The Death of Worlds

Thread to mourn the closure of online game servers; store delistings; revamps of live service games that remove old content; etc.

All Xbox 360 Halo titles delisted and servers to close

Originally this was announced for December '21, then apparently delayed to January '22— I can’t verify it because the announcement coincided with a redesign of 343’s Halo Waypoint site which, go figure, has made the bad news inaccessible. (Phil Spencer has made comments on the importance of game preservation and then delists Halo from Xbox.

Fortunately I haven't had too many brushes with existential crises befalling digital worlds, but I did write about the unexpectedly profound sense of loss I had when the Sega Heroes mobile game servers shut down in another thread on the topic.

I've been looking into more esoteric peak CD-ROM era games/software and feeling this lately. Just harder to access lots of interesting weird stuff when hardware/software support gets dropped. Huge bummer!

The existence of privately run servers like the one for star wars galaxies of course speaks to the sizeable and enthusiastic, if not monetizeable, interest in lots of "dead worlds". And of course there's just the dang principle of the thing

I think the moments before a server shut down for an MMO are really fascinating and sort of apocalyptic. Everyone all gathered around saying goodbye and then you're disconnected.


What no way!!! I was gonna ask if anyone had experienced that sort of thing but I didn't think it'd be likely enough. What are the odds.

So what was that like then? Being around for the end??

Splinter Cell: Blacklist online features stopped working and Ubisoft's response is to say they will ban people who continue to report the issue

Throwing a ton of old stuff away/cleaning house. Finding a lot of old late ‘90s-mid ’00s computer game stuff (mostly edutainment & cereal box fare which I may make a separate post about), including this booklet of NCSoft-published MMORPGs. Interesting to see which of them are still up and running. Back when I played Guild Wars in 2007 I thought Aion looked cool (solely on the basis that the avatar characters have wings): I guess others thought so too as it‘s still kicking. On the other hand Tabula Rasa bit the dust almost as soon as it started, even going free-to-play just before its closure in an effort to retain enough players. I’m not surprised City of Heroes/Villains didn't last, though I wonder if it would have had it launched a decade later. Anyone have a history with these?

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_Richard Garriott's Tabula Rasa_
release: November 2007 (NA, EU)
death of world: February 2009
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_Guild Wars_
release: April 2005 (NA, EU)
latest expansion: "Winds of Change" (released July 2011)
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_Aion: The Tower of Eternity_
release: November 2008 (SK), September 2009 (NA, EU, AU, ZAF)
latest expansion: "Refly" (January 2018)
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_City of Heroes_
release: April 2004 (NA), February 2005 (EU)
death of world: November 2012
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_Lineage II_
release: October 2003 (SK), April 2004 (NA), November 2004 (EU)
latest expansion: Lineage II was ported to mobile, and is now only receiving expansions there??? latest one July 2021
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_Dungeon Runners_
release: May 2007
death of world: January 2010
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@“Syzygy”#p75664 I didn't spend a lot of time with TERA but I do have fond memories of it as I joined right at the beginning with a friend. It always felt to me like it had a great idea (the action-orientated combat) that could never quite break out the way it needed to due to money-grabbing MMO tactics (IIRC there were purchasable potions, I think needed to ensure crafting success? Things like that).

@“Syzygy”#p75670 Oh sure it made money! Sorry, I didn‘t mean to imply it hadn’t. I was thinking more along the lines of the type of game it was - it always felt to me like it was on the cusp of kickstarting a whole new way of MMO'ing, but was still a bit too traditionally MMORPG in a few key places to get there.

following the closing of indie publisher Nyu Media, the localized versions of both Cherry Tree High Comedy Club and Cherry Tree High I! My! Girls! will be delisted from Steam on July 7 (right after the Summer Sale ends). none of their other published games will end up the same, since they got picked up by other publishers.

it's sad to see these two fun platonic dating sims go. the first one made a relatively big splash when it came out in 2012, but I don't see many people talking about it nowadays.

@“drinkrust”#p76926 I guess I will have to buy this when I get home tonight while I still can to continue my adventure into the dating sim world!

@“saddleblasters”#p76937 oh that‘s awesome, I hope you like them. I finally bought them with this sale, but I’ll only get to play them next week.

@“Syzygy”#p83379 This was the first gatcha game I played for any real amount of time. I enjoyed my time with it and though I didn’t care for the predatory monetization, did find a lot to like.

does it seem like they're removing the older games, or just not introducing more of them?

Final Fantasy VII: The First Soldier, that FFVII themed battle royale shooter, is shutting down.

...I'm not really the target demographic as the appeal of mobile games has never made sense to me, but I wasn't even aware it had come out.

Via, a Death of at least a Sub World:

[Yoko Taro Is Gonna Delete These Fans' Saves Forever And They're Gonna Like It: The termination of SINoAlice’s Hong Kong servers coincides with one final in-game mission from Yoko Taro](

Thinking of this thread tonight as twitter dies


[The Witcher’s take on Pokémon Go is coming to a stop - The Witcher: Monster Slayer will shut down after only two years](


Developers at Spokko, the CD Projekt studio making the game, thanked players for the time they spent in the free-to-play game, adding that the worldwide community “defeated over 100 million monsters.”

For having slain that many monsters, you gotta wonder why it's being shut down!! Will we, the non monster slaying public, be safe from monsters?


… my question to you is: have you ever heard of this game?

I sure hadn't.
Seems like an interesting idea, but "player created universe" certainly needs more than 100-200 people populating it.

Deathverse: Let It Die is potentially on the chopping block. They are taking it down later this year to redevelop the matchmaking part since the matchmaking and lag issues they have can't be addressed with incremental patches.

They say in the post that they aren't sure if this is the right choice, which makes me think that this becomes like the Anthem redevelopment where they get to a certain point and decide that it isn't worth it. Hope not though.