A thread for musicians

@tapevulture#17496 I got an AKG p420 condenser mic that I run through a Mackie Onyx Blackjack audio interface. Not the best mic but it works.

@well-adjusted-guy#17819 I have the same Mr.Saturn sticker that shipped with the (2015?) hobonichi techo, only it’s on my CRT! It used to be on the back of my car, and when I sold it I used a heat gun to remove it and replace it on my crt. A very good sticker, 10/10

also, check this out, musicians

https://www.amazon.com/Kazoobie-HUMMbucker-Electric-Kazoo-colors/dp/B002GI55PY/?_encoding=UTF8&pd_rd_w=XwzTI&pf_rd_p=bac98376-f40a-4d87-ad3f-f4db1ead1a5f&pf_rd_r=06HDMXQXHYC056F0SHTY&pd_rd_r=518f80fe-469c-47bf-b9c1-3fd9205256d1&pd_rd_wg=gacc7&ref_=pd_gw_bmx

@billy#16610 this is really good dude. i love the general raucousness and the huge synths. what's the setup here? what do you do in the band? how many band members? would be really fun live

@“tapevulture”#p21135 Thank you!

Guitars, synths, drums, chiptunes, vocals and whatever else ends up on there are all played by me on record (apart from occasional vocals here or there).

When we go into 'band mode' and play live I do guitar/synths/shouting and two or three other people jump around and make whatever other noises need to be made. It's fun! We haven't played for a while but that may change soon. _In the unlikely event you're reading this and you're a drummer in Scotland let me know._

Recording-wise it's nothing spectacular. Small home 'studio', ok mics, loud amps, crummy guitars, mixture of synths (analog and otherwise) and a selection of Game Boys, Stylophones and other toys, recorded as 'live' as you can when you're only one person, into Logic Pro through a Focusrite preamp and mixed quickly enough to preserve the ramshackle feel.

**Since the thread has been bumped, thank you to whichever IC member bought some stuff on Bandcamp the other day! Didn't recognise the username from your Bandcamp ID.**

@billy#21150 yeah dude i mean this is like exhibit A for “you too can get good sounds in your home studio”

sadly i can't play the drums. nor do i live in scotland

I just wanted to share the progress on my DIY guitar kit. I just finished oiling the neck and sanding the last coat of primer on the body. I can't wait to put this thing together.

[URL=https://i.imgur.com/RDlOeqR.jpg][IMG]https://i.imgur.com/RDlOeqRh.jpg[/IMG][/URL]

@billy#22152 Ooh, I actually posted this one a while ago accidentally, glad to see it return! I really appreciate that Korg made (and continues to make!) actual serious synth software for Nintendo consoles. It seems like such a niche market (most hardware made by the hobbyist and chiptune crowd) that its incredible commercial software like this exists.

@Syzygy#22216 do you know how this works by chance? what Nintendo consoles are we talking about here? i realized when the “remastered” SMW tracks were put out recently that i actually didn‘t understand how game sound worked, or that it works very differently for different consoles. e.g., as i understand it the SFC’s sound hardware is purely sample-based, with some ability to apply effects to the samples. i still don't really get this for example:

https://www.youtube.com/watch?v=KIF9r_XvQas

like are they just using the SNES to compress the incoming synths so that they sound like an SFC/applying effects? since the SFC can't really make sounds on its own (unlike the FC for example)

sorry, not sure if i'm asking the right person here. very curious about this

@kory#22213 It came out around the time when everybody wanted a Tenori-on or a Kaossilator and Beck was making chiptunes. Not that I'm criticising, it was around that time that I first got into lsdj and nanoloop too.

@Syzygy#22246 The SNES‘s SPC-700 was developed by Sony, so I assume that the wave table is similar to whatever Sony had in their GM modules of the era except more heavily compressed; some samples are shared by other late 80s MIDI synths like the Korg M1 and Roland’s SC series. The SPC-700 is pretty well documented and the wave table dumped, so we now have modern virtual instruments like the Impact Super Audio Cart that more or less replicate it perfectly (and then some).

I'm not sure what they mean by "real SNES tone generation" but those are Novation MIDI controllers hooked up to some VST instrument ([Chipsynth](https://www.youtube.com/watch?v=67j3BkEk4pU) is another one), as the SNES itself is not capable of processing MIDI commands. 8 controllers = 8 channels of the SNES sound, hooked up via MIDI to the 9th guy in the back row with a computer as a synth module/mixer.

congratulations it sounds just like the original thing and only took nine people, job well done I suppose

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@tapevulture#22218 since the SFC can’t really make sounds on its own (unlike the FC for example)

they both "make sound on their own"

the SNES sound chip is synthesizing using wave samples, the NES uses simple oscillators to generate waves; they both use the same basic synthesis principles of: waveform/oscillator -> amplitude envelope.

A wave is generated from either a sample or an oscillator creating a basic waveform (square/sine/triangle), then looped, then its amplitude (read: volume) is modulated across time based on parameters like attack (if a sound is heard immediately or fades in), decay (how much the sound recedes after the initial attack), sustain, and release (how long a sound lingers after a note is released) -- this is called an envelope:

[URL=https://i.imgur.com/psyreuJ.jpg][IMG]https://i.imgur.com/psyreuJ.jpg[/IMG][/URL]

The principle is the same for nearly every console's sound generation, whether it's using sample based synthesis or not. Apart from sound generation, the major difference is how many voices/channels at a time can be heard (NES 5 vs SNES 8). Plus they have some unique limitations like one channel on the NES is only for noise (usually a percussion sound) etc.

@bodydouble#22277 can the SNES make sounds without the sound samples being loaded in from the cart?

this is mainly the article i'm referencing: https://mechafatnick.co.uk/2016/08/19/the-mysterious-legacy-of-the-snes-soundchip/#player1?catid=0&trackid=0

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@tapevulture#22289 can the SNES make sounds without the sound samples being loaded in from the cart?

yes, there is a wave table on the SPC-700, which is the primary source of most samples although they can also be provided by a cartridge ROM like Earthbound's "ok desu ka" or other weird sounds in its music. that's valuable ROM space though which is why most game soundtracks weren't as ambitious in that regard.

Man so, I‘ve been in a band with my best friend since high school, so like 2001-ish to like 2016, but since then we’ve only played 1 show, so it's basically unofficially On Hiatus.

So I've been doing my own stuff solo since then, but I'm getting sick of trying to mix stuff myself and record at home etc, and I wanna Get A Real Band Together and play shows (lol) and record albums, etc, but I have no idea how to find people that you don't already know, especially cause in the past 5 years (past ONE especially) I've become super unplugged from my local scene.

Especially tough cause I almost definitely want a female post-punk drummer and bassist who can both sing backup, so that is SO limiting lol. But I know what I want the vibe/sound to be, and I think anyone who COULD do that stuff would probably dig my stuff, I guess it's just finding people who are available.

My hairstylists' band has a lady drummer and she seems cool but that's apparently already her second band and I don't wanna try to poach someone and burn some weird social bridges lol.

PLUS I'm gonna have to have the awkward convo at some point (i keep putting this off) of essentially getting my old(?) band's blessings to use a bunch of our songs that we haven't gotten around to recording yet. Really dreading that convo even though everyone I've asked thinks it's pretty reasonable to ask that of them without it being some weird friendship-affecting thing.

So much stress not even around MAKING music lol

I got one of these today. I really like the idea of having tiny gear (I also have a Korg Monotron, which basically just makes noise and has knobs) that I can mess with at my desk. Anyway, the PO-33 is amazing and incredibly powerful for what it is. You could probably get the same functionality from an app but having buttons to physically press makes a huge difference.

[URL=https://i.imgur.com/f2K202b.png][IMG]https://i.imgur.com/f2K202b.png[/IMG][/URL]

Despite being kind of inscrutable it's really easy to learn how to use it while playing with it.

this is insanely cool

@marlfuchs2#23536 I love my Monotron! Which one do you have? I have the Duo (the blue one).

While Googling how many models there are (three) I also came across loads of custom 3D-printed keyboards and stands:

[URL=https://i.imgur.com/l2p1B9N.jpg][IMG]https://i.imgur.com/l2p1B9N.jpg[/IMG][/URL]
[URL=https://i.imgur.com/82YIAaB.jpg][IMG]https://i.imgur.com/82YIAaBh.jpg[/IMG][/URL]

@billy#23620 I have the Duo too! Kinda wish I got the other ones, like the Delay, because adding a bit of release/sustain would make them feel a little more useable.

@Syzygy#23770 yes i just listened to this last night! sounds like SNES sounds and music were all from external samples that were loaded in