entry 13 - mgs2: the morning after
I slept on it, and I chewed on it, and I’ve got some slightly coherent thoughts, but first, my play results:
(Love the brush art Raiden background there)
Brain dump of thoughts:
I can easily imagine how MGS2 would be incredibly impactful if you played MGS1 when it came out, had some years and hype leading up to MGS2, and then the result was this game that plays quite well and is intentionally messing with your expectations.
But that impact is severely lessened by playing MGS2 days after beating MGS1 one. The callbacks with a bit of nostalgia would hit a lot harder, rather than a bit rote. Also, having MGS4 context and a little bit of understanding of the broader strokes of the story, lessens the experience. The context of a game (access to information, where one is at in their life, what other contemporary games are like, time between experiences, etc.) are all important in how one experiences it.
I think I get what the game is attempting to do—subvert expectations, flip them on their head, introduce a fair amount of doubt/confusion, play with things, experiment. It’s trying to walk a fine line between fun gameplay, suspicion, serious story moments, surrealism, silly moments, callbacks, references, and subversion. It manages to do this all quite well in a way I’ve never see a game do. There’s a full range of emotions—joy, sorrow, frustration, confusion. I don’t think any of that is accidental, and that would explain why Kojima is viewed as masterful.
There’s not much I’m a superfan of, but the few artistic/cultural things I love are: Haruki Murakami’s novels, David Lynch’s films and Twin Peaks, Ursula K Le Guin, Blade Runner, Nihei’s manga, and William Gibson novels. They’re my touchstones and favorite pieces of artistic works. I really love sci-fi, surrealism, etc. And I see bits and pieces of all of them within Metal Gear Solid 2. But MGS2 didn’t resonate or impact me in the way those works have. I wonder why…
Is it possible those works all take themselves slightly more seriously than Kojima does? And that Kojima’s works are just a bit more “dumb” and less self-serious and that breaks it for me? Lynch’s works aren’t devoid of humor—Twin Peaks is quite hammy. Eraserhead’s chicken dinner scene comes to mind.
Loving art or entertainment isn’t some mathematical formulae of it has the right graphics, references, story, mechanics, etc.; therefore I love it. Just because something is masterful, postmodern, different, etc. doesn’t therefore mean it will be beloved. Games are this interesting medium where I want to have some fun (play), but I’m also open to them being artistic and impactful at deeper level. But I’m also here for enjoyment with novels, films, games, etc.
Twin Peaks: The Return Episode 8, the black and white episode, also comes to mind when I write this. The feeling of being “what the fuck is happening here” but absolutely glued to the screen, I felt a bit of that with MGS2. But I think Lynch pretty consistently sticks the landing, where I’m not so sure MGS2 did. The reveal of Campbell being AI, maybe Rose too, if I’m understanding; that got me. I thought they were both odd and something was off, but when you’re in Arsenal and Campbell starts breaking down, that moment was great. Also, the twist that MGS1 was all an elaborate plan to gather data, that hit hard.
It is possible to get MGS2 is going for something. It is possible for MGS2 to be groundbreaking. It is possible for MGS2 to be masterful. And it is possible to recognize and appreciate all of that and still not enjoy it.
Did I enjoy MGS2?
I don’t know, honestly. I did at times, but I sure didn’t enjoy freezing the bombs or fighting Fatman. I didn’t enjoy Big Shell as an environment to explore, especially compared to Shadow Moses, which had a progression and exploration aspect I much preferred. I didn’t much care for the boss fights, which I think were also much better in MGS1. I don’t despise Raiden, but he’s sort of a nothing character without much personality. I like his model and hair and stuff, he’s certainly got a “cool” look to him.
I did enjoy a lot though:
- I love the look of the game, the stylish models in HD are quite appealing and walk a nice line between cartoonish and realistic
- Snake + Otacon’s relationship in this game was quite enjoyable, it’s clear they’ve grown closer since MGS1 and Snake’s developed into a better person
- Swimming was actually fun, I loved it
- Fortune’s final scene was awesome
- There are some genuinely beautiful visual moments throughout
- Tanker area is so tight to just play around in, really enjoyed that
- The color design is quite good with a coherent style but varying visuals. The orange of Big Shell is quite prominent
- The gameplay is tight, and the upgraded enemy AI adds to the sweaty gameplay
- I have a better relationship with the cardboard box and have come to love it. It was my preferred way of getting around when having to traverse Big Shell.
- loved the early aughts electronic music, fits the vibe super well!
I’m left feeling appreciation but not adoration for Metal Gear Solid 2.
I’m surprised MGS3 is a prequel to the games, as I could imagine a direct follow up to MGS2 being pursuing Liquid Ocelot as both Snake and Raiden. But I can also understand the desire to not give fans what they want (i.e., Snake is now old in MGS4). I forget the details, and I wonder if MGS3 ties into all this madness. I’ll see!
I’ve got this urge to replay MGS2 right away. I want to see what I missed, see if there are more cracks. Have a little bit more fun than b-lining the story. Revel in the tanker.
What’s Next
- Snakies for MGS2 (before I dig into other people’s analysis)
- I’ll do some reading and watching of essays! Please share any favorites
- Gonna write and think some more
- I’ll do some of the VR missions
- I’ll likely give the game a try on PS3 and Vita just to compare how it plays/feels and mess around a little bit
- I’ll take a little break before starting MGS3, maybe Zone of the Enders as a palate cleanser?
Screenshot Corner
remember…
solidus at the bar
cool shots & framing:
blew up the dang pressie
the game summarized:
this hit hard, especially as I’ve gotten more involved in local politics lately
bros 
I was freaking out “how did I die?!”