In new game plus I immediately used my carried over money to immediately heal my daughter. This has seemingly locked out a story branch that I saw in my first run. Or something else I did caused that, who knows? I love that.
I discovered a hidden character. I stole things I didn't know I could steal first time through. The tutorial is bad at explaining the pickpocket system but after learning through doing in my first playthrough, I am now pickpocketing guards so hard they feint and walking around levels without any trouble.
Systems on systems with loads of quirks. Glorious.
Also played a bit of _Ys VIII_ on the PS5 - 60fps, razor sharp textures, looks great on the tv screen
As much as I love Falcom, the more recent games have a tendency to get under my skin a bit with the relentless "world-building." They say things like "the island is 7 Miyles away". I find that unnecessary. Plus they made Dogi look like Guy Fieri. And then there's this asshole
@âChopemonâ#p89028 The tutorial is bad at explaining the pickpocket system but after learning through doing in my first playthrough, I am now pickpocketing guards so hard they feint and walking around levels without any trouble.
There is a good [sorta-tutorial for the game](https://youtu.be/mWUjHxD0fUY) (PS2 version) on Youtube in English in five parts, by RnDStranger.
Great to hear Kamiwaza hasnât aged too bad as long as you understand what you are getting into. Letâs hope this gets some successful indie studios ^hint~hint to tackle and refresh this genre, or that at least it somehow convinces Genki to pull out a Hissatsu UrakagyĹ remaster.
@âchazumaruâ#p89070 whatâs interesting is that the port runs in Unreal. The game hasnât been remade, Unreal is acting like a wrapper for it which makes me wonder if this is some kind of test case. There certainly wasn't a vocal majority begging for a Kamiwaza port so maybe this is testing the waters to see how it can be done technically and paves the way for more.
I hadn't heard of Hissatsu UrakagyĹ before but I sure would love some Genki racers on modern platforms.
@âJoJoestarâ#p88970 Yeah. I think what media and people in general are not getting in videogames is that the catering is like sterilizing a medium so much that any thing that moves away from this is going to be destroyed. When you âsterilizeâ the concept of what is a game and what should be so much, you tend to alienate and isolate external ideas that might really strengthen a medium.
I'm going to play it as soon as I can (I wish I had no obligations, since I am so close to finishing Lost Odyssey T_T).
@âChopemonâ#p89081 whatâs interesting is that the port runs in Unreal. The game hasnât been remade, Unreal is acting like a wrapper for it which makes me wonder if this is some kind of test case.
Huh! So UE4 hosts a PS2 emulator or something like that?
@âchazumaruâ#p89086 I asked the coders on my team about that and it isnât an emulator. They have ported the game to PC and run it through Unreal so they can add new things to the game, interface with consoles and improve the shadows. So while it isnât a case of dumping ROMs into unreal and opening the tap like the Wii VC, it does offer an easier path for weird old JP only releases to come out.
I recently listened to the Game of the Year 2020 episode that helped draw my attention to the totally excellent Doom 64 remaster by Nightdive Studios. I knocked it out in a couple hungover sittings this past weekend (I had double booked myself to two insane shows: first by Japanese punk band Otoboke Beaver and then an awesome set from the Mars Volta that magically worked out as an early show/late show combo, which naturally resulted in a night where I spent a million dollars on beers). I have vague memories of having rented this as an 9 or 10 year old when it came out and have always tucked it away in my mind as just a console version of the original Doom, so definitely a pleasure to feel like I am (only now) discovering the âtrueâ Doom 3.
This week I've started the first handful of hours of my first _Yakuza_ game **Like a Dragon** which similarly I had not realized were such a big deal until hearing the Insert Credit folks talked about them as though they're the Platonic ideal of video games; I'm thinking they're not wrong! Already fascinated at how much plot ground has been covered with these first few chapters: a such a perfect amount of character development provided in the intro chapter to make that long prison sentence really hit like a haymaker.
Saturn is my main squeeze right now. Been playing Rayman, Mega Man 8, and Akumajou Dracula X. All three games I'm extremely familiar with, the first two being games I got for my playstation when I was but a wee lad in elementary school. I tell you what, the controls for these games, which are all three essentially three-button platformers, are super comfy on a saturn controller.
I've been playing a lot of Stardew Valley due to work being busy and trying to learn how to play Guilty Gear XX: Accent Core +R being mentally and physically taxing enough that I just wanted a hangout game.
Ran into a bug that made my steel pick axe disappear and replaced it with a starter pick axe. That really bugged me and made me put the game down for a couple days. Have y'all ever ran into a bug that wasn't serious enough to soft lock or destroy a save, but frustrating enough that it made you walk away for awhile?
Just picked up _PowerSlave Exhumed_ for the switchâŚdonât know if it will be anywhere near as good as Doom 64 (havenât played the original), but after that Doom port I have complete faith in Nightdive
@âKingTubbâ#p89259 Have yâall ever ran into a bug that wasnât serious enough to soft lock or destroy a save, but frustrating enough that it made you walk away for awhile?
If you happened to be playing The Witcher 3...
on PS4...
in late 2016, after Blood and Wine had come out...
but you hadn't purchased Blood and Wine...
and you were playing the latest/up-to-date version of the game...
You'd have run into a bug with Vivaldi, the banker in Novigrad, who was updated to reflect his DLC appearance/new costume: if you talked to him he would have two pairs of arms, one crossed in front of him and the other at his sides. Talking to him would otherwise be normal (as normal as can be talking to a guy with two sets of arms), but when you had to say goodbye and get back to the rest of the game, it would crash, absolutely every time.
I was a bit worried I had softlocked myself because the only money I was finding during side missions had to be converted to the local currency to be used and the only person who could do that was Vivaldi! I stopped playing for a while. But eventually I went back and hung on until Skellige where there was another banker and was able to finish the game just fine. I was really worried at that point about there being some other, worse glitch later, but never found any.
I forgot this got mentioned in that episode as well. Now especially after watching the trailer highlighting Nightdive's efforts ...uh, this looks _totally_ sick. Had not even heard of it previously, curious if others have checked it out. I'm loving Yakuza: Like a Dragon, but realizing it is honestly more of a replacement for my _TV/Movie watching_ itch more than my _video game_ itch.
I guess to add one more currently playing I'm casually moving through **Dragon Quest V** on my phone which appears to pleasantly turn the DS style two screen view into an enormous full screen view. (this is only my second DQ after jumping on the XI bandwagon a couple years back; definitely fun to approach as a "bath before bed" type of game).
@Chopemon Just letting you now Iâm requesting a key for Kamiwaza to cover it on my website entirely because of your posts here talking about the game (NIS doesnât apparently pay too much attention to regional websites but fingers crossed!).
@âJoJoestarâ#p89304 I hope they sort you out and that you enjoy it. Definitely not for those that want polish but if it clicks, you'll have a lot of fun figuring out how it works.