(Archived 2022) The thread in which we talk about games we are currently playing

@“whatsarobot”#p90577 No, Victoria II should absolutely not be a starting point. It's way more obtuse and over-complicated. It will definitely turn you off of grand strategy games.

It's hard for me to judge exactly how accessible Victoria 3 is, since I played around 300 hours of Crusader Kings 2 & 3 and have 1000+ hours in EU4 which are somewhat transferable skills for Grand Strategy games. If you're patient with it and are ok sometimes having a 30 hour campaign end in cascading failure, then go for it, but these games aren't for the feint of heart. It's a sandbox where you set your own goals, so you might want to go in starting small and see where opportunities take you.

Crusader Kings 3 is the most accessible Grand Strategy game out right now, but I think this might be the second most. It's not a tactical game like EU4, Stellaris, or Hearts of Iron. It's more similar to Anno or Tropico or Port Royale/Patrician, but at a much bigger scale with way more modifiers. For what its worth, nations seem pretty durable in this game and there are options to have less aggressive AI so you can learn the game in peace.

The in-game tutorials are pretty good but you will probably find yourself looking up [the wiki ](https://vic3.paradoxwikis.com/Victoria_3_Wiki) and [tutorial videos](https://www.youtube.com/watch?v=HSXF3b39TZg) a lot. I would recommend watching a [Lets Play](https://www.youtube.com/watch?v=-uRu1Yp5ovQ), because I think it helps to see how someone else engages with the game's systems before just going all-in.

@“Tradegood”#p90581 thank you for getting back to me! there's a lot to unpack here, and the phrase “30 hour campaign” kind of revealed to me how much of a flight of fancy it is on my part, thinking i could potentially get into this genre. unfortunately 30 hours of gameplay would take me multiple months to achieve :frowning:

but i love the _idea_ of these games, so i'll take a look at some of the names you've mentioned here. at the very least, i can watch some Let's Plays and have some vicarious thrills.

@“whatsarobot”#p90582 Yeah, it‘s a huge time sink, but it is also incredibly thrilling to nurture a nation for weeks or months and gamble it all with risky wars or overextending your resources. It’s what I imagine something like Dungeons and Dragons is like when people get invested in characters that they allow to die if they make poor decisions.

One thing about Grand Strategy games is that it's all _in media res_. It's not like Civ where everyone starts equal and there's a "best way" to play. Each decision is situational, so you could put down any game for a year, and then pick it up with a totally different strategy and goals then you had last time and have a good time. CK3 does it the best because your protagonist literally dies every few hours, so it gives you an excuse to change directions and roleplay in funny ways.

@“Tradegood”#p90585 hmmmm you're selling me on this concept in a major way, but Crusader Kings being set in the middle ages seems less interesting to me than the recognizably contemporary scenarios you described in Victoria 3.

it's the global politics in a modern context that intrigues me the most, i guess.

Then I say go for it! There's really nothing quite like it.

nice! “there's nothing quite like it” tends to describe a lot of my favourite video game experiences.

will report back if i manage to find some time.

>

@“whatsarobot”#p90590 if i manage to find some time.

The time commitment required by these games is very flexible. You can crank up the simulation speed and blast through the games' timelines in just a few hours - how much time you spend tinkering and poking around on lower speeds is up to you. There are times when you'll be engrossed in fine-grain detail, but other times you'll just enjoy watching shit happen on the huge spreadsheet/map

@"Tradegood"#p90574 I'm having a good time with it too, and yes it' very satisfying to outflank and marginalize "the landowners" etc.

Started Signalis last night; played an hour or so and I gotta say… It's a neat little game.

It proudly wears it's influences on it's sleeve: _Resident Evil_, _Silent Hill,_ and I'd even say _Nier/Ghost in the Shell_ and _Alien_ are pretty obviously big inspirations to the dev team.

It's also drawing an interesting parallel to _Rollerdrome_ that came out earlier this year with the looming facist/totalitarian government and some aesthetic choices.

I'm a little worried that the writing might get a little sloppy, but the story seems pretty cool right now, and I have an idea of where it might end up.

I‘ve been playing a handful of stuff lately, most of which I don’t have too many thoughts on (for better or worse, mostly for better)

  • - Red Dead Redemption 2
  • Realizing slowly that I fell off of playing it, not exactly by choice but not not by intention. Mostly just got distracted, somewhat by Rockstar excess. I should go back at some point... but... maybe I won't... it'd be very much in line with how I've engaged with every other Rockstar game.

  • - Subnautica
  • Played like 80% of this before choosing to put it down. That game is real cool hobbled by some mildly aggravating inconsistencies in how good certain elements are, namely the progression systems, vehicle design, and a weird spike in... not difficulty, but a sort of, pain in the ass quotient^TM, that ultimately gates the final bits of progress behind somewhat needlessly laborious tasks. For those who have played it, I'm talking about ||pretty much any exploration past a depth of 900m requiring either the Cyclops or PRAWN suit, which are a total pain in the ass to maneuver.|| Kind of feels like the game gets you improving your methods of traversal at a pleasing pace, only to rug pull a lot of it right at the end.

    I had a somewhat weird time throughout especially with tech unlocks. I definitely do not like how finding most tools just involves you stumbling over them by what feels like accident, especially if you know you want a certain tool for a certain purpose but are stuck just hoping to get lucky finding scraps of them somewhere while out exploring. Also not sure how much I liked the way the narrative is delivered--reading text logs and listening to audio logs isn't so bad but unless I'm just super paranoid and spent a few dozen hours not checking, doing so is undermined by the fact that pretty much every scrap of narrative you pick up is in hostile/dangerous territory, like... you know... underwater... and by the time I'm back in safety, I don't want to sit and read or listen to anything, I want to be going out and continuing stuff. Feels kind of like a missed opportunity to have audio logs and whatnot playing over moments where you're travelling without much else to do or think about. All in all though, that's a lot of bellyachin' about a game I thought was really cool and fun, for the most part.

    I wonder if I will enjoy the half extended DLC, half sequel _Below Zero._ Or, also, playing it on console. If the economy and progression systems are a bit smoothed out and the narrative delivery is more thoughtful, I think I would really dig it a lot.

  • - Darkest Dungeon II
  • Back on the early access train. They wiped progress for many things in the process of implementing a whole new progression system, with a more player guided system for unlocking new stuff. It's not exactly the most inspiring stuff, but it's definitely better than the more or less totally linear system with a pre-determined order for unlocking stuff from before, which was a total drag. It feels somewhat stingy, but, to be fair, I've been doing a lot of dumb stuff like trying to kill bosses I'm not really prepared for, and I've forgotten a lot of my favourite party comps and synergies since the last time I played.

    Nevertheless, _Darkest Dungeon_ remains the home of the best turn based battle systems in any game ever, and it's continually getting better in that regard too. Some of the more recent changes are great, there was a subsystem in particular that I thought was much too finnicky to be practical, but now it feels much more active and you can work with it much more.

    @“Tradegood”#p90587

    @"whatsarobot"#p90590

    >

    I’m going to avoid buying this game for myself because I have actual things I need to do. But, man, this game has the potential to be a life-ruiner.

    Well, hours after writing this in this here very forum, I went and bought Crusader Kings 3 and I've already put, like, 20 hours into it. The game is so bonkersly complicated and so gradually does it reveal itself that I'm still learning how to do things 5 generations deep into my dynasty.

    Definitely recommend trying one of these games out but also completely recommend never touching one if you have real life things you want to accomplish.

    So in honor of spooky season, I figured I’d share two experiences I’ve had this past week.

    **Resident Evil: Village/RE8 but on macOS.**

    So Capcom released an ARM macOS specific port of RE8, and even though it’s $40, and isn't the new RE8:Gold Edition, and I own it on PC and PS5 already, I still picked it up. I was so curious to see a graphically impressive 3D game running exclusively on the M1 Pro chip in my 14in Macbook Pro.

    Running at 1440p, 120Hz, HDR, with settings on high, the game runs flawlessly. It has DualSense support built in. I've only played the opening hour or so of the game (for the like 4th time now) and I will definitely play through the whole game again on this platform just so I can have a portable Mercenaries machine.

    Maybe Capcom will bring some more of the RE engine titles over to the Mac? It's such a strange move but given the power of these SoC, I can only hope.

    **Luto (PC - Steam)**

    https://store.steampowered.com/app/1729740/Luto/

    This is a P.T. like FPS Horror experience, which admittedly is a pretty worn out genre, but I hadn't touched one of these style games in quite a while. With the Silent Hill revival, I was thinking about P.T. again and even considered digging my PS4 out of storage but came across this on Steam while looking at the Horror tag.

    Visually, running close to maxed out on the PC, this game looks really good and seems to run pretty decently too. The whole demo took me about 45mins to get through, featuring some very classic RE puzzles, and some decent scares a long the way.

    As a demo, it's fairly competent, as a full game experience, we'll have to wait and see how the devs expand this into a full experience. >!This does have a little of that "streamer" scare type stuff built in!<

    I am a little past the halfway point in RE7 and it‘s taken me so long to get this far because I haven’t been blocking attacks. It just doesn‘t read as useful to raise Ethan’s freshly reattached forearm in defence of chainsaws and shit. Well I was wrong, but it‘s the game’s fault!!!

    RE 7 and 8 seem to imply that you should give that guy’s upper extremities a rest lol

    Played some more Signalis and I‘m still having fun.

    The fun stuff:

    -The puzzles are good! Pretty straight forward, but deep enough to make me feel smart when I figure them out.

    -The aesthetics and presentation are outstanding

    -Excellent map layout that ads to that tension perfectly. Right when you’re inventory is full, you start to panic that you'll have to do a long loop back to an item box, the game gives you a shortcut back to a save room.

    -The combat is simple, but satisfying, the stomp mechanic does a great job of adding a little tension to the fight.

    The stuff I'm frustrated with:
    -The NPC interactions. Every one I've run into do nothing to help me and I do nothing to help them, they just sort of feel like a piece of furniture or a note that I can read.
    -Next bit is a game mechanic that might be a spoiler? >!Crimson head mechanic. I think the crimson heads in REmake 1 are excellent, but as far as I can tell, there's no way to permanently kill any enemies and they will continue to respawn in _Signalis_. So at this point, I'm not even walking around with a gun anymore because of the next point!<
    -There are too many health and self defense items. I'm not scared of the enemies, because I can either use a self defense item to put them down, or just take the hit and heal up without issue. On top of that, they're super easy to avoid. This makes them feel more like an annoyance than a threat.

    The last two "complaint" items might change as new enemies and mechanics pop up. Honestly, I don't know how I feel about some of it, but so far it's been a really great survival horror game.

    >

    @“KingTubb”#p90798 game mechanic that might be a spoiler

    there’s a way to take care of them, same way as in the game signalis is cribbing from

    I’m still enjoying it too, but it’s feeling more like a collage of good taste ideas rather than it’s own thing. That’s enjoyable in it’s own way, but it wears me down a bit. Feels like sightseeing

    >

    @“yeso”#p90799 there’s a way to take care of them, same way as in the game signalis is cribbing from

    I kinda figured, but thanks for the heads up.

    It must be very limited. I'm mostly done with the hospital wing and haven't ran into anything that's a solution yet.

    And I agree, it does feel like it's a "greatest hits" album, less of it's own thing and more of a collection of things that are already proven as good.

    i held off on lost judgment until a couple days ago when i decided 60% off was good enough and i was ready to sink my teeth into a new rgg game and really savour it. it was a nice surprise to be asked if i wanted to import my existing save data from the ps4 demo. before i knew it i'd spent 25 minutes wandering kamurocho, resolution mode on, minimap off, bathing in the atmosphere. mixed in a spotify playlist slightly louder than the game audio over headphones. pure pleasure.

    >

    @“Tradegood”#p90581 sometimes having a 30 hour campaign end in cascading failure

    I'd call this a feature. I love when this happens to me in CKII and EU4. It's often hilarious how it unfolds.

    @“RubySunrise”#p90822

    I'm in the middle of it right now!

    Had an illustrious 40 year reign followed by my kingdom collapsing inward from hostile invasions as soon as that king died.

    It's hilarious. Like these jackals waited for the funeral to wrap up before swinging their armies in.

    it's on the dwarf fortress long simmering, cool/weird/funny narrative generator axis yeah.

    I you want to go full insane freak, take a look at the save game converters that will let you play from like 500 BC to 1950