I put universal paperclips in my top ten list, and then I wondered, is it REALLY as good as I remember? specifically I worried that the game is too academic or is interested in advancing a thesis instead of being played. But I just replayed it and I can confirm it is not out of place sharing a list with dmc v and outrun.
first of all, I think a clicker/idle game probably does belong on any videogame top ten list. at least one videogame-quality-yardstick that you can find at the gamer lowe's is how good is the experience of playing the game? another one is how much agency does the game afford the player, and of what kind? while playing a clicker you can do literally anything you want. You can make a quiche, you can go to the beach, you can meet someone visiting from another country. This clearly maxes out both yardsticks.
also, mashing a button is fun! I experimented a bit to find just the right ways of holding my laptop to maximize, respectively, my absolute peak clicks per second or my ability to click for a sustained period of time. (are you nuking the mouse or laying down suppressing fire?) This game makes me think about my posture the way fighting games do. if the mobile port of this game were any good I bet I could noticeably improve my posture just by playing this game while standing in line at the grocery store.
the whole shtick of universal paperclips is piling on resources of increasing abstraction that limit or drive the growth of your other resources. so, for example, you can run tournaments of 2x2 matrix form games for yomi in order to improve your investment strategies for $$ in order to buy the most expensive projects in order to improve your paperclip factories. each of these subsystems is designed such that you can leave it idling when your attention is somewhere else (irl or just on another part of the game) but you can also play it as a little minigame when you want to squeeze some extra pulp into your juice: for example, there's a project that lets you automatically run the tournaments, but you can get more yomi/tournament if you look at the payoff matrix and back the strategy that is likely to win that particular game (if you've played you'll know what I mean). When yomi is the place where your machine is bottlenecking, it's worth it to start paying attention to that! Over the course of a game, the location of this high-pressure bottleneck will move all around your system, lingering on each subsystem long enough to show you where the minigame is at and how to beat it.
at the end of the game I remembered there was a secret limerick project that unlocks when your Creativity is high enough. I had spent almost all my Creativity, and my engine was about to || convert the entire universe into paperclips ||, triggering the endgame. The thing I could do to generate Creativity more quickly was to buy more processors with the gifts from my swarm. each processor increases the rate of Creativity production. my swarm was at this point so huge and multiplying so quickly that I was receiving gifts faster than I could use them to buy processors, so the limiting factor here was how quickly I could click "+1 processor". here at the endgame, after I had fully automated my paperclip production, Universal Paperclips threw an optional hidden boss at me that required me to return to the verb I began the game with, namely clicking as fast as I can (only this time on one of the resources highest in abstraction from actual paperclip production). that's videogames as hell.
I love this game but otherwise haven't played many cookie clicker clones. what are the other good/interesting/joyful ones?