The warriors was such a great game. It also acted as a good generational bridge when it came out. I was pretty obsessed with it, so imagine my surprise when it turned out my dad was equally obsessed with the movie when he was my age. He had all these pictures of him dressed up as a baseball fury for Halloween, and we ended up watching the movie together and quoting it to each other years afterward. Unsurprisingly, I remember that stuff more than the game itself.
OK Iām going back to the roots of the main topic here with this one:
Every Sonic game is bad. Every single one, from the originals to the newest. The creators/designers have always had conflicting designs and it makes every game poor.
The idea is that Sonic goes FAST. He can go REALLY fast. He can break the sound barrier, and if I remember right in the comics, he can go nearly the speed of light.
So why in the heck do they always design games where Sonic canāt go fast, or at least canāt for very long? In every game you have a small stretch of running and then whoops youāve run into an obstacle, possibly one that hurts you! Time to slow it way down and do tedious platforming and puzzles, then another small stretch of running! Now back to slow tediousness.
If youāre telling me this character is the fastest thing alive and I canāt enjoy that, then youāve done something wrong. Absolutely abysmal use of an otherwise pretty good character.
I agree with this. Also sonic adventure 2 is one of the best games ever made.
I love Sonic Adventure 2 as much as the next person born in the early 90s, but I cannot stomach the emerald hunting levels anymore. A few people have talked about how sometimes a game makes you question everything you do with your life and thatās one for me. I hear the dinging emerald and I canāt find it and I think, how did it come to this.
Iāve said it before multiple times but Persona 5 fucking sucks.
I donāt play a ton of jrpgs but I watched my partner play through this, and every time I looked up the game looked like it was treating its audience like third graders
I donāt like combat in games. Or rather, I donāt like whatever it has become.
Whenever I play a new game today and itās concerningly combat-focused, I know thereās more or less a guarantee that I have to dodge, parry, shield, counter and whatever else crap that is neither attacking or running. I canāt do that crap, I seriously canāt. It is fundamentally counterintuitive to me that I have to press a little button that automatically moves the character to the side instead of just, you know, moving to the side myself with the big stick thatās made for running. That a little skip roll counts as a dodge but a jump doesnāt. The designers put a redundant button into the mix that frees them of having contend with movement and spatiality in a way that is congruent with how you navigate outside of battles. I also without fail ALWAYS forget there is a block button in every game ever because blocks are not a fun action to do next to attacks. And the repercussion to NOT doing these actions is that you get hit once and lose like a third of your health, which is such an unreasonable transaction itās practically a scam.
As I understand it, this stuff was focused on in the Dark Souls games to such an uproariously successful degree that every other game studio in the last decade and a half has treated it as the model for good combat design. I tried Dark Souls for a while and could not for the life of me get past the first boss, and the entire presentation had such an insufferably self-serious dreary tone that made the game violently unappealing to me, so I never bothered pushing on. I had no fun, and did not expect any more fun to be had. However I have a strong suspicion that there is now a broad-standing cultural expectation that you have mastered Dark Souls before walking into the most unassuming games out there, which puts me in situations of intense whiplash when a boss pops up and I suddenly hit a brick wall. Just an absolutely unreasonable escalation.
Me and Alicia played Hollow Knight, I could not get past the first boss, eventually we just tossed the controller in-between each other depending on if the segment required platforming or combat. Same deal with Tunic, whenever there was a boss I had to hand the controller over to Alicia. Same deal with Metroid Dread. Thereās a boss? Hand the controller over to Alicia. When I played Pseudoregalia the opening segment ended on a sudden Dark Souls boss, which almost made me stop playing entirely. But it also turns out that this is THE ONLY TIME where the game does any sort of involved combat and instead focuses exclusively on platforming and exploration afterwards. This solidified once and for all that weāve hit a sort of vocabulary singularity on this stuff that apparently makes dodging and parrying as essential to games as like, walking and jumping? Grab the axe to defeat Bowser, hop on Robotnikās car without touching the drill bit, dodge and parry or else you lose like half your health in one blow.
Apparently I missed the train on this stuff and now I am being increasingly alienated to the point where numerous ābig hot new popular gamesā are unplayable to me. Whenever I encounter a boss I always dread the thought that āoh no, is it one of THOSE games?ā. Mostly I think itās just kinda mean spirited in games that are otherwise kinda chill, makes them feel incoherent.
It should be noted that I donāt think Iām particularly bad at games either, itās just this one bit I canāt deal with (trust me, Iāve TRIED). I love the bosses in Hippa Linda because that game is all ABOUT boss battles and the funky grabbing mechanic. Iāve also beaten Alien Soldier, which I know is a nastily difficult game, but I guess Treasureās approach to controls just feel way more intuitive to me. Basically I just wanna run around and wail on everything like in Gunstar Heroes or Guardian Legend, but I donāt feel there are many games like that made anymore. Maybe I just like Treasure? I miss Treasure.
I also think every sonic game is bad.
That includes Adventure 2.
Did I put a ungodly amount of time into that game when I was a young teen? Yes. Do I love it dearly? yes.
Is it a bad game. Yeah, sure.
Hot fire, and I 100% agree
Here are some random games I think are not fun:
- Paper Mario: The Thousand Year Door
- Star Ocean: The Second Story
- Metal Gear Solid V: The Phantom Pain
- Banjo-Kazooie/Tooie
adventure 1 is the best one actually. i didnt play it until a few years ago and have run thru it another two times since. personally cant make it past the first few levels in sa2 but it at least seems better than banjo kazooie
Absolute fighting words that offend me deeply. I love it. (Your opinion, that is. I also love the game, but your opinion is what I love here.)
but why?
After my latest SA2 dalliance I did wonder if this one was secretly better. At least you can opt out of Knuckles if you donāt care to beat the whole game again, as I doubt I would finish it either way
to be clear i did every charactersā story on every one of those playthroughs. the adventure fields make me :). setting up all the port fix mods for sa2 just to realize it had ditched the best part of the first game had me doing angry joe monologues at my computer lol
I dunno about connrrr but I think the writing, which is supposed to make you want to keep playing, sucks ass. Also the game has really shitty things to say about rehabilitation and criminal justice imho and I kind of hate what the phantom thieves are trying to do and stand for.
If you can brainwash a person and force them to regret their actions, preventing them from ever doing it again, then the rehabilitation has been achieved. Anything else is punitive for the sake of being punitive, and I think thatās wack. Never mind the fact that brainwashing is an ethical nightmare and evil in its own right.
I never finished P5, but I put a good 60+ hours into the game and I felt like I was still in the exposition and conflict establishing part of the story. I lost all steam cause I just didnāt care and wanted the phantom thieves to fail.
I want to strap maruki to a rocket and launch him into a volcano like a cartoon villain
if you liked a sonic game you dont have to insist that its bad. your ?ego?reputation? will survive. its not that big a deal. its ok to be a sonic fan. theres nothing wrong with you, sweetheart
but the soundtrackā¦..
A lot of people that disparage sonic games seem to also say that sonic is good character.
I think sonic is a passable character design.
Heās a blue guy that goes fast and likes chili dogs who cares.
But I love the sonic games, even the ābadā ones (except for lost world and sonic 4).
I argue pretty often that sonic is not about going fast.
Sonic has the ability to go fast, but that doesnāt mean he has to all the time.
Sonic levels are made to be able to be played multiple times, there are multiple branching paths that end up in the same place, some may be easier, some may be harder.
With practice and memorization you can speed through levels unharmed, but itās maybe just a little silly to think you can do that on the first try.
Constant speed is a reward for memorization and quick reflexes.
For sonic to be fast YOU have to be fast.
I think the marketing did (and maybe still does?) Sonic a pretty big disservice.
That said, maybe they do just suck at making games and my contrarian opinion is that bad games are good actually lmao.
Also, the knuckles and rouge levels specifically in SA2 are true garbage.
ALSO, Bigās levels in SA1 are good.
the Persona 5 soundtrack sounds like a Dan Flashes shirt