yeah i’m still stuck on the game gear needing more batteries
I agree that you need to go fast with consequences, but those consequences shouldn’t be forced with a “slow down, jump slowly, attack a few enemies, try to grab a hook that’ll pull you up whoops you missed go back grab it OK now you can go fast a little more” sequence. The game I linked HAS consequences, which is running into things but you keep going.
I think racing is different as the concept was a thing BEFORE video games. Racing had established rules/expectations that were translated over and then innovated on. Imagine though if you had a racing game where you needed to stop and wait for a bridge to swing into place and then you get to race again. Or you come to a spot where you need to drive around looking for a particular switch so you can move the wall out of your way. That would be a terrible racing game.
Perhaps saying you need to beat Dark Souls was the wrong wording. I imagined that once you beat it you are then good at it. I meant more to the point that Mario could do those things but it’s often not allowed or not optimal to until you learn the game, then you know when you have the ability to do it.
The overall point is that the idea I must be GOOD at the game before I get to use the exact thing that an entire character is based around is poor design. Build a game AROUND that ability rather than rewarding people with that ability. If the game is built around that ability it would be more interesting.
It sounds like I’m right about the game’s perspective being juvenile but not in the way I thought from the >50% chunk of the story I experienced, which is just ludicrous. Like, foreshadow a little bit. Let your characters grow.
would add that if you’re going to make a juvenile narrative that’s incoherent every time it tries to do “themes” then at least don’t make it 100000 hours long
There was a German games magazine that literally tacked on a new rating above their usual top rating, that they only gave once in their entire history, to Yoshi’s Island.
I don’t disagree with anyone’s persona takes, but it does make me wonder about how I approach video games. Persona 5 was the first big RPG I played after my triumphant return to video games in my mid-20’s. I don’t really remember much of the story outside of a few unexpected moments of depth, most of which I remember coming from that painter guy (Yusuke I think was his name?). I didn’t ignore the story, but I think I just kinda abided it. It wasn’t something I needed to suffer through in order to enjoy the vibe, but it was a mandatory requirement for the vibe, which is why I was there. I was in grad school at the time and reading a lot of books, so I think I was more apt to enjoy and appreciate the things about the video game that books couldn’t give me, which is to say running around a little corner of Tokyo and listening to moody acid jazz.
I agree that:
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YIIK was developed by @Kiki (or should I say KIIK?)
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All the Sonic games are bad
The best Sega game is F-Zero GX, and they had help making that one.
I hate seeing digitized celebs, especially that crossbow guy from the Walking Dead, in video games and I wish Kojima would stop it so I could tolerate playing his games again
Smh it’s because of this negative attitude that we’re never going to get a follow up to Onimusha 3: Demon Siege…
I’ll make an exception for niche ones or actors I personally like—arbitrary, I know—but by and large Kojima seems to pick the ones that are the most distracting. This is a personal problem but another reason I can’t play Death Stranding is because when I see Nicolas Winding Refn I’ll just think of his interview with William Friedkin in which he called his own movie a masterpiece and Friedkin rightfully mocked him
Sam Lake does this for me too, idk, I like Remedy and he seems like a good guy but the self insert is too winking for me.
Videogames suck
RACING GAME OPINIONS
Ridge Racer 7 is the best in the series
Wipeout HD/Fury is the best in the series
Burnout Revenge is the best in the series (and Paradise is a bad game)
Too many people are sleeping on Wreckfest
Mario Kart 8 is the best in the series
I need to retry Revenge but the car checking was too much for me. Took the skill floor down too much for driving imo.
Yeah, the racing game thing was kind of a quick and dirty argument that i didn’t really think about lol.
My main argument being that Sonic is not about being fast.
You could play Sonic 06 lmao.
During the fast running parts of that game you don’t stop when you get hit most of the time.
The Sonic GAMES are not about being fast, but I stand firm that the Sonic character is. This is the disconnect that makes the games bad as they try to show Sonic being fast but ultimately fail.
All his representations outside of the games involve the fact that he’s fast. The movie, shows, comics, all that. His various phrases and things related to him all involve speed. “Gotta go Fast” and “You’re too slow” and “Sonic speed” and all those we’ve heard over the years. Taking a character who is ALL ABOUT going fast and forcing him into games where he can’t shine is terrible.
It’s not a great game. Or at least it wasn’t when I played it.
It was weird enough aesthetically and had a kind of intriguing plot that kept me interested for a while. But I ended up stopping when I started having multiple 10 minute non-boss battles in a row.
But I don’t mean “utterly deranged and bordering on psychotic” in the sense that some people rated the game lower than it should be. I mean:
- not understanding that the characters in the game aren’t real people.
- failing to grasp that the well-liked characters like Rory were created by the same person who made the hated Alex Yiik.
- Deliberately presenting misleading single sentences or phrases out of context to give the complete opposite impression. (Imagine deciding that Kuno accurately represented the political views of the Disco Elysium creators.)
- Generally deciding that it’s ok to participate in an organised harassment campaign because the target is not a perfect victim.
Like I didn’t finish the game. But I played far enough to see the scene with the famous “I love racism” (not a literal quote) line, and you’ll be shocked to learn the scene was not an actual endorsement of racism.
I’ve always thought the key indicator of a Mario game is how the jumps feel, and yoshi’s island jumps feel (to me) like Mario 1/3/world’s jumps.
With loving respect, this feels like saying pizza and soup are the same because they’re both served hot.
The greatest indicator of a Mario game to me is that Mario is in it, which is true for Yoshi’s Island. So I guess you got me on that front.
Mario Party rules