I can't recall, was Hotel Dusk touch only, or did we use the dpad to walk around?
@fugazi57 999 is fantastic, I played it on DS when it was new and was saddened when Virtues Last Reward came out and was a Vita exclusive – I did not own a Vita. I now own it on Steam and it is in The Pile.
TWEWY was excellent, and I will purchase Neo TWEWY on switch shortly and play through it.
@Ian-Iain-Ianson having a hard time understanding why i wouldn't just tap the bullseye every time and win constantly, so i assume there must be surprising and satisfying play mechanics to be experienced here
It’s very simplistic but I still love Sort or Splode, and plenty of the other mini games bundled with Mario 64DS and New Super Mario Bros.
https://youtu.be/NoONttAY4Lk?t=3200
I really love Pac’n’Roll’s fake trackball controls, and I wonder how those could be done with a common modern input device. This game is really responsive and I love the PS1 style chunky level geometry.
@whatsarobot Yeah, you don’t just tap where you want it to go, you pick a starting position, pull it backwards, and fling it forwards. Which means even if you remember the ideal starting position for a full speed flick, the act of swiping forwards can go wonky. It’s really cool and always slightly tense.
@Kimimi I think it’s pretty reasonable to have a bad first impression of the DS! ‘Play Mario 64 with plastic around your thumb’. I think the specific appeal of DS was always the cosiness of stylus play, but it doesn’t look impressive alongside the peak of PS2 games.
Speaking of darts, it turns out I worked on a darts game for DS and I didn't even know about it!
I did characters, illustrations, and designed some of the minigames for Thrillville games on PS2.
Some of the minigames I designed and did the graphics for were Sparkle Island and Sparkle Quest, which featured a bunch of cartoon animals. At some point I was asked to make 3D versions of the characters which were sent to the company doing the DS port, but I didn't hear anything after that. I guess this is where they ended up!
They did release an analogue-controlled version for Wii back in the day, tacked onto a Namco Museum release or two, and that version's coming to modern systems at the end of the month as part of the Pac-Man Museum+ collection. I recall the waggle-to-boost being far more annoying than anything else.