Yesteryear GOTY Discussion [1987 Edition]

This is an interesting year. While I’m certainly a Mega Man Guy, I’m not a big fan of the first one. (killing the yellow devil with the pause exploit is fun, though(that’s MM1, right?)) Zelda II is cool, but it’s got some cruft that keeps me from going back to it as much as I do Zelda 1. And I like the idea of Simon’s Quest, but I’ve never played it for more than an hour. Final Fantasy is one I really want to play, but I don’t know about voting for it. I can predict when I play it, I’ll appreciate what it’s going for, but ultimately still like later FFs more. Maybe I’m wrong, I don’t know yet. That brings me to Dragon Quest II, but in the previous thread I didn’t vote for DQ1 because the Gameboy version is the one I like. Same story here. So I think I’m gonna do something wild and vote for a game I’ve never played from a series I’ve never played, but just looks hella cool:

Phantasy Star

It’s high on my list to play, even higher than Final Fantasy so why not?! I’ve been trying to play more Sega here and there and get myself a more well rounded education.

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I recently got Taito Legends on PS2, and the kids and I just had an incredible session of Plump Pop. Really fun and silly game, we loved it!

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I’ll vote for Mega Man - in middle school the J2ME port was the only game I had on my flip phone and so I played a decent amount of it on bus rides, or waiting to get picked up from school xD

I always liked that you could pick the order you wanted to play the levels in :)

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I’d vote for Final Fantasy 1. It’s a great mix of the crunchiness and severity of your table / computer RPGs, and the streamlining that JRPGs would become famous for as time went on. I played it for the first time not too long ago, so no nostalgia (at least not like direct nostalgia), but I appreciated the difficulty really making you use your resources wisely. Each step, each battle, matters, and it’s less about any individual fights and more about how you route your way from town, to the boss, and then all the way perilously back to town. I even kind of enjoyed certain conventions that some would call outdated, like how if an enemy dies, your character won’t automatically target a fresh one, so you really have to think okay how many hits is it going to take to kill this guy? It’s all very strategic and imaginative.

Also, the art is awesome given what they were working with at the time.

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Right now, it’s neck & neck between Fantasy and Phantasy!

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Perfectly balanced, as all things should be

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The choice is starting to get tough. Lots of great games in ‘87. At first I thought I was gonna go with Wonder Boy in Monster Land, my favourite game of all time, but in fact the game I love is the 1988 SMS port. I really like Ys, and I suspect if I ever get around to seriously playing Maze of Galious I’ll find it’s great. R-Type is a wonderful game as well, though again I’m most familiar with the SMS port.

So I’m going with Phantasy Star. It’s a beautiful game (as my gameplay photo above shows) that trusts you to figure it out (like a lot of games at the time, admittedly). Modern ports offer automatic mapping, which is fine, but doing it yourself really adds sometime in my opinion. It’s also got a great localisation, particularly for the time (my favourite line: “Somewhere in all this junk is s’posed to be a working robot, but you know how rumors be”).

I am not great at drawing but I like to do title pages for each game I map out in my graph paper notebook and here’s my Phantasy Star one.

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I don’t have anything to add (for now), but I am also voting for Phantasy Star.

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Excellent video on Sorcerian, for posterity’s sake.

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My vote:

XYBOTS (1987, Arcade)
by Atari (Ed Logg)

I played this at Arcade Club, the cabinet is really impressive, almost intimidating, and the game is a lot of fun.

  • rotatable joystick to move and turn clockwise/counterclockwise
  • cooperative 2-player split screen
  • hybrid third-person, kinda first-person
  • great stage design
  • very strategic gameplay
  • on screen map
  • varied enemy behaviour and difficulty
  • interesting energy and power-up system
  • optional goals/collectibles per stage
  • optional difficult/warp exit per stage
  • shop between stages
  • attractive pseudo(?) 3D graphics
  • very advanced, ambitious, inventive for 1987

Gameplay video

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My pick is Maniac Mansion.

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