I have spent countless hours on Subaracity, definitely a chill game.
There was a Tokimemo Puzzle-dama tournament at Ko-hatsu Sunday.
https://youtu.be/c_fcYtRa9mc
I have spent countless hours on Subaracity, definitely a chill game.
There was a Tokimemo Puzzle-dama tournament at Ko-hatsu Sunday.
https://youtu.be/c_fcYtRa9mc
Ah, they didn‘t mic the crowd, so you can’t hear the ritualistic singing of the attract mode that kicks off every Tokidama tournament.
I know both Ko-hatsu and Mikado have drastically reduced the number of people involved in these events each week, for obvious reasons, so there might not even be that much of a crowd, sadly.
tokimemo tpd win95 version:
https://twitter.com/rdbaaa/status/1293226694417854465
but is this an arcade port or the same as the ps1/ss versions?
looks like it's up to you to download and find out!
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@bankbank#4608 but is this an arcade port or the same as the ps1/ss versions?
It's based on the arcade version, allegedly. I tried it a long, long time ago but couldn't get it running at the correct speed, but there might be some general-purpose compatibility fix for it nowadays.
I tried running it under WINE in Ubuntu. I hear sound but I get a couple dialog box errors and no video. Will try on my old Winblows lappy eventually.
I wonder if anyone can tell me the name of a similar game of the genre that I‘ve been trying to find for months.
It had the same game mechanics as in the game below. (rock-paper-scissors)
https://media.discordapp.net/attachments/597063107654844416/773246029457522738/unknown.png
Even the graphics of the falling blocks looked the same, perhaps it was brighter. I remember I’ve played the game on my PC somewhere in 2000-2010. It featured quirky characters, that I have a vague memory of: I remember there was a small kid, a grandpa, and perhaps even some animals, also the typical Japanese schoolboy in black uniform and some schoolgirls too. It was well animated for the time. (every strike was followed by animation as in the games above). I have the feeling it was based on some anime that I didn't hear of.
@Monteh#12256 I think your screenshot is a ranma game
“Fun” story: earlier this year, I spent the better part of two months trying to devise a not-100%-derivative falling-block system, but when I finally came up with something I was happy with, I checked out that Ranma game posted above and found out I‘d managed to do almost exactly what they did—my version had L-pieces instead of horizontal 3-pieces but other than that, the vertical RPS system, the way the garbage disappears, even something kinda similar to the water bucket, all of that was in my game… what a downer that was. It’s not as if I didn‘t know it existed, either, so if I’d taken two minutes to boot the ROM before I started I could've saved myself some anguish.
Of course, that particular knife got an extra twist when I went and looked up JP reviews of the Ranma game and they were all middling-to-poor: not only did I managed to replicate something that had existed for ~25 years but it wasn't even something people liked.
@gsk#12330 I think starsweep was on a very interesting path with an evolution from “falling well” to “place in the well”. too bad we didn't see any further exposition.
what were you making your game in? just a design doc or didja create an actual prototype?
My 2021 resolution is to port panepon to MD using SGDK and then turn it into a better VS game. Got some good ideas on a new garbage system from PS1 Kuru Kuru Twinkle.
While I love "falling well", as invented by Nintendo with Dr. Mario, I feel it's a bit stale. "shift within well" got a new entry this year with Petal Crash, would you agree?
I bashed it out in GMS2. I don‘t have the chops for anything more sophisticated, and it’s not something worth sharing, or even worth keeping.
Twinkle's the one where you can line up garbage to crush everything underneath, right?
@gsk#12332 yeah KKT garbage system is ‘make an entire horiz row’ and it stops the stack and destroys everything below. gives you time to setup connections just like pdp when it erases garbage. it's way more challenging to set up the full horiz row in kkt than it is to pop garbage in pdp.
my idea of applying this to pdp would be to make garbage 1 tile in size and to clear it you'd have to make an entire vertical stack of garbage. the height wouldn't matter, so if you had the far left column with 8 various color tiles and the next column was empty, you could slide a garbage into that column and that would kill the garbage. or you could stack it all up in one column, but as pieces fell on top / raised from bottom, your tactics could be disrupted.
I've always felt that the VS/garbage system in pdp was deficient and that it was just a great 1p/time trial game. Would be great to evolve it into something better 2p vs. I've never played kkt 2p vs, would be great to see what kind of meta developed.
@bankbank#12257 The game I‘m looking for isn’t Ranma, it's something else and it was released on PC, I remember it was a Japanese-only exclusive since the interface was purely Japanese. Though it featured the same game mechanics and even game elements looked the same(rock, paper and scissors)
@Monteh#12349 oh apologies, I just read your initial post more carefully and saw that my reply was not helpful.
is this game you're searching for particularly noteworthy? do you enjoy that RPS ranma game?
I did a partial translation of this game. if you ever had issues with navigating the menus, pick up this patch! https://www.romhacking.net/translations/6641/
[upl-image-preview url=https://i.imgur.com/CCdySxx.png]
[upl-image-preview url=https://i.imgur.com/25CQjJy.png]
[upl-image-preview url=https://i.imgur.com/a2FjNv8.png]
I've got another hack up on rh.net which enables the 2 boss characters without having to input the konami code every time:
https://www.romhacking.net/hacks/6716/