Mumble. I’ve just started the game, so I don’t know if he’ll be alone again later but for now this option is only available for the less than a minute of game spent before you take the left exit from this room.

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