The Block Pushing Puzzle Thread (Sokoban-likes)

My introduction to sokoban came during late grade school as I borrowed my friend‘s graphing calculator. It was a fun distraction but I didn’t find my way back to them until much later. It was actually getting in to roguelikes that rekindled my love for the genre. The slower pace, novel but familiar rules, and meticulous level design hit just right.

A few of my favorites:
https://www.youtube.com/watch?v=lCNqYLGwqxU
Stephen's Sausage Roll (PC)- This game was so entrancing from the moment it started. It had the right amount of challenge, new plays on the established rules, and a great number of puzzles so it ended up being a game I played for over 20 hours.

https://www.youtube.com/watch?v=nZ9lfimvnC8
Kwirk (GB)- I found this game after my reintroduction to the genre a few years ago. The turning mechanic makes for a very enjoyable twist on the genre and the fact that it's on a portable system makes it a great commute/before bed game.

https://www.youtube.com/watch?v=6_t-p8O5Vjo
Trepa (PC- Itch.io)- Marcos Donnatuoni has a great feel for what makes a fun but challenging block pusher and I've come to enjoy all of his games so far. Trepa is my favorite and has an interesting Crush (PSP) inspiration.

https://www.youtube.com/watch?v=U7MJljsoUSo
Baba Is You (Switch, PC)- The balance between block pushing and rule making, well, it scrambles the brain in a great way

Honorable mention:
https://www.youtube.com/watch?v=GmV7sl2WeUI
Kine (Pretty much everything)- While I enjoyed the puzzles and multiple characters, I couldn't get past the music and had to mute it and find some jazz of my own to play in the background.

Currently playing:
https://www.youtube.com/watch?v=4LH1I6qdanU
A Monster's Expedition (PC, Apple arcade)- A nice challenge with a very relaxing vibe. The individual puzzles are smaller than SSR so it's great for pick up and play.

https://www.youtube.com/watch?v=9Qg04eYCchg
SNAPto (PC- Itch.io)- Most familiar to SSR in look and feel and sense of discovery. I am so excited to see what will become of this game

Looking forward to:
Room to Grow (PC-Steam)- The growing Cactus
Lab Rat (PC- Steam)- Great demo
Altered (PC- Steam, Itch)
Bonfire Peaks (PC- Steam)- Set your belongings on fire
The Golem (PC- Itch)
Pipe Push Paradise (Pretty much everything) and Hiding Spot (PC)- Steam bundle sale!

Not totally related but my current daily joy comes from this calendar puzzle. Moving blocks around!

@Southeastpaw#17247 oh wow, this is really neat. it took me a moment to realize what's going on.

I loved SSR and Monster's Expedition. Excited for Bonfire Peaks. Wasn’t aware of most of the others.

The thing I want most out of a Sokoban game is that it has box art in which a box is being pushed in an upward direction.
https://twitter.com/dunkr/status/1185435713426182144?s=21

Gotta give it up for Block Dude on the Ti83 https://www.youtube.com/watch?v=ErFXHHYXByk

Fire N' Ice is on Nintendo Online next week and it’s basically vertical Sokoban.

https://youtu.be/r7zvp9qRY0M

Snd seconding that _Baba Is You_ is excellent.

@antillese#17271 I played the heck out of Fire N' Ice when I first got into emulation in grade school! That game owns.

https://youtu.be/D6OZxwVARVY

Looking forward to all of these games! (I STILL don't have a switch though)

@“Southeastpaw”#p17245

A few weeks ago I played Bunny‘s Flowers on steam, which is a nice brief minimalist game like this. The gimmick is the ability to store and re-use blocks in a given puzzle, almost like the “hold” function in tetris. It just came out and is pretty cheap, so I’d definitely recommend it.[upl-image-preview url=//i.imgur.com/Pjr3jVk.jpeg]


@“Creekgrin”#p41976 this looks fantastic! Thank you

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@“Southeastpaw”#p17247 Not totally related but my current daily joy comes from this calendar puzzle. Moving blocks around!

Wow, did you design this? That’s an awesome puzzle. How did you figure out that it was 100% achievable? I assume you can also "create" wrong dates like February 31st?

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@“Southeastpaw”#p17245 Kwirk (GB)- I found this game after my reintroduction to the genre a few years ago. The turning mechanic makes for a very enjoyable twist on the genre and the fact that it’s on a portable system makes it a great commute/before bed game.

Love Kwirk. I got it together with my Game Boy for Christmas in 1990. Did you know a good chunk of the game can be presently played on Steam, PS4 and Switch?

https://youtu.be/tEmsZPDJsdc

No mention yet in this thread of Catherine, which I’m now convinced evolved directly out of Puzzle Boy? I’ve been playing Full Body’s multiplayer mode lately with a friend and it’s shockingly fun, deep and versatile, definitely not quite like any other game out there. The story mode remains as, uh, lulzy as it’s ever been, but it turns out I really discounted the actual puzzle mechanics in my memories of the original game (beyond remembering, correctly, that the higher difficulties are monstrously hard).

@“chazumaru”#p41989 I did not make the puzzle-a-day but I did kickstart it! It really is brilliant and I have some idea of how they made it, and to answer your question, yes, you can solve for impossible dates.

@“Southeastpaw”#p17247 What a clever little puzzle! I imagine after a certain point you become very familiar with the various patterns/metapatterns and it becomes somewhat meditative as opposed to puzzling

There was a sokoban clone for Mac OS/X I played a whole lot of called Sloppy Sokoban whose standout feature to me was this music recorded specifically for the game:

https://www.youtube.com/watch?v=E2kcPycSYcw

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This is original music by Brendan Kibbee who is playing the piano… recorded at Pogo Recording Studio. The game makers were in high school & one is located in a browser search http://doomlaser.com

It is times like these I wish I had a PowerBook kicking around.

The original Izumi Takemoto-illustrated block-pusher Rupupu Cube just turned 25 years old, so have this brainworm: https://www.youtube.com/watch?v=UpODsA-qGxE

It's hard to believe that there was music that was this good made for a block pushing game! I love it all

@“Southeastpaw”#p42113 Trust me, they are infuriating in context.

For those who haven't played it, there were subsequent versions for DS and PSP—the PSP version is the friendliest due to the unlimited undo function, but you can't go wrong with whichever version you decide to try.

Bonfire Peaks has dropped! It‘s on pretty much every system and the PC and has been fantastic so far. The pacing is great and the mood is very chill. It does a great job with teaching new mechanics and integrating them but also letting you try multiple puzzles, should you get stuck. There is definitely inspiration from Stephen’s Sausage Roll in the movement so you may have a leg up if you‘ve played/beaten it already. Overall though, it is it’s own game and delightfully original. It's a world that I love hanging out in and a perfect before-bed game (remote play on the vita, baby!)

I finished Patrick's Parabox recently and can highly recommend it.