Suzanne Treister's early game/glitch art

I just found out about the artist Suzanne Treister, who made fictional game art, packages, etc.

https://twitter.com/necrosofty/status/1252669117892407296

Check out some of her work:
https://www.suzannetreister.net/Ampages/Amenu.html

https://www.suzannetreister.net/Software/Software.html

https://www.suzannetreister.net/info/Videogame-paintings.html

Really neat stuff from the late 80s to mid 90s, way before most folks were thinking about games this way! Worth looking at, definitely.

This is absolutely amazing. Gives me a very Missens or Yume Nikki vibe from a fair number of the artworks.

I can‘t even handle how early this stuff was compared to comparable things I’ve seen. Way, way ahead of her time.

Yeah, it‘s real neat! I’m hoping we can get in touch with her and see about preserving those floppy discs that are apparently corrupted…

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@exodus#1115 Really neat stuff from the late 80s to mid 90s, way before most folks were thinking about games this way! Worth looking at, definitely.

Artists were working with glitch art surprisingly early, actually. It's just that (off the top of my head, anyway) it took a long time for the commercial game sector specifically to show interest in art styles beyond translating conventional art styles into video games, IE in glitch art and retro art. _Top Banana_ (by the electronic music band Hexstatic) is another early example: it _delights_ in compression and glitching and all those other good computer artifacts. In fact, all the graphics are stored uncompressed on the disk itself to encourage people to mess around with the game/assets.

https://www.youtube.com/watch?v=5k4CFYiBrPE

That's neat! I often feel like ignorance of the various early Western PC scenes is a big gap in my industry knowledge, so every little piece is cool to read about. Some day I should take a proper tour through some of the better ones just to get a sense of things.