(Archived 2022) The thread in which we talk about games we are currently playing

@“tapevulture”#p36794 Compared to what I‘ve gathered of Romancing SaGa 1, doesn’t seem like any of those characters “mattered” in the overarching story either. Maybe people are overly harsh on this one, but I haven‘t played either one, and I’m sooner going to tackle the Romancing trilogy, so…. Kind of wanna hear @“Syzygy”#279 ‘s take since they’ve surely played Romancing SaGa and compare. For the record, I‘ve finished SaGa 1 and 2, about 1 hour of every other SaGa game before ever committing to finishing one… Played Legend of Legacy for 8+ hours before deciding I’d rather play SaGa… Probably the closest to a modern SaGa game I've beaten multiple times is Mario & Luigi RPG, where you learn new moves in that same cool way by doing stuff in battle…

@"LeFish"#591 My take on the new Mario Golf is:
How do they just bring back King Bob-Omb like nothing?
How do they bring him back like he hasn't been gone for 20 years?
Like they didn't just kill him immediately after SM64?
Why can there be cool characters in Mario Golf but not Paper Mario?
Like Nintendo hasn't been on a low for the past three generations, now they can use their coolest guys to sell a golf game? When indies already beat them to the punch of capitalizing on the joy of Camelot's Golf RPGs?
Too little too late, as always, Nintendo...

@“Syzygy”#p36910 Awesome reply thanks dude

I mainly ask because I may be a hypocrite for harshly criticizing Octopath off the top, yet preemptively deciding I shall be a Romancing SaGa-enjoyer when I get around to it. Just because it‘s another RPG that previous games did more impressively in the past, doesn’t mean it‘s that much of a disgrace?… Only reason I dropped Legend of Legacy was because I felt I could get the same experience from SaGa, but with more impressive 2D graphics.

Impressed you’ved also played Romancing SaGa 2 because that seems to be the one most commonly skipped over due to translation completing only recently.

My favorite Kawazu game may just be the first Crystal Chronicles, because it wouldn‘t seem like a Kawazu game at first. But most of his games are on my backlog still. I loved SaGa 1 and 2 so much I tried to make a tabletop version of it!

I like how often he prominently features plant-people. The lil onion guys in Crystal Chronicles, the plant stuff in SaGa Frontier, the dudes in Legend of Mana, etc. all have whimsical vibes like something more akin to dark fantasy compared to Square’s other stuff.

@“tapevulture”#p36794 Its great! I love Octopath Traveler (i have 120 hours on it… though my friends who beat it got it in around 60 iirc). the journey through it all was fun for me, though in the beginning it was a bit slow. My favorite character ability was Alfyn, had a great time just getting to know all the NPCs throughout the world with his Inquire ability, as you get a small snapshot of their lives. Most of my enjoyment from that game was using those field skills on every NPC! I think i got a lot of playtime on it from just turning thr volume all the way up and just leaving it on for the music as i did other things! Though i did do every sidequest too!

@“Syzygy”#p36910 i‘m listening to the SaGa Frontier 2 OST right now. it’s good baby!!! i claim to be a Square Head but there‘s actually so much I haven’t played. Live A Live, SaGa, Front Mission, Bahamut Lagoon, Parasite Eve, Musashi…

actually listening to this SF2 OST i do not understand how it and the Alliance Alive OST came from the same person

@“X3N0Sbioz”#p36920 That sounds like the telepathy skill from Golden Sun.

@“Syzygy”#p36922 Oh trust I‘ve poured over the SFC release dates. R-SaGa was the second SFC game ever released by square, following FFIV. (pretty sure there’s at least a somewhat-complete english translation btw) I picked up Minstrel Song, even have it UNDUB patched and ready to go on my PS2‘s hard drive!

I recall Jeremy Parish one day referring to FFV as “The Elder Scrolls of its time” and, while I agree it deserves such a credit indeed, Romancing SaGa is truly the elder scrolls of its time, as far as early 90’s console RPGs is concerned.

In regards to Unlimited SaGa, it's one of the few I haven't touched yet, because I am *really* into playing them in order for my first time. But when taking a look at it online, since back in the day I got the notion people were just canning it too harshly. It shares the area placement system with FFTA, doesn't it? I can smell ugly malinformed gamer bro opinions from a mile away.

If you want..... Let's start a Crystal Chronicles remaster thread, and try to get a crew together to play it. I own the Switch Version..... and it has cross-platform play!
If not, it's fine. Someday I will play it on gamecube again with friends again. I played it back in like 2007 with buddies but they fell off when they felt it got too repetetive. They were more like halo gamers anyway.

@“Syzygy”#p36930 It's in MOTHER 1 also, but not every last NPC has extra strings, iirc.

@“treefroggy”#p36926 Lol, maybe a bit! If you are referring to Ivan’s mind reading, I feel like it’s just extra dialogue, like it would tell you secrets and what to do and stuff, it doesn’t get too personal!

In Octopath Traveler, it’s like... this is what these peoples’ lives amounted to! Showing their age and everything! I really like this sort of thing
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OK, I can‘t stop thinking about this Mario Golf thing. So, when you’re in the adventure mode & you get to the desert, they introduce you to a new (thus far completely meaningless, but maybe that‘ll change) mechanic that amounts to "this meter is going to tick down while you play speed golf, & if the meter runs out, that’s it.“ But the framing is that the meter represents your water supply running out because ”we here Mario cartoons in the desert love to play golf with a limited a supply of water & see how far we can make it without passing out!"

I just cannot believe this is the framing they went with. That meter could've been anything else. I can't get over it.

i didnt grow up with arcades and havent been to many, but since vaccination i had a hankering for playing games in public with others. ive since played many hours of ic favorite outrun 2 at family amusement corporation in la. thats a good game! although im skeptical that its better than the original (which ive only played ports of, mostly in yakuza 0s arcade lol). the original feels stupiderly fast, and drifting in outrun2 doesnt satisfy me like slowing down for and then accelerating out of a turn in the original (and watching the background sprite elements individuate as you slow down and then blur together as you speed up… boy does anyone know where i can find an outrun1 cabinet?)

anyway i have a baby question: i am enchanted by the intense pinprick laser bullets in asteroids. why are they so much brighter than the other objects on the screen? i bet someone here can point me toward an excellent primer on how vector monitors work

@“tokucowboy”#p37026 haha yes this is precisely the sort of thing I was talking about with this game (that was in this thread right?). The game is real weird and I’m sad to report, not in entirely great ways.

Currently playing the new eBaseball Pro Yakyuu Spirits 2021: Grand Slam (what a mouthful). Though my Japanese is terrible, the basic gameplay mechanics is standard as usual and is pretty well-drilled after many sequels since the PS2 era. There are so many game modes that is worth its price and my favorite is re-playing the decisive moments of real games.

Glad to see this one on the Switch since the system sorely lacks big-budget sports game.

@“baftaboo”#p37039 Well your experience is tarnished because the cabinet at FACLA is on a crappy LCD monitor and had tons of video noise when I went a couple months ago. Is it still like that? Try playing on a CRT. Either way, they‘re two totally different games, picking one over the other would be personal preference. One is a 16-bit perfection of simple mechanics and cutting edge graphics, the other is exemplary of what SEGA could accomplish in the full-3D generation that followed, and was built on many that game before it like Rally Champion, Crazy Taxi etc. Outrun 1 was built on the likes of Super Hang-On. Totally different mechanics! It’s like comparing Super Mario World to Super Mario 64 almost.

@“JJSignal”#69 I ended up getting drafted 1st overall by the Hanshin Tigers but could not get my tsundere teacher to date me… What a waste of a school year… I should have settled for one of the boring classmates.

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Regarding [more important matters,](https://forums.insertcredit.com/d/9-lets-share-some-game-music/344) most of the BGM in **ProSpi 2021** seems to be the same as ProSpi 2019. Most of the new tracks I have identified so far came from the new Tokyo Olympics mode, which is going to need a patch because there are fans in the stadium and that’s [not very realistic anymore!](https://www3.nhk.or.jp/nhkworld/en/news/20210708_35/) Also feel free to skip “normal” difficulty...

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I‘m playing Pokémon Platinum in French (so, Pokémon platine) with the 60fps hack. My first attempt through the game was coming up on ten years ago, and that time I got up to Snowpoint but I don’t think I got the icicle badge.

My team at this time:

  • - Grotle
  • - Drifloon
  • - Luxio
  • - Buizel (placeholder for Feebas/Milotic—yeah, I'm gonna do it)
  • - a male Buneary named [GARTH](https://www.youtube.com/watch?v=O2djHEIxPVs)
  • - a Togepi named [MEOWTH JR.](https://www.youtube.com/watch?v=uzn-CfJ27Gg)
  • I have only played and finished Blue, Crystal, Emerald and X, and my pokémaniac brother tells me gen V is the best one. That isn't to say Plat is just a stepping stone on the way to Unova, but let me tell you: I am glad to be playing at twice the framerate.

    Here's a bonus shot of my old Pebble with the pokétch watchface:

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    I finished No More Heroes! I liked it quite a bit. It‘s actually the first Suda game I’ve ever played to completion and I‘m a little mixed on that. This feels like a very indulgent game in a lot of ways. From a writing perspective I’m a little mixed. A lot of games do the thing where they‘re like "isn’t this kind of mission SO ANNOYING" and then they make you do it and the entire things feels limp as hell. NMH actually just plays this mostly straight for a lot of the game. You‘re a dumb loser with no skills and you have to do shitty odd jobs, like finding scorpions in a field, around the empty city to make money to keep doing assassination missions. It does it without a constant winking at the player too, it’s just how the world works. I ended up really loving all of that stuff.

    I'm a little more mixed on whatever story Suda was trying to tell here and what he was trying to accomplish with the characters. I think on the surface all of the characters are really entertaining both in their design and personalities. Lots of fun caricatures and all but idk, the main characters feel pretty limp. Travis sucks and Silvia barely exists despite seeing the second most amount of screen time. I've heard that these games go some places and do some stuff down the line but as far as just this first on goes I didn't find a lot to grab onto with the characters. I have a hard time trying to not read too deeply into this stuff because the game is very self-aware so I'm constantly like well...are the characters flat on purpose?? What am I not seeing???

    The gameplay itself is totally fine, and another example of Suda's indulgence in his design. It mostly works though! The combat is fun when you're just cutting through a bunch of dummies. Some of the boss fights like ||the absurdly long corridor to cutscene only fight|| were just so fucking funny and the ||huge gun old lady|| fight had a really interesting core mechanic to it. Basically these fights are usually at their best when there's a unique mechanic that takes you by surprise. Most of them are good! However it also feels like Suda wanted it both ways and a few of the fights are super straight forward 1 on 1 fights and they suck. The movement in those fights sucks, the massive colliders on the models makes navigating some of the environments an absolute pain, combat mechanics just straight up stop working sometimes, they take FOREVER, the lock on/camera leads to a bunch of weird and frustrating moments. Some of those, especially the last one, feel like holdovers from the Wii but that these fights even exist makes me question what exactly their intentions were here. Because the combat system they built sure doesn't feel suited for it.

    I got the second one and Silver Case, which I think I'm going to play before continuing NMH. Grasshopper made an interesting game but I feel like I haven't seen their best yet.

    >

    @“sabertoothalex”#p37505 It’s actually the first Suda game I’ve ever played to completion

    I think the only one I have completed is Killer7.
    I _wanted_ to like Let It Die, but it was just a bit **too** free-to-play / pay-to-win.

    SMT3 is $35 on eshop until the 18th so I went and picked that up. Got about an hour in tonight right before the fight with the first boss. Probably going to grind a bit before bed tonight. Glad I took a chance and got it for the switch instead of PC if I'm being honest. Music quality restoration mod was tempting but smacking demons on the go is better.

    Speaking of smacking I want Demifiend's *SLAP* hit sound effect as a text notification. . . . .

    @“rejj”#p37553 The first Suda51 game I played was Contact, and I played it to completion as well. I was in middle school! The ending made me feel so warm and fuzzy inside, without going full tearjerker like Earthbound did. Highly underrated…. Then I played and completed No More Heroes…. Still need to finish Killer7 and NMH2

    @“treefroggy”#p37567 suda head here.

    Started with Killer 7 back in middle school, which was definitely not an appropriate age for me at least. I knew it was cool but I was definitely not ready for how "out there" it was. Played No More Heroes in my freshman year and slurped that game up like a 7/11 slush. I still didn't "get" it but I was a dirtbag otaku so it was cool for me. After that I went and played Suda's Samurai Champloo game, and tapered off with Shadows of the Damned and Lollipop Chainsaw. Still haven't played Killer is Dead unfortunately.

    Let it Die is....good. But yeah the f2p mechanics are gross.