(Archived 2022) The thread in which we talk about games we are currently playing

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@“kory”#p91663 persevere

counterpoint: stop playing xenoblade

@“yeso”#p91840 I‘ve only ever experienced post-patch 2077 so don’t have a great reference for what it was like before beyond a few gameplay videos I saw at launch, but the current PS5 build is playable, though I found the combat encounters to be somewhat repetitive and the menus to be kinda cumbersome, but that could just be the experience on console. That being said I do still fire it up from time to time as Night City is a very pretty place to spend an hour or two.

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@“Syzygy”#p91719 Also presaged Nomura’s unhinged willingness to put crucial story-altering lore 10,000 hours deep into a mobile gacha spin-off

That's the thing about KH. That series seems to pack important plot points in every one of it's games. As a person that hasn't played _358/2 Days_ (179 days) and _Birth by Sleep_ I was very confused when I played _Dream Drop Distance_.

But I love me some zippers and buckles, so it was totally worth it.

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@“chazumaru”#p91855 Wow you indeed stopped very early

Yeah, I realize I'm not being totally fair to the game! I have some severe inertia when starting new games, and they usually need a pretty strong opening to reach my personal escape velocity and become a real obsession. This is compounded by the fact that my gaming time has been pretty brief and fragmented as of late!

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@“chazumaru”#p91855 Exploring the world and “going where you shouldn’t go yet” is a huge part of the appeal of the game.

This is a compelling argument! This quality is what cemented BOTW and the bethesda Fallout games as some of my favorite...the trick is finding the time and motivation to get to that point. I keep envisioning Xenoblade as an ideal game to chill out with while I'm snowed in and have no other pressing matters to deal with...I guess we'll see how [Snow Time 2022](https://forums.insertcredit.com/d/2043-snow-time-2022-southern-hemisphere-do-not-interact-jk) shakes out.

On a separate note, I'm having a heck of a time picking which OST to stick with...I'm most familiar with the original arrangements, but the reorchestrations certainly are nice and lush. Unfortunately I think they suffer a bit in the same way some FF7R tracks did. There is a certain degree of charm and immediacy that's lost when the synthy video-gamey edges are sanded off and you're left with something more blobby and stodgy (exaggerating here, but that's the idea).

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@“yeso”#p91856 counterpoint: stop playing xenoblade

Also a compelling argument! (not being entirely facetious)

After seeing @wexx mention it in the introduction thread (and hearing some positive buzz around it), I gave _Marvel Snap_ a shot last nite. This is in part against my better judgement, as I have serious misgivings about mobile free-to-play games, but I did enjoy _Hearthstone_ when it was first released and I was a huge Marvel trading cards nerd as a kid. Unsurprisingly, the whole aesthetic and presentation is extremely polished but also immediately off-putting for me...there is a remarkably consistent design language in these types of games that feels gross in the same way that modern video-based gambling machines do. On top of that, the sight of several nested layers of "free" and paid-for energy and currency units is always unsettling...there is this sinking feeling when I contemplate how the math of it all makes no logical sense on the surface, but I am _certain_ that all of the little knobs and gears have been set behind the scenes _just so_ in order to eke out the perfect _imperfect_ amount of fun that might just motivate someone to say "You know what, $2.99 ain't such a tall order for a cool-ass Wolverine!"

Anyway, the game itself is pretty fun!

@“Toph”#p91861 I played it at release on pc and had no technical problems. Bit of a letdown after TW3 but it has real merits as a B movie with some genuinely good stuff (did not expect to see Marlon Brando)

Is it possible to play Cyberpunk 2077 on a PS4?

@“edward”#p91875 absolutely not

I'll wait for the Switch port then

Is it possible to play it on an Xbox One X?

yes but only on this one

https://www.ebay.com/p/7039722816

@“yeso”#p91898

The $72 shipping is my favorite part of that listing

@“Salloumi”#p91850 yeah playing this too. It's life affirming cyberpunk, presenting issues and then wrapping up questlines like primetime comfort tv. Not what I was expecting but I can have fun with it

@“kory”#p91866 yeah, after the second battle pass dropped today I‘m kinda over paying for it (I got the first one on a whim to see if it would be OK… against my better judgement) I haven’t changed my deck at all though and was just scrambling to get to the end before the deadline on the last one. I‘m still enjoying it, maybe I’ll check back in a few months/see if they add any kind of social features in so you can play against friends.

@“KingTubb”#p91862 I still think that the lore is throwaway preteen angst vaguery. (But the underlying philosophy going on does speak to first principles and has some sort of value) KH1 already did that just fine and told a complete story with characters I liked. in a perfect world the original Kingdom Hearts would have been the one and only game in the series. It was a weird experiment that should have failed but was a huge success because of Disney. (also I never liked disney much as a kid aside from Pixar & Nightmare Before Christmas)

I very cautiously stepped into chain of memes for the following reasons [which are not based on facts but a fun perspective to make this game seem more appealing to me]:


  • - SQUARESOFT games made for GBA are few and far between, and all of them are fascinating to me
  • - also an original 16-bit style squaresoft action RPG in 2004 is just cool... especially when I can play it in 240p on a crt with composite blending the sprites
  • - pushes GBA hardware
  • - it is the most like KH1...
  • - I do intend to play KH2 from start to finish at some point.. may as well play the inbetween
  • - When I'm not playing FFVIIR it appeases my addiction to running around and seeing Cloud sometimes.
  • so I cautiously dipped my toe into this game and ended up liking it much more than I ever intended.... guilty pleasure territory
    it turned out to be a perfect gba demake of the PS2 game while keeping it fresh at the same time...

    and now after I finish this game I will wanna read a whole bunch about the development of these first three games.... rip

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    @“treefroggy”#p92027 SQUARESOFT games made for GBA are few and far between, and all of them are fascinating to me

    Only two of them pre-merger but Squaresoft (until March 2003) and Square Enix (from April 2003) together released 12 games in the short lifespan of the Game Boy Advance (2001-2006). That’s not too shabby, especially when Square’s decision to return to Nintendo hardware was only acted upon in late 2001.

    Unless you mean internal development in which case, yeah, pretty much all the GBA stuff was developed by TOSE.

    oh I know! sometimes I stare lovingly at my Japanese cib copies of square/enix gba games for hours, taking note of the publisher and year. I was just listing how I convinced myself the game was appealing, enough to feel like playing it. Not real reasons why it‘s a good game. Sorry for not being totally factual but I’m going by my own not-completely literal sense here. It's a feelings-oriented choice. Those points were me convincing myself to find value in a game. Do you understand?

    I'm not considering FF I-II, IV, V, and VI as "GBA games" (a third of square games released for GBA), an original experience on the GBA. While we're nitpicking, a lot of these GBA games had second party developers like Brownie Brown and Jupiter. FFTA is technically published both by Squaresoft in Japan and Square Enix in the US, a lot of these games had been in development before the merger and released afterwards.

    My point is not to be correct, just sharing the perspective I'm personally taking as I approach this game I would not have otherwise enjoyed. I was using my imagination to make it seem cooler. coulda been more clear though, understandable.

    In my mind, it's basically this and Sword of Mana, those are the classic square ARPGs on GBA. When I wasn't playing FFVIIR, that's what I thought of playing portably.

    I may be factually incorrect, but the ends justify the means IMHO

    Playing Zelda II on my now decade old MBP and have to turn off all shaders to get a perfect framerate in openemu. I'm mad about the sharp pixels.

    On my even more ancient 2008 MBP, which has a DVI-I out, I used to plug into CRTs with one of [these adapters](https://ireland.apollo.olxcdn.com/v1/files/3oqyfqm63bn01-PT/image;s=3024x4032) but I think an OS X update removed analog out or something because the last time I tried I couldn't get it to work. I should downgrade that laptop and make it an emulation box.

    @“JoJoestar”#p90152 Missed this whole discussion, Scorn has been high on my “want to play” list for a while (really craving a good campaign FPS) and I am very excited - and a little nervous - to hear it is thoroughly Weird and not just a checklist of AAA shooter tropes with exceptionally good art direction, not that I wouldn’t have played that regardless. (The specific critiques in the big outlet reviews basically make this sound like Silent Hill 2 for the 2020s lol - and hey, I’ll take that.) Alas I do not have either a Turbo Gaming PC or an Xbox Series X so much like Cyberpunk ‘77 and STALKER 2 I have no idea when I’ll actually end up playing it.

    Oh I’ve been finally digging into the Live A Live remake and, having never played the original, it’s a pretty stirring reminder of how enthusiastically experimental Square’s big first party titles used to be in the Sakaguchi era. So many cool ideas in this game, not all of them brilliantly executed - there’s a little too much of the running back and forth to take Key X to Lock Y that was standard padding for 90s games, and some of the design seems like it’s there to taunt players who didn’t buy the strategy guide - but more than enough to keep me eager to see what it pulls out of its hat next. Extremely tragic that Takashi Tokita has spent the past decade locked in the gilded Square senior staff mobile game dungeon; if Hiroyuki Ito can bust out of there to make Dungeon Encounters, maybe Tokita can follow suit.

    Also been playing a bit of _Quake_ remastered on the Switch, which very obviously isn’t designed for gamepad controls but gets an interesting boost with gyro aiming and a pro controller - basically you end up using the right stick for big reticle movements and tilt the controller for fine shot placement. It mostly works. I think I also just need to reorient my brain around this being a 90s FPS design where the challenge is _supposed_ to come from enemies moving really fast and ambushing you so a lot of your shots miss - “consolization” really changed the ethos of shooter design. Why not just play this on PC? Well, cuz I wanted to put it on my TV, duh. That Trent Reznor soundtrack is very crunchy with Bluetooth headphones.

    Gotta come clean and say I enjoy this a lot better than _Doom_, a game I _admire_ but inevitably quit playing the moment I get lost in a level where I’ve already killed everything. I don’t mind being lost in a video game level and I don’t mind game space being a weird mechanical abstraction with little to no representational reference point, but when _Doom_ does both at once it’s just too alienating to me. _Quake_’s greater freedom of player movement, diminished emphasis on key hunting, large open spaces and less abstract level designs are all right up my alley in terms of “things I like in a video game” vs. the definitive IdSoft classic. I just got to the first zero-G level and it’s more fun than any _Doom_ I’ve ever played. I guess I just love fucking around in 3D space!

    @“2501”#p92092 It has a degree of familiarity in terms of how the controls, the puzzles and the combat works. It gets weirder in terms of rhythm specifically and how it doses out all the different gameplay elements. My one criticism of the game as described in my reivew is that I wish it was even bolder and weirder, which would make it even more hated by the looks of it. But yeah, definitely a cool game.