What's the game that made you realize "videogames could be bad"??


Shrek: Fairy Tale Freakdown on Game Boy Color

lot of [games that bubble up from the depths](https://forums.insertcredit.com/d/682-games-that-bubble-up-from-the-depths) material itt

@“yeso”#p62742 the ending to riven is so much better in light of the opening to myst.


@“connrrr”#p62743 Also also: apparently, there was a DVD version of Riven

that's how i played it and it is the way.

@“Syzygy”#p62768 Myst and Riven for me make better material for the I'll see you again in 25 years thread, probably! I'll know for sure when I get around to them

I would say Elf Bowling because I got in trouble for installing a virus on the family computer… but that game ruled.

Instead its probably Ys III: Wanderers from Ys. The opening animation and music is stunning, but as soon as you leave the opening town and into the cave, it's impossible. The hit detection is fricked up and you have no health. If you didn't know to save, you have to sit through the 5 minute opening again after you die. Hell, when I looked it up, even the World of Longplays guy took 15 minutes grinding to be able to get through the cave.


I never got through the cave, but I'm glad I played it because it left a big enough impression on me that I revisited the series later and it's one of my favorites... though I'll still stick to the Oath in Felghana remake.

My earliest video games were Atari 2600 games, and there were surely some which were bad, but I mostly probably assumed I just didn't understand them. I think the earliest games I was aware were bad games were some Apple II jank, like Matterhorn Screamer and Spiderbot. They were fine ideas but they were so chunky and slow that they were effectively bad games.


@"billy "#p62450 I loved Sonic Spinball, but yeah I can‘t disagree with this. It’s a weird broken game, and the first game to ever crash on me. Reading about its development is pretty fun though.

Crash Test Dummies for the SNES. This was a game I only played at a friends house, because they had a SNES, and for some reason a copy of Crash Test Dummies. For some reason Crash Test Dummies were A Thing (a show? I don‘t remember) and they had a game. Every time you took damage you’d lose limbs, so the character (who was ugly to begin with) got uglier and uglier. Even worse, we could never get past the first screen because the level design was so incomprehensible. I couldn't comprehend how a game could be “bad” around that time, so we never played it much since it seemed broken in some way.

definitely Mario's Time Machine. I had no clue what it was but I loved Mario so surely I would like some sort of time travelling adventure starring the fella. Unfortunately not so

@“thumpus”#p62849 This game somehow did not trigger my “games can be bad??” experience as a kid. I suspect it was the 3d surfing minigame. Even now I see anything 3d on SNES and go “wow this is great!”


@“marurun”#906 Spiderbot was kind of a hassle to play but it was so mysterious and interesting that I‘ve always thought of it as a good game. (I had the C64 version, and I don’t know how much that differed from Apple.)

Some C64 games were pretty bad but, like you said, as a kid I sometimes assumed it was just a matter of figuring them out. Transformers, for example, was basically unplayable. But its music was great.


As a little kid I somehow lucked into mostly being insulated from bad games, so for a period I had this false idea that all games were just a blast. My older brother, who owned the NES I played on had an oddly good selection of games for not being that into games. I also had the fortune of the fact that NES era Konami and Capcom were the ones who made the handful of kid-targeted games that I owned myself.

Ghostbusters for the NES is the first purely bad game I can recall. My two cousins owned a copy and would play it frequently whenever I went to their house. It's just an obtuse pile of crap. I believe the game featured three different gameplay styles, all equally bad and just one song - an annoyingly dinky ass 8-bit rendition of the Ghostbusters theme song. The game actively grated on me and I would find anything else to do when they put this one on.

Having access to a Commodore 64 and a lot of games in the early 1990s meant that I got an early taste of some bad games. (Some good ones too, but that's not the topic.) Many of them I eagerly played anyway, but some were so impenetrable that I actually thought, “Wow, this sucks.”

The one I remembered first was [X-Men: Madness in Murderworld](https://www.lemon64.com/game/x-men-madness-in-murderworld). Promising title, horrible gameplay, at least on the C64. I couldn't figure out how to get far in the game. I think there's a room after the one in the screenshot; that room is about as far as I got.

ETA: I do think the sign typeface looks better than in the [DOS version](https://www.mobygames.com/game/2418/x-men/screenshots/dos/372682/):


Charlie's Angels on Gamecube was the original “oh this is a very bad game” moment for me. Before then I just tolerated or assumed i was no good at certain games.

I will always remember playing it with two of my friends and passing the controller back and forth because no one actually wanted to play but it was so stupidly easy we felt like we had to keep going. If i recall correctly the entire game only has two combos. A punch combo and kick combo. And that's it!

Anyone play Mighty Max on Genesis?

I remember thinking that game really sucked, but that wasn‘t enough to make me stop playing.

I was probably like 4 or 5.

I played it a few years back and I got stuck on the same part as when I was a kid, but I do remember thinking it was actually maybe a kind of cool idea?

But I still wasn’t having fun so

I grew up on 2600. I'm surprised I realized that games could be good.

I think for me it took until the Wii shovelware era - would‘ve been about 11 or 12 then - to start to realize like, oh, this game that someone bought for me from a Best Buy bin that’s a collection of motion control minigames… I may not really want to play that all that much

I don't remember what game this would have been for me, I have very foggy memories of the period of my childhood in which I would have gained the ability to call a video game bad. This isn't the answer because it came out when I was 16 and I'd definitely played and recognized bad games by then, but I remember the Action Button review of Bioshock Infinite being a very important moment for me in realizing that a game could be highly anticipated, critically acclaimed, and still pretty bad.

@“hellomrkearns”#p153041 I was going to say. I grew up on EGA DOS games and like, I played some absolute junk that I just willed myself into believing was good. But I will say this, when I got an NES the bar got raised really high, so when something was awful, it felt like such a slap in the face. As was the case with Tom Sawyer


Though I think i would probably find some fun in it now as an adult with patience and a sense of the medium.