What’s that games you like that rarely, if ever gets talked about?

I rented Guardian Legends likely from blockbuster probably around 1992 and it turned out to be one of my favorite games on the NES.

The game is basically a Shmup with an experience/level up system with a crude tLoZ like over world with primitive puzzles that connect the dungeon shmup levels. It’s also had around a dozen selectable special weapons and weird body horror bosses. it has such a rich set of features for a nes title. I’ve always hoped that somebody would make a sequel and really flesh out and gone the janky parts of this game. I thought it might actually happen during the indy renaissance. Sadly for me, shmups seem to have remained in a place of ideological purity and there remains little interest in something like Guardian Legend. [URL=https://i.imgur.com/q8qIz0O.png][IMG]https://i.imgur.com/q8qIz0O.png[/IMG][/URL]

I love guardian legend and agree it's under-appreciated.

for thread consideration:

Deception II and III
Dusty Diamond All Star Softball
A Mind Forever Voyaging
Pathologic 2

used to be the Marathon gam,es and SMT Nocturne but that's changed in recent years

i used to follow ABA games (some japanese guy who made freeware games in D of all things.) i don‘t think i’ve ever mentioned them to someone who'd heard of it. noise2sa, tomeki fighters, and gunroar are my faves.


i got a couple names wrong, but can't be troubled to fix them.

@yeso#32369 Koudelka, for sure! Mostly for me because it’s part of the Shadow Hearts universe (of which I would like to nominate for this thread… well, except for the third one).

I liked the Judgement Ring. Sure, it was probably a gimmick they just made up to set themselves apart from other RPG’s, but it fit thematically and it worked. It made me fee like I was in control of the battle, as opposed to just “Selecting ‘Attack’ from a menu.”

(That is not a diss on “normal” RPG’s. I like those, too).


@yeso#32369 Pathologic 2

What’s that game you like that rarely, if ever gets talked about, even on the insert credit forum,

@adamazing#32373 idk what circumstances caused koudelka to be overlooked, but it seems a little strange bc for all its eccentricities, it's still quite accomplished and well made


even on the insert credit forum

that's not the topic!!

I’m not super knowledgeable about lesser known games, particularly from the psx era. I’m going to play koudelka for sure.

@yeso#32369 I can‘t believe someone beat me to the punch with Dusty Diamond All Star Softball, but if it had to be anyone, I’m glad it was you, yeso.

@Chekhonte#32362 I would like to tell you a fun story. As I was reading your description, I was formulating my ultra intelligent response… and then I got to your “ideological purity.”

That killed me. I’m dead. I’m dead because I feel, “I should have come up with that.” But, I didn’t.

You, succinctly, described the issue of why (I feel) a lot of cool games don’t “succeed.” I have not played Guardian Legends; but as I was reading your description of it, I felt compelled to. It sounds fantastic...

Which, in my experience, is an omen. No video game (or television show, for that matter) I’ve ever truly enjoyed was “successful.”

Ooh goodness, loads! It‘s kind of the driving force behind my site. Really happy to see Koudelka’s already been mentioned though, it's a wonderful game and the acting (spoken and motion capture) in it is without a doubt some of the very best of its era (and the next as well).

For me... I'm going to say the Fantasia Sango series. They're a series of Taiwanese PC RPGs very loosely set within The Romance of the Three Kingdoms, meaning you sometimes get people like Lu Bu and Sima Yi showing up. In all honesty they're not *amazing* in the sense that they do anything particularly novel or attempt to reinvent the genre, but they're incredibly polished and enjoyable RPGs and were my gateway into a whole region's worth of discovery, so I'll be forever grateful to them.
(The screenshots below are from Fantasia Sango 4, but all five of them follow a very similar style)


The majority of my favorite games are ones that never got talked about, unless they eventually did. That‘s why I’m here!

When I think of the best Indie Shooter, I think of GUXT! Even though it's one of Pixel Amaya's works, making it pre-indie freeware lol.
with a name like GUXT, it's also still really easy to search!

Off the top of my head but one I've mentioned here before: Every Extend!

I‘m sure I’ll think of others, but the first one that comes to mind is Dark Messiah of Might and Magic, which is a really interesting first person fantasy action game which had the bad luck of coming out shortly after The Elder Scrolls: Oblivion. Because of that, it ended up being seen by a lot of people (myself included at the time, if I‘m being honest) as a kind of low-rent competitor/rip-off (Despite both the fact that Might and Magic predated The Elder Scrolls, and the fact that Dark Messiah wasn’t even an open-world RPG, but instead a fairly linear action game). Dark Messiah had some really clever combat design that used the environment in fun ways (gotta love that kick), and effectively got across that “Swashbuckling Adventure” feeling.

@Kimimi#32394 whoa

@whatsarobot#32389 off the top of my head:

CF Louis
SS Mikey
3B Slick
C Fuji
1B Diablo
2B Ronnie
RF Gene
LF Alan
P Davy D

@AlecS#32430 oh my god yeah. Dark messiah is worth playing for the kick button alone.

Armed Police Batrider is, for my money, the best game of the 90s, and rarely gets brought up outside of shmup focused spaces.

What it has going for it:

  • 1.

    Shinobu Yagawa‘s trademark puzzle box rank system. As you play, literally everything you do increases your rank, and the higher your rank, the harder the game gets. Eventually the rank system will kill you, even the world record holders don’t no miss no bomb Yagawa games. Instead you have to rack up score fast enough that you earn extra lives so that you can die in strategic places and lower your rank. Which brings us to:

  • 2.

    Shinobu Yagawa's trademark puzzle box scoring system. These are the peanut butter and jelly of this kind of game design, you can't have one without the other. Scoring in Yagawa games is primarily a game of juggling. Powerups and medals will drop in predictable patterns as you kill enemies. Any powerups will raise your rank too quickly and kill you. You must avoid them at all costs. Any medals that drop will increase the point value of the subsequent medal. If you want to earn extra lives you can't miss any or you have to start building them back up from scratch. On top of all this are bosses that you have to break up piece by piece before they timeout, secret bosses and stages, and places where you can essentially trade bombs for points by destroying things in the background. Most of Yagawa's games have these two systems in more or less the same form, what sets Batrider above the rest is:

  • 3.

    The character select screen. Instead of lives, Batrider lets you pick 3 completely different characters with their own distinct playstyles who will take over when you lose a life. It's an obvious in hindsight idea but I can't think of a single other game that does this outside of Fighting Games. Most shmups have 2 or 3 playable ships. Batrider has 18, for 816 unique teams of 3. And order matters too. You need to think about what ship is best for which stage against how many lives you anticipate losing before you get there. The variety is staggering, and the character designs are some of the best of the arcade era.

  • I'd like to think if Batrider ever got a console port, we'd all be talking about it and not Ikaruga as that one shmup. But it never did, and so here we are.


    @Kimimi#32394 This might be the broadest range of colors I have ever asked by brain to try and process all at once

    @MichaelDMcGrath#32505 this is another one I’m going to try. Thanks for the heads up.

    @adamazing#32392 i have to warn you that it’sa rough game, not by NES standards, but you’ll notice a lot of aspects that could benefit from refinement.

    @pasquinelli#32370 i‘m replying to myself because, in posting the link to the aba games website i found that he’s made just a ton of browser playable microgames and they're rad.

    here's just the browser ones.

    he posted a new one between yesterday and today. check out frooog!

    @pasquinelli#32550 is @exodus friends with Kenta Cho? I feel like I remember him being talked about on the podcast in a buddy buddy sort of way

    but yeah, it’s crazy how much that guy has done